THTB
Arez | Booya | Riu48 - Rest Easy, Friends
I just thought of this...with MKDC on my mind and all. Basically a random observation based on NEC vids + MK9 stuff I've noticed.
Okay, so I'm pretty sure people know that the Rage meter in MKDC builds very fast when hit, as well as when an opponent blocks your attacks (This I just recently learned lol...I never realized it built so fast, particularly because I stopped following MKDC shortly after I quit). I know the devs said none of the meter building is final, but from the looks of it, meter building is looking possibly extremely similar to MKDC in MK9.
The building meter through blocked attacks is what I'm highlighting right here. A lot of the footage we've seen shows that the hit levels are 2D-style...high,mid, low and overhead. I do recall a vid where a jab was being crouch-blocked instead of whiffing completely as well.
Basically, what I'm trying to get at is, granted if this stuff does remain in the final builds, is basically I think jab pressure is gonna be extremely good in this game...and will be reminiscent of UMK3 (not in the sense that jabs work the exact way, but the positives of jabs in the environment will benefit the aggressor fairly heavily like UMK3).
One character I've noticed that could possibly benefits heavily from this is Scorpion. His entire FP string is heavy advantage on hit (and seems to have nice block advantage), possibly free hellfire as well. I do suspect his jab pressure is gonna be scary.
What does everyone think of this observation?
Okay, so I'm pretty sure people know that the Rage meter in MKDC builds very fast when hit, as well as when an opponent blocks your attacks (This I just recently learned lol...I never realized it built so fast, particularly because I stopped following MKDC shortly after I quit). I know the devs said none of the meter building is final, but from the looks of it, meter building is looking possibly extremely similar to MKDC in MK9.
The building meter through blocked attacks is what I'm highlighting right here. A lot of the footage we've seen shows that the hit levels are 2D-style...high,mid, low and overhead. I do recall a vid where a jab was being crouch-blocked instead of whiffing completely as well.
Basically, what I'm trying to get at is, granted if this stuff does remain in the final builds, is basically I think jab pressure is gonna be extremely good in this game...and will be reminiscent of UMK3 (not in the sense that jabs work the exact way, but the positives of jabs in the environment will benefit the aggressor fairly heavily like UMK3).
One character I've noticed that could possibly benefits heavily from this is Scorpion. His entire FP string is heavy advantage on hit (and seems to have nice block advantage), possibly free hellfire as well. I do suspect his jab pressure is gonna be scary.
What does everyone think of this observation?