OSpliffySmitheeyO
tym_smitheey
I would so main frost Grolarbears - just for the icewall thingy, such an awesome idea.
Thanks man. I thought of that randomly one day, and I was like FROST WOULD BE A BADASS. lol. Considering maining her in 10 anywho. We'll see.I would so main frost Grolarbears - just for the icewall thingy, such an awesome idea.
Well, as you can tell i main freddy, so i'll be looking for a new main in mk10 anyways, sadly :/ Go frost and her Icewall!Thanks man. I thought of that randomly one day, and I was like FROST WOULD BE A BADASS. lol. Considering maining her in 10 anywho. We'll see.
12F start up for the TS Drop and 9F start up for the EX TS Drop? You do realize that those are essentially the numbers for the TS Drop in Deception, right? The most balanced version of the TS Drop is found in Armageddon, which never had an official frame data, but the TS Drop had a 20-25F start up in Check 's and my estimation. That is just the right speed to allow an opponent to jump on reaction (provided the blocking is fixed) if he is really paying attention to the animation, yet the move remains useful because it can still be used effectively.Tombstone drop: Dairou falls on his back and the ground hit causes the opponent to launch in the air, allowing for a full combo opportunity up close. Has 12 start-up frames and is only punishable on whiff at touching distance. Unblockable.
EX Tombstone drop: Dairou falls on his back and then falls forwards. Unblockable. 9 frame start-up. Does more damage but is easier to punish at touching distance.
That's a good idea actually and maybe EX TS drop is like EX Ground Pound? Kind of like an OTG without follow-up (at least mid-screen). Although I prefer Shang's notations for three sets of one special. Easier imo.12F start up for the TS Drop and 9F start up for the EX TS Drop? You do realize that those are essentially the numbers for the TS Drop in Deception, right? The most balanced version of the TS Drop is found in Armageddon, which never had an official frame data, but the TS Drop had a 20-25F start up in Check 's and my estimation. That is just the right speed to allow an opponent to jump on reaction (provided the blocking is fixed) if he is really paying attention to the animation, yet the move remains useful because it can still be used effectively.
I would also give the TS Drop three notations similar to Jax's ground pound and Freddy's spikes. b,d+1 could be the close TS Drop, f,d+1 the mid TS Drop, and f,b,d+1 the far TS Drop.
Of course, I have more ideas, but these are the essentials.
I like your other suggestions. I have always thought he should have another special move.
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Well Boomerangs are kinda much slower then a gunshot, but I guess you could do it as like the last hit of a string, maybe the second hit launches them fullscreen, and then she nails them with a Boomerang.I love this post. Especially giving her her pupils again. (The inconsistency in character design is annoying) The only things I'd change is make the boomerang a part of her combos, similar to how Harley has her guns...
Both SF and Marvel have lots of teleports.i wonder how a new MK without teleports would look?
isnt it the only major fighting title who has teleports? - oh, and remove resets, because some of the combos are just stupid. (i play smoke, but i would still like to see the game without resets)
alright, i dont play Marvel.Both SF and Marvel have lots of teleports.