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Match-up Discussion Kung Lao Matchup Discussion Thread

salvificblood

Worst Sub-Zero Ever
Kung Lao vs Sub is 6.5-3.5 Lao's favour. Posted opinions on that in the sub forums and can't be bothered to post them here as well. Probably Sub's hardest matchup after Kitana.
 
Kung Lao vs Sub is 6.5-3.5 Lao's favour. Posted opinions on that in the sub forums and can't be bothered to post them here as well. Probably Sub's hardest matchup after Kitana.
Lol not to hate on you but thats really old news. and it was about kung lao's BAD matchups. you guys should just counterpick on KL imo. Final round proved it even CD's kitana is gonna need a second character to deal with that kenshi.
 

salvificblood

Worst Sub-Zero Ever
Lol not to hate on you but thats really old news. and it was about kung lao's BAD matchups. you guys should just counterpick on KL imo. Final round proved it even CD's kitana is gonna need a second character to deal with that kenshi.
I didn't see anybody mention it here. If people want to understand how to beat Sub with Kung lao, they can visit the Sub forums, because it's detailed there. I'd rather beat Lao with Sub, anyway, I like figuring matchups out. It's not going to kill me is it...

I don't like the mentality that says you'll counterpick just because somebody plays a character your character struggles against. It makes your main look free.
 

Death

Noob
Foxy could be right about Jax. I really dont know about that. I just remmebered Jr telling me that Jax rapes KL. I do think Sonya is one of KL worst MUs. I usually pray for KLs in my pool lol.
 

Bleys

Noob
I know my opinion doesn't mean much since I haven't attended any tourneys yet, but I think Kenshi is a formidable threat to KL when used correctly.
 

miloPKL

soundcloud.com/pukelization
I know my opinion doesn't mean much since I haven't attended any tourneys yet, but I think Kenshi is a formidable threat to KL when used correctly.
i think the exact opposite. check Mayos latest video. but other than that, ive played against kenshis on my level who can do nothing against KL. firstly theres the teleport to get past the zoning. then, up close KL is simply too fast for kenshi to fend off.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Kung Lao being neutral on everything helps and hurts. Kenshi has a 6f d1, and none of Lao's normals are any faster than 7f. Also, Kenshi's d3 is 7f and shrinks his hitbox. Also, Kenshi has armor for days. So technically, Kung Lao doesn't have THAT easy of a time pressuring him.
 

Squeaker101

Show me what you can do
What do you guys think about the LK vs KL match-up? I'd agree with 6-4 for KL. (reluctantly) He can spin out of our pressure, and a well timed teleport will shut down our zoning. It might be an up-hill battle for LK.

Off-topic: Have you guys fought SIKLOUIS on PSN (KL player)? He's like #3 on Ranked. I've more or less won, but he always pulls when his health bar gets below 10%. I sent him messages, (not rage) asking why (they were really good fights tbh) he pulls. I think he blocked me, as I haven't seen him for ages.
 
What do you guys think about the LK vs KL match-up? I'd agree with 6-4 for KL. (reluctantly) He can spin out of our pressure, and a well timed teleport will shut down our zoning. It might be an up-hill battle for LK.

Off-topic: Have you guys fought SIKLOUIS on PSN (KL player)? He's like #3 on Ranked. I've more or less won, but he always pulls when his health bar gets below 10%. I sent him messages, (not rage) asking why (they were really good fights tbh) he pulls. I think he blocked me, as I haven't seen him for ages.
Spinning out of pressure is still risky and liu kang punishes a lot harder than lao. liu kangs instant air fireballs can give kl a lot of trouble. its a 5-5 imo
 

Squeaker101

Show me what you can do
Spinning out of pressure is still risky and liu kang punishes a lot harder than lao. liu kangs instant air fireballs can give kl a lot of trouble. its a 5-5 imo
Yea, but in my opinion they both have to take risks, it's a tricky MU no doubt there. But KL's general gameplay keeps alot of the kast reluctant to what they normally do. I get shaky when playing KL. KL's pressure isn't something to ignore either, and not to mention Liu's footsies isn't that good. I'd say 6-4 for KL. I'd agree with with 5-5, but more out of preference then cold hard facts and theory.
 
Yea, but in my opinion they both have to take risks, it's a tricky MU no doubt there. But KL's general gameplay keeps alot of the kast reluctant to what they normally do. I get shaky when playing KL. KL's pressure isn't something to ignore either, and not to mention Liu's footsies isn't that good. I'd say 6-4 for KL. I'd agree with with 5-5, but more out of preference then cold hard facts and theory.

What are your specific problems against kl? Maybe we can help you
 

Squeaker101

Show me what you can do
General fear lol. Up-close i'm reluctant to throw out constant pressure (spin). Mid-screen to full-screen i'll zone, but again, a well timed teleport or dive-kick will catch me. I don't have any gameplan against KL, I just act on spacing really.
 
I don't get the whole matchup statistic thing.does that mean that if two high level people played,that would be the outcome out of 10 matches between those two?I understand that characters may have faster normals and specials than other ones but every character have advantages and disadvantages.I've beaten really good kung laos,kabals,raidens,maleenas,cages,sonyas.lets just say the whole cast.That was because I controlled the match and exploited what they were trying to d:confused:n the other hand I still get bodied by good players with those characters.I think the matchup between the players are more important than statistics of the favorable outcome between characters because the characters are controlled by players and the characters are only as smart as who is using them.for example,how does *Player A*reptile,matches up with *Player B*ermac.
 

Squeaker101

Show me what you can do
Yea, I think the statistics are based on high-level gameplay. Like two equally good players against eachother. It'd be odd if they based it on low level play, or if they put a noob against a pro. I love these match-up threads. Healthy arguements, or helpful facts. :)
 
Yea, I think the statistics are based on high-level gameplay. Like two equally good players against eachother. It'd be odd if they based it on low level play, or if they put a noob against a pro. I love these match-up threads. Healthy arguements, or helpful facts. :)
Im not saying they are not accurate though.Because when you think about it, you do sit back and realize how hard of a time you will have with a character and look at the thread and say it's true.but yea some of them don't make sense though.
 
General fear lol. Up-close i'm reluctant to throw out constant pressure (spin). Mid-screen to full-screen i'll zone, but again, a well timed teleport or dive-kick will catch me. I don't have any gameplan against KL, I just act on spacing really.
Spin is not the only thing you need to fear actually, his standing 24 overhead is safe on block and starts at 7 frames which beats your b3. your pressure doesnt serve chip and meter building necessarily in this matchup. the best things to do is bait those spins and once they respect that, you can start your constant pressure
 

gdf

Noob
What do the rest of you think of the Kung Lao vs Cage matchup? What really makes and breaks this match? I feel that if we as the Kung Lao community can beat this match-up together, there will be many more Kung Lao victories on the horizon.
 
With sonya its already hard to get in with that d4, It keeps you out and at the same time you have to be careful about that dive kick and ex cartwheel when you try to do shit. Her projectile has better recovery and is faster than KL's. Yes you can interrupt her blockstrings but that ex cartwheel is messed up and like the best move in the game imo, its a safe armor launcher.
 

gdf

Noob
Sonya is lame, however I was just asking the opinion of the community on how to make a fight like Cage effortless.

Since we are on the topic of Sonya. What is Sonya's problem that keeps her from winning tournaments, and what can Kung Lao do to exploit it?
 
Sonya is lame, however I was just asking the opinion of the community on how to make a fight like Cage effortless.

Since we are on the topic of Sonya. What is Sonya's problem that keeps her from winning tournaments, and what can Kung Lao do to exploit it?
Well I think right now in america there is only morty and riu48, both always place high, Its just a matter of time, she is top 3 imo
 
What can be used to punish Mileena's ex telekick? I used to uppercut but it seens to works only when the ex tele is canceled into sais.

That matchup seens so fucked up imo, jumps/dives will get IAFed or will miss mileena, same with all the combos but b33 wich is -8f, teleports misses aswell and even when you use the whiffed 1 on the ex teleport the subsequent combo will miss. Rolls wont go under the IAF . She builds meter like 10x faster than KL. The mileenas ive been playing dont even bother on blocking anytime, they just spam IAFs all the day punishing on reaction and do d4s if you manage to get in jumping/ dash n string's range.