I picked up Shaolin Monks again. Wondering was it ever looked at for competitive play? Like was the VS game engine examined? I'm doing a little bit of examining right now. It's actually kinda fun. Some stuff I noticed:
-Pretty much every character can inf you. Sounds bad, but where this is sorta balanced out is the ability to air tech, which uses the special meter, which also rises slower than in normal story mode, so you have to know the right moments to tech out. Also, due to stage constraints, infs can't really be done forever. So, in a sense, they aren't infs.
-PAs (Power Attacks, or Circle/B) are cancellable with certain people (Haven't fully checked this) into other attacks.
Some stuff I noticed for the characters:
-All of Reptile's specials can set up for his inf. Also his Air QA (Square/X in air) plants you, and if you time a forceball right while the opponent gets up, it hits. Not sure if it's actually blockable at that point, but it seems to be unblockable. His Ground QA is mad unsafe, though, so he's a little hurt there.
-Scorpion's teleport apparently works well after an air tech, as it gets you out of the way. Also, his hellfire uppercut has a rather large hitbox. Not sure if it's safe, though.
I'll do a bit more examinations later.
-Pretty much every character can inf you. Sounds bad, but where this is sorta balanced out is the ability to air tech, which uses the special meter, which also rises slower than in normal story mode, so you have to know the right moments to tech out. Also, due to stage constraints, infs can't really be done forever. So, in a sense, they aren't infs.
-PAs (Power Attacks, or Circle/B) are cancellable with certain people (Haven't fully checked this) into other attacks.
Some stuff I noticed for the characters:
-All of Reptile's specials can set up for his inf. Also his Air QA (Square/X in air) plants you, and if you time a forceball right while the opponent gets up, it hits. Not sure if it's actually blockable at that point, but it seems to be unblockable. His Ground QA is mad unsafe, though, so he's a little hurt there.
-Scorpion's teleport apparently works well after an air tech, as it gets you out of the way. Also, his hellfire uppercut has a rather large hitbox. Not sure if it's safe, though.
I'll do a bit more examinations later.