I mean, that's how I fight against Sub-Zeros, usually it works but I may have to change a thing or two here and there.
i just get impatient waiting for him to mess up at any point in time. usually when i knock them down i dash close then jump to get over the clone but they tech roll then clone which causes me to get frozen. Ill try this dash then 44 then.I mean, that's how I fight against Sub-Zeros, usually it works but I may have to change a thing or two here and there.
Bro don't feel bad lol, he destroys a lot of people. My self includedMan i always get beat by Playpal's Cage. Maybe i should play more aggressive...
Incorect, Baraka is soo slow and has many openings in his pressure. The d4 can easily be canceled by a 44, and the blade charge can be shadow kicked when blocked (B3'd at the right distance). Some of your get the fuck off me moves can be nut punched. You can armor out sure, but I can still ex nut punch you.Cage/Baraka is 5-5 guys, 5.5-4.5 at the worst. Baraka has a better D+4, Blade Charge is safe from max range, 6 frame D+3 and armor to get out of pressure. The match comes down to whoever gets the first hit into pressure.
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I play XBL MindGames' Cage all the time, even he'll tell you it's not 6-4. I've discussed it with him plenty, and he plays Baraka as well. Yes, F3/F4/44 can beat D+4s, but Baraka's 2,1 advances further, and stuffs a lot of Cage's footsie tools as well, including F3 if the 1 connects. EX Nut Punch is baitable, and punishable by F44 or Blade Charge. Blade Charge, when done at max range, is not punishable by Shadow Kick. EX Shadow Kick can.Incorect, Baraka is soo slow and has many openings in his pressure. The d4 can easily be canceled by a 44, and the blade charge can be shadow kicked when blocked (B3'd at the right distance). Some of your get the fuck off me moves can be nut punched. You can armor out sure, but I can still ex nut punch you.
Zoidberg747 1man3letters
I've discussed this matchup with them entirely.
It's definitely in Cage's favor. Cage still has to respect Jax's plethora of armor, pokes, and wakeup gotcha. Cage's hitbox definitely nullifies a lot of Jax's pressure, but Jax still has some options. If Jax corners Cage, Cage will have to take big risks with either flash kick, EX nutpunch, or EX shadow kick, all of which can be baited and punished fully. Personally, I don't think it's a 7-3. I think 6-4 is more reasonable.Why is Jax and JC matchup a 6/4? Please explain this and don't say dumb bullshit like his GP faints and fireball can keep cage out.
Baraka: 6-4
Cyber Sub-Zero: 5-5
Cyrax: 5-5
Ermac: 5-5
Freddy: 5-5
Jade: 6-4
Jax: 6-4
Kabal: 4-6
Kano: 6-4
Kenshi: 4-6
Kitana: 5-5
Kung Lao: 5-5
Liu Kang: 5-5
Mileena- 6-4
Nightwolf: 6-4
Noob: 5-5
Quan Chi: 6-4
Raiden: 5-5
Rain: 5-5
Reptile: 5-5
Scorpion: 6-4
Sektor: 5.5-4.5
Shang: 5-5
Sheeva: 6-4
Sindel: 5-5
Skarlet: 5-5
Smoke: 6-4
Sonya: 4.5-5.5
Stryker: 5.5-4.5
Sub-Zero: 4.5-5.5
Total: 158
This is a mixture of mine and many other players.
This was beat to death on another thread,as long as you dash block my clone and put yourself at -15 i'll gladly cash in my ticket of 5% chip and 25% meter along with putting up another clone.Try Dash Blocking, They normally don't have enough time to react when you block the clone...Risky as fuck but what the hell. Again the match changes up to which kind of sub-zero does what.
I would argue 22 is better. Both have good range (maybe 22 is better). Both can lead into a full combo but 22 is safer. Also you can whiff the first hit of 2 and if the second 2 hits, you have enough advantage that a linked in ice ball will freeze the opponent.Yeah, the thing I have the problem most against is the 22 string. That thing has stupid range, almost as good as the b3 of Cage.
Actually, after playing quite a few Baraka's, it has become a turtle game. That being said, I played against this Baraka specifically that just threw random sparks and then blade charged. Each time he blade charged, I was able to block and shadow kick it (green, not even EN) every time. Its not as safe as you think it is, punishable each time, even online.Cage/Baraka is 5-5 guys, 5.5-4.5 at the worst. Baraka has a better D+4, Blade Charge is safe from max range, 6 frame D+3 and armor to get out of pressure.
If Sub-Zero times his follow-up after b1,2,1 correctly, all the opponent can do is block. Sub-Zero is hitting them out of the hit-stun of b1,2,1 and you obviously can't do a move while you're in hit-stun. So basically, before you can recover (and be able to do anything at all), Sub-Zero is forcing you into either block- or hit-animation, depending on if you choose to block or not.If SZ hits cage from with b121 from a freeze, is an ex nut punch guaranteed to beat any follow up attack? I noticed Curbo didn't use this against Brady but wasnt sure whether he was unaware or its too tight to time making it risky etc.
Any ideas?
Hmm must have been my timing. You can't even armour out then?If Sub-Zero times his follow-up after b1,2,1 correctly, all the opponent can do is block. Sub-Zero is hitting them out of the hit-stun of b1,2,1 and you obviously can't do a move while you're in hit-stun. So basically, before you can recover (and be able to do anything at all), Sub-Zero is forcing you into either block- or hit-animation, depending on if you choose to block or not.
I recommend you block.
You can't jump, crouch, poke, crouch poke, teleport, armor, or X-Ray. You can either block or not block.Hmm must have been my timing. You can't even armour out then?