some strats that work in the demo ..
1. f3 is also an over head with massive adv on hit and safe on block. on hit you get a free f4~hellfire
2. f4~hellfire is free on hit or block. this means you can do a jump in punch and even when its blocked still link f4 hellfire and its guaranteed.
3. d4~hellfire is free on block not hit. on hit and block d4~ex hellfire is guaranteed.
4. you can also link f3/b2 in after a jump in punch so if they do not eat the f4~hellfire then you can b2 then combo or f3 then f4~hellfire. now that your opponent has given you the f4~hellfire after jump in punch link on block you can f4~spear instead which will make them crouch block giving you a f3 or b2. this is a giant mind game where scorpion can choose to take risk or stay 100% safe but still get damage.
4. after hellfire hits up close you are not at adv but if they try to beat your next attack then xray is guaranteed.
5. after a ranged hellfire if they do anything but block xray is free. you dont have to use xray though because on reaction ex hellfire will AA anywhere on screen if they jump when you do it after they jump to catch them as they land. if they dont jump after ranged hellfire then you can continue to hellfire until they jump. you can also use a spear if you anticipate their jump.
6. uppercut then ex hellfire is guaranteed.
7. teleport punch on hit guarantees a f4~hellfire on hit or block. if they try to block to lesson the damage you can b2 or if you wish to be safe, since b2 gives them a combo of choice on block, you can f3 then you get f4~hellfire on hit or block.
8. when hellfire trades w/anything a second hellfire is free.
some combos.. the combos are based on the belief the multiple teleport punch combos are removed.
1. 33/21/11~bb1,NJ2,dash B2, jumpkick~db3,dash d2, ex hellfire - 49% if started with 33. 50% off 11/21
2. f4~bb1,NJ2,dash B2, jumpkick~db3, dash d2, ex hellfire - 48%
3. b2, jumpkick~db3, dash 21/11~bb1,d2, ex hellfire - 40%
4. AA 3~db3,dash 21,dash 21~bb1,d2, ex hellfire - 40% (only if 3 AA's very high)
5. AA 3~db3, dash 21~bb1,d2,ex hellfire - 38%(more bread and butter version)
6. to avoid the AA 3 they must jump at a range and time the kick to hit scorps head. when they do this you can get an easy uppercut then ex hellfire.
scorpion was believed to be bad but i found this shit out with him so id say hes actually pretty good... until the rape him of most of this shit then hell be trash again..