UsedForGlue
"Strength isn't everything"
The Stage sizes, Walk speeds, and Dashes are fantastic, Thank you.
So far, nothing I have posted says a lot about the fastest dashes. Just how long it takes to complete.CSZ has the slowest walk and the fastest dash, this is something i've suspected for awhile, but Mileena and Sheeva have really fast walks AND dashes! That I did not know.
At any time. I think I am going to have to assign values to to points in the stage and then see how far each character moves and how fast they get there. Here is an image of Kitana's and Reptile's dash length. http://i.imgur.com/C3zu7.jpg They look similar, Reptile's is about 1/8 shorter. The difference is Kitana gets to that point after 11 frames while Reptile takes 19. I haven't figured out the exact formula to calculate rank, but I think this is how I am going to measure it.How quickly can a dash be cancelled? Say I input as fast as I can, Rains is 10 frames how many frames total?
This would be great to know for punish options, whether a faster move that you need to dash forward for or a slower move with enough range w/out dashing gives the better chance of a punish.
It was explained months ago in Belial's guide.Man, I didn't know that Shang's backwards walk was very fast. Maybe I should try doing that instead of backdashing all the time when I'm trying to zone the aggressor characters.
Yeah, I feel like a moron for never realizing that in my testing. ._.It was explained months ago in Belial's guide.
http://testyourmight.com/threads/shang-tsung-guide-ver-2.8139/
Go for "movement"
16 to 18 frames i thinkWhats the adv on block when you do a jump in punch and the opponent blocks.
I think the patch changed it so it still gives the same cancel advantage when you cancel it into a string (+16 or whatever) but if you do not cancel it into a string it is neutral.NVM its +16. I just remmebered. It used to be +20 pre patch.
Original post has it as 0Whats the adv on block when you do a jump in punch and the opponent blocks.
Yes they do.Hey Somberness, I noticed that aerial special attacks seem to cancel out of whiffed aerial normals. Can you confirm, just to be sure?
If you are talking about the advantage, it depends on the move that was used. An approximation of a neutral jump punch splat is listed.Somberness Can you do splat (or whatever it's called) knockdown data? Thanks
There is regular knockdown invincibility when just getting up normally, just in the beginning. I'm not sure if there is a set amount as each knockdown takes a different amount of frames to get up and it isn't tied to to the wake up attack advantage.. But that would be something essential to add.Somberness I have noticed that wakeups get invincibility but also notice it too when I try to continue pressure when an opponent is knocked down and they jump over. Moves such as d4 and d1 doesnt hit them. I want to know if there is any invincibility if I just sit there and let my character stand up on his own and I want to know how much. I've stood up bymyself and didn't get hit by d4/d3 so I was woundering if they whiffed or if I actually get invincibility off of that.
It is only if you are holding block and then immediately try and do something. You can release block before recovery ends. This is all just going from the visual block animation. You do need 2 frames to get out of something with teleport though, as the first frame is vulnerable.With unblocking taking 1 frame, does that mean it takes a minimum of a 2 frame window for raiden to teleport out of a strIng?