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Strategy Stryker Frame Data

Somberness

Lights
How to understand this.
Execution
1 - 10
1,1 - 11
1,1,4 - 17
1,2 - 9
2 - 18
2,3 - 18
2,3,2 - 16
3 - 13
4 - 8
D+1 - 6
D+2 - 7
D+3 - 7
D+4 - 12
B+1 - 16
B+1,2 - 11
B+1,2,2 - 14
B+2 - 19, 23, 27
B+2,1 - 21
B+2,B+4 - 27
B+2,F+2 - 23
B+3 - 26
B+3,2 - 24
B+4 - 17
Throw - 10
Baton Sweep - 27
High Grenade Toss - 22
High Grenade Toss (full screen) - 54
Low Grenade Toss - 22
Low Grenade Toss (full screen) - 52
Gun Shot - 26, 41
Gun Shot (full screen) - 29, 44
Roll Toss - 21
Roll Toss (max range) - 27
Baton Bash - 27, 60
Double High Grenade Toss - 22, 23
Double High Grenade Toss (full screen) - 52, 54
Double Low Grenade Toss - 22, 23
Double Low Grenade Toss (full screen) - 52, 54
Bang Bang - 22, 30, 36, 42
Bang Bang (full screen) - 25, 33, 40, 46
Roll Out - 21
Roll Out (full screen) - 28
Busted - 34

Block Advantage
1 - 0
1,1 - 0
1,1,4 - -9
1,2 - 0
2 - -2
2,3 - -17
2,3,2 - -28
3 - -9
4 - -12
D+1 - -13
D+2 - -5
D+3 - -7
D+4 - 0
B+1 - 0
B+1,2 - -7
B+1,2,2 - -2
B+2 - -17
B+2,1 - -8
B+2,B+4 - -12
B+2,F+2 - 0
B+3 - -3
B+3,2 - -3
B+4 - 0
Baton Sweep - -11
High Grenade Toss - -15
Low Grenade Toss - -15
Gun Shot - -1
Roll Toss - -7
Baton Bash - -4
Double High Grenade Toss - -15
Double Low Grenade Toss - -15
Bang Bang - 0
Roll Out - -7
Busted - -35

Hit Advantage
1 - 0
1,1 - +6
1,1,4 - +14, +1
1,2 - +4
2 - +5
2,3 - +1
2,3,2 - +16, +6
3 - +9 (+1 vs crouch)
4 - +3
D+1 - +1
D+1 (vs crouch) - -1
D+2 - +31, +24
D+3 - +3
D+3 (vs crouch) - +10
D+4 - +12
D+4 (vs crouch) - +5
B+1 - +5
B+1,2 - +3
B+1,2,2 - +49, +57
B+2 - +2
B+2,1 - +24, +22
B+2,B+4 - +7, +3
B+2,F+2 - +58, +46
B+3 - +6
B+3,2 - +54, +43
B+4 - +27, +19
Forward Throw - +8
Backward Throw - +10
Baton Sweep - +21
High Grenade Toss - +4
Low Grenade Toss - +4
Gun Shot - +18
Roll Toss - +7
Baton Bash - +26
Double High Grenade Toss - +4
Double Low Grenade Toss - +4
Bang Bang - +20
Roll Out - +7
Busted - -1

Duration
1 - 25
1,1 - 42
1,1,4 - 68
1,2 - 37
2 - 47
2,3 - 77
2,3,2 - 124
3 - 42
4 - 40
D+1 - 25
D+2 - 48
D+3 - 20
D+4 - 33
B+1 - 35
B+1,2 - 61
B+1,2,2 - 83
B+2 - 64
B+2,1 - 84
B+2,B+4 - 94
B+2,F+2 - 77
B+3 - 49
B+3,2 - 77
B+4 - 41
Throw - 36
Baton Sweep - 65
High Grenade Toss - 57
Low Grenade Toss - 57
Gun Shot - 25-242 (62 no hold/cancel)
Roll Toss - 61
Baton Bash - 91
Double High Grenade Toss - 57
Double Low Grenade Toss - 57
Bang Bang - 21-241 (61 no hold/cancel)
Roll Out - 61
Busted - 96

Cancel Advantage (block)
1 - +19
1,1 - +20
1,2 - +26
2 - +23
2,3 - +7
3 - +14
4 - +9
D+1 - +1
D+3 - +2
D+4 - +26
B+1 - +13
B+1,2 - +14
B+2 - +19
B+3 - +16

Cancel Advantage (hit)
1 - +25
1,1 - +26
1,2 - +20
2 - +30
2,3 - +25
3 - +33 (+25 vs crouch)
4 - +24
D+1 - +15
D+1 (vs crouch) - +13
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +32
D+4 (vs crouch) - +25
B+1 - +17
B+1,2 - +24
B+2 - +38
B+3 - +25

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+3, ~+2
Baton Bash - 6 frame gap between hits
 

Somberness

Lights
Wow I never knew this but Sektor can punish Stryker's roll toss? Damn...
If you mean with a full combo, he can't as the 2 will whiff. Only Kung Lao can do it (2,1~spin) as Sonya's standing 1 hits on the 8th frame from that far out.
 

NKZero

Noob
If you mean with a full combo, he can't as the 2 will whiff. Only Kung Lao can do it (2,1~spin) as Sonya's standing 1 hits on the 8th frame from that far out.
It's standing 1 but yeah. Doesn't Stryker rise up after the roll toss? So how can it whiff? Also isn't Lao's 2 a high as well? Sorry I didn't get your post :p.
 

PoliceBrutality

Let's go green!!!!
:eek: Wow! even though not all of it make sense to me but I cant believe how unsafe I have been playing this character. I'll wait till a stryker expert who knows how to read the frame data to comment but I cant help but feel like my cop is a shitty character :(
 

PoliceBrutality

Let's go green!!!!
That's not true, 1,2~gun cancel and d4~gun cancel are +1. :p
Well B2 EN Gun cancel into 11 actually combos. What do you have to say to that huh!? lol im all seriousness tho, how would I calculate 2 xx gun cancel on block? meaning 2 into gun hold and quickly dash forward or backward
 

Somberness

Lights
Well B2 EN Gun cancel into 11 actually combos. What do you have to say to that huh!? lol im all seriousness tho, how would I calculate 2 xx gun cancel on block? meaning 2 into gun hold and quickly dash forward or backward
23 - 25 = -2, the cancel advantage minus the minimum duration.
I have this to say to that: B2~regular gun cancel into standing 1 combos.
can you tell me if i am reading this right, 3-Gun Cancel = -11 yes?
LETHAL LEGEND yes