I realize that there might be a matchup thread already in this forum, but the point of this thread is to discuss matchups to make the Matchup Chart as accurate as possible.
The Matchup Chart thread:
http://testyourmight.com/forum/showthread.php?3075-Mortal-Kombat-(2011)-Matchup-Chart
EDIT: The NEW Official Matchup Thread by
Nori:
http://testyourmight.com/forum/showthread.php?12086-Official-MK9-Community-Matchup-Chart
When you discuss or list what you think the matchups are, please do so in alphabetical order. Also, they should be listed in either whole numbers or .5 notations.
For the Official Matchup Chart:
Kitana Matchups by Konqrr
6.5-3.5 -
Baraka
He has a really hard time getting in and building meter. His fullscreen armor blade helps a little
6-4 -
Cyber Sub-Zero
Kitana controls the air which shuts down dive kick. He has a hard time getting in. Teleport is punished by 2~lift
4.5-5.5 -
Cyrax
Kitana gets edged out by 75% one bar reset combos. Matchup is a zoning war. Footsies.
6-4 -
Ermac
Blocked lift or teleport means 45% combo. Push shuts down iAF from anywhere but fullscreen, but is nullified by dash blocking. 3/4 screen whiffed push nets Kitana 40% one bar. Ermac unsafe moves are extremely unsafe when blocked where Kitana's unsafe moves are not punished by big damage.
4-6 -
Freddy
Entirely theory fighter. Teleport is punished just like Smoke's. Glove throw just like Kano's knives. Ground blades are just like Shang's up skulls.
5-5 -
Jade
Heavily discussed and argued matchup. I personally feel it is even because of the damage output of Kitana and how insanely unsafe the boomerangs are which Kitana can jump over and punish with 40%. But it could be in Jade's favor. I just don't have that much exp in this matchup.
6-4 -
Jax
Jax has an extremely hard time getting in without meter, but once he is in, it is very difficult to get him off of you. Jax wins if he corners you. CD and CDjr can tune in here.
Changed with input from 16-bit.
6-4 -
Johnny Cage
He has a hard time building meter until he gets in. He has a hard time getting in. Cage f32 whiffs if Kitana blocks the 3 and ducks the 2. She can then punish with a full combo.
4-6 -
Kabal
Kabal owns the air where Kitana reigns. True iABGs hit Kitana out of ground fan throw which is her only option against iAGB until she is in range. Once Kitana gets in, Kabal's up close game is much better than hers so she must rely on fan damage and projectile advantage to get him to the corner.
4-6 -
Kano
Was 7-3 before knife and upball were nerfed, now it's 6-4. He still outzones her with knives.
3.5-6.5 -
Kenshi
Kenshi is THE anti-Kitana character. He shuts her down in every aspect. She must make good reads (guess) to punish him, and punish hard when she does.
6-4 -
Kung Lao
Even though Lao was nerfed yet again, he still extremely good. But like so many other characters, he has a hard time getting in safely.
4.5-5.5 -
Liu Kang
Footsies. Zoning battle. Liu's low fireball completely shuts down her iAF game. d1 is punished by b312 into 37% or 43% in the corner with no meter.
4.5-5.5 -
Mileena
Kitana must be very careful throwing fans. She must slowly get Mileena to the corner where she can pressure Mileena into doing tk or ex tk which Kitana can punish.
6-4 -
Nightwolf
d1 completely shuts down Nightwolf's offense. Nightwolf f31 is duckable on the second hit and punished by full combo. Kitana has no safe answer to avoid unblockable lightning after a shoulder charge.
6-4 -
Noob Saibot
Kitana almost always gets the first hit bonus with d1 (blocked shadow is punished by ff~d1). Up shadow is punished by f21 or ex fan. Once Noob is cornered, he has no safe way out and he gets cornered easily.
6-4 -
Quan Chi
4-6 -
Raiden
Raiden with meter shuts down any fan throws. Superman hits, you are cornered. Teleport gets Raiden in for free on any fan throw for f24 chip. It's Raiden.
5-5 -
Rain
I'll let CD or CDjr do this one.
4.5-5.5 -
Reptile
Kitana has no answer for forceball after she is knocked down. She is hit with dash if she tried square boost then she is back in the mixup again. She can safely throw iAF on Reptile all day until he has Xray.
6-4 -
Scorpion
16-bit vs Slips
5-5 -
Sektor
16-bit vs Sektroll
4-6 -
Shang Tsung
I do not have much exp here. From what I have experienced, she has no safe distance to throw iAF except from absolute fullscreen. Shang's f434 whiffs a ducking blocking Kitana on the second hit, she can mash d1 to get out.
7-3 -
Sheeva
Telestomp is a non-issue due to square boost. You can iAF all day on Sheeva and there isn't much she can do about it.
6-4 -
Sindel
Sindel afb hits you, 8%. Kitana air fan hits you, she gets 30-35% from fullscreen. Kitana punishes much harder.
5-5 -
Skarlet
No high level exp in this matchup, but with the dash and knife nerfs I put it even.
6-4 -
Smoke
iAF all smoke bombs, if close enough she can use ex for a full combo. Footsies range (just outside sweep distance), Smoke has NO safe options. Everything option he has is punished. Shake is a non-issue because Kitana does not fight Smoke with iAF or ground fans.
6-4 -
Sonya Blade
Sonya has a hard time getting in and cannot punish d1 with anything but dive kick in anticipation.
5.5-4.5 -
Stryker
Stryker's new armor on ex roll helps him a lot in this matchup. Before, Kitana could d1 him out of whatever roll he tried. She can still get in on him easily by dashing and d1 (ff~d1). If roll is anticipated, she can njp for 35-40%. Could be 5-5 or 5.5 for Stryker once more time has passed and his buffs are fully fleshed out.
6-4 -
Sub-Zero
Freeze trade is not in Kitana's favor with extra 10 frames on iceball. Sub's corner game is very difficult for Kitana, square boost is punished by slide, ex slide (back in the corner), or xray every time.
Changed with input from 16-bit.
TOTAL = 158