It is better and more reliable to nerf then to buff generally speaking, atleast according to Blizzard, and even if prople rage Blizzard is pretty damn experienced with patching.
They Cyrax bomb abuse looked rather silly when I saw how strong it was. Barakas corner loop looks silly aswell, hope he gets some love soon though seeing as that loop is all he got going.
I think there's an inherent problem with this threads whole discussion.
I think Cyrax's bomb abuse looks silly but if you remove it, then you remove a major thing that defines his character currently. So I agree with Dandy J's approach about Cyrax keeping that stuff, keep all of it, but adjusting it from being an exploit to just a great and viable tool and perk for Cyrax, but it shouldn't define him either cause if it does get removed then no one will use Cyrax anymore, cause he'd be boring cause that's all he has(which is a problem in itself if that's all he's got, you see?).
It's just like if it's true if they're removing Smoke's bomb otg. What's the point of that, it just removes some offensive depth from Smoke.
Characters should have reliable options and viable tools, not exploits. If characters have a lack of viable tools and reliable options, then exploits might be all they have and then people would have problems cause then a character would be boring or worthless(I think that's why people have come to accept some bullshit)... unless people like games with nothing but exploits.
I think part of this is because some players come from the school of thought where you pick a character and you want that character to be able to have all the tools to win matches, and you want the game to be more about player vs player where the character is a vessel or conduit to playing.
And others come from the school of thought where it's more of a character vs character thing, less emphasis on the players, more emphasis on character matchups, and you switch and choose characters to match up against the one your opponent picked.
If people don't understand school's of thought, then there's going to be a constant fundamental problem with any varying opinions in this thread, because no one is going to understand where someone else is coming from and any disagreement is going to be taken into extremes where people feel offended that someone wants odd things from the game.
Straight up though NRS pulled the trigger mad fast, almost as if they had these interesting nerfs in mind already.
Make more characters complete without exploits. If exploits are all a character has to begin with to even compete then there's a huge problem in the foundation already. And to remove that exploit, would be a problem in itself leaving a character even further from being complete. You can have a complete character, and you can an incomplete character that has exploits that give a false sense of completion. Some people might be used to the latter, I personally would much rather have the former in the first place and my posts always come from the mindset of the former.