CY MasterHavik
Master of Chaos and Jax
How about the name of the characters dude?
I agree.Konqrr said:Something HAD to be done about the upball, but the knife nerf went too far.
You can use 6 frame d+1 and d+3 (but it is tough) and any enhanced armor attack including X-Rays. Raiden's strings are not very strong to make up for the fact that he has access to the safest teleport in the game.Mechacide said:I've heard that Reptile can Dash to interrupt Raiden's strings. If that's true, surely any i6 or faster move could do the same.
I've heard that Reptile can Dash to interrupt Raiden's strings. If that's true, surely any i6 or faster move could do the same.
Awesome! Go discuss it in the new Nightwolf Matchup Discussion Thread!Right now we have 2 number 6's and 3 number 8's.
I really want to debate nw vs Kung Lao being 3-7. 6-4 at best...also vs kabal being 4-6. Any thoughts or disputes?
Did you get the chance to play REO's Kung Lao at Evo? He has vs. Nightwolf experience.L0rdoftheFLY said:I really want to debate nw vs Kung Lao being 3-7. 6:4 at best...
Yea but I can say the same thing for nw...Did you get the chance to play REO's Kung Lao at Evo? He has vs. Nightwolf experience.
I think it's 7:3 in favor of Kung Lao. Kung Lao has the advantage up close. Better pokes. Better mix up. Better defense. Nightwolf can't zone Kung Lao. Arrow is punishable on reaction by instant dive kicks. Lightning is punishable full screen away via instant dive kick + dash + 1,1,2~spin. Kung Lao has the easiest shoulder whiff punish in the game too. Just crouch without blocking and let it spin. I also believe all ex lightning set ups are escapable and punishable with Kung Lao's wake up teleport. So, you get beat up close. You can't zone. You can't rely on shoulder and lightning. All ex lightning set ups are risky. What you are left with is a 7:3 match up.
Nightwolf vs. Kabal is a more appropriate example of a 4:6 match up, so I agree with you on that.
Just the fact that Kung Lao negates the use of Nightwolf's lightning traps with teleport (which are done on reaction), makes Nightwolf have to play with less tools. He doesn't have to burn meter to get out, normal teleport works just fine and gives him a full punish for 40-45% with one bar. That shuts down all lightning traps. You try to use lightning after reflecting a low hat which Lao blocks, he does instant whiff dive kick then dash in and 112~spin combo for 35-40%.Yea but I can say the same thing for nw...
Spin is unsafe on block. Nw gets full combo for 40%. Teleport gets punished by uppercut EVERY time if not a juggle combo. Reflect keeps low hats from across screen. Poke out of block string pressure with d1 or d3. Can link hatchet into d1 to get get space or even a juggle. You need to respect the shoulder...neutral crouch won't work on good nw player...Dash in f3 or dash in hatchet takes care of them. Eh lightning trap works great on Lao...he HAS to burn meter to get out of it it he has no meter it's all day and 60-70% of his life is gone or he breakers which again gives him no meter. Nw block string 1221 is safe on block and can be used to bait all day.
I didn't play reo but I played Brady. I still say 6-4.
- the "spin is unsafe on block" arguments have to stop on MKU and TYM. Of course, it is unsafe, but you have to respect the move. The vast majority of characters, including Nightwolf, get 40% combos after blocking the spin. That is roughly the same damage Kung Lao gets using one bar once the spin connects. Unless your character is Kitana or Cyrax, the use of intelligent spins is in Kung Lao's favor. Besides, because Kung Lao builds so much super meter that he can use on combo breakers, sometimes there are no risks at all to the spin.L0rdoftheFLY said:Yea but I can say the same thing for nw...
Spin is unsafe on block. Nw gets full combo for 40%. Teleport gets punished by uppercut EVERY time if not a juggle combo. Reflect keeps low hats from across screen. Poke out of block string pressure with d1 or d3. Can link hatchet into d1 to get get space or even a juggle. You need to respect the shoulder...neutral crouch won't work on good nw player...Dash in f3 or dash in hatchet takes care of them. Eh lightning trap works great on Lao...he HAS to burn meter to get out of it it he has no meter it's all day and 60-70% of his life is gone or he breakers which again gives him no meter. Nw block string 1221 is safe on block and can be used to bait all day.
I didn't play reo but I played Brady. I still say 6-4.
i'm not saying whether its right or wrong, but I think it goes something like this:Why they are taking balance feedback from online players is beyond me.
I would not say that he has useless strings. Not every character has the ability to blow through his strings consistently and reliably. Besides, there is always f+2,4 which is a tight string that can be hit confirmed into superman.Machacide said:So if Raiden has seemingly useless strings for the most-part, exactly what is so good about him, other than the Superman_Teleport mixup?
You can cancel into d,f+2 which takes care of all interruptions and juggles but is very unsafe. The teleport depends on the character and the move. For example, if Reptile tries to interrupt with b,f+2 and Raiden does b+3~teleport, Reptile's inputs are reversed. Reptile ends up doing a standing 2 which Raiden has to block after canceling the teleport.DanCock said:Correct me if I'm wrong but raiden can do 3 or back 3 and then cancel into teleport or torpedo which in turn scares people to not try to interrupt his combo strings.
Well, you are an exceptional player.Ok konqerr...I see your point...I still don't hink that makes it 7-3. I see the 6.5-4.5 maybe but it is more realistic at a 6-4. You said "if everyone could poke out of pressure". In fact I think they can!
That's what pokes are for. I get what your saying but i still thnk Kung Lao is beatable...if u punish every low hat and if u punish every telort. Maybe it's just me. I played reo online today(yes online is bullshit) but I never felt out gunned. Meeeehh. I just don't understand what the problem is
not to mention he doesn't even have to try and gues to interupt raidens string, reptile can just sit back and wait for the teleport and dash on reaction, knowing raiden cant hit him with vicinity blast pressure. Reptile is just hell for Raiden in so many waysI would not say that he has useless strings. Not every character has the ability to blow through his strings consistently and reliably. Besides, there is always f+2,4 which is a tight string that can be hit confirmed into superman.
Raiden is just solid. You cannot zone or trap Raiden because of the teleport. Teleports are very difficult to punish when used correctly.
Superman gives him access to a full screen wake up attack and great punishing. Ex superman is yet another anti-fireball tool. Raiden is a top tier character who has some weaknesses unlike someone else I know.
You can cancel into d,f+2 which takes care of all interruptions and juggles but is very unsafe. The teleport depends on the character and the move. For example, if Reptile tries to interrupt with b,f+2 and Raiden does b+3~teleport, Reptile's inputs are reversed. Reptile ends up doing a standing 2 which Raiden has to block after canceling the teleport.
It's cause he's not number 1. I just don't see it. Raiden has to work much harder for wins than people think. So does KL. It's interesting that nobody is mentioning Kabal as the possible best, he has EVERYTHING he needs to win and more.Gotta say, I love Raiden, but I'm having a hard time seeing how he gets the #1 spot with Kung Lao and Reptile also contending for it.
I think Kabal has to work harder for his wins than almost anyone else in the top tier. Yes, he has an answer for everything, but it's not a braindead "lolspin" or "lolelbowdash" answer. If anything, Kabal is probably one of the most well-balanced characters in the game. In the hands of a competent player, he can compete against any of the cast without unfairly dominating. In the hands of a scrub, he's middle-of-the-road at best.It's cause he's not number 1. I just don't see it. Raiden has to work much harder for wins than people think. So does KL. It's interesting that nobody is mentioning Kabal as the possible best, he has EVERYTHING he needs to win and more.