PrinceGoro
Apprentice
Block first 2 hits of knives, uppercat into scorp kameo balls ,j243 f2 bd3 300 damageAnyone have a combo punish for sareena knives on block?
Or block 2 hits b3xxdb3EX scorp fireballs fullcharge s4 f2xxdb3 25%
Block first 2 hits of knives, uppercat into scorp kameo balls ,j243 f2 bd3 300 damageAnyone have a combo punish for sareena knives on block?
Haven't gotten the chance to play this patch myself but the potential for plus on block cancels with the Horizontal Kopter buff on top of all the other stuff Cyrax gives Rain it might be worth switching for some matchups and just plain funHas anyone been messing around with cyrax? Janet is so good that I'm actually feeling like its not worth giving up the damage and conversions she provides.
Yeah the plus on block cancels are nice, but its a huge resource commitment and usually means you can't convert touches into much damage at all. Janet complements Rain's kit so much - being able to convert literally any touch into 40% + is absolutely ridiculous and makes his cancels much more scary imo. Outside of safe launching armor that resets neutral (lol, and that's a huge boon) Cyrax almost feels more honest than Janet.Haven't gotten the chance to play this patch myself but the potential for plus on block cancels with the Horizontal Kopter buff on top of all the other stuff Cyrax gives Rain it might be worth switching for some matchups and just plain fun
d+3, geyser is also a major turn stealer.Outside of safe launching armor that resets neutral (lol, and that's a huge boon) Cyrax almost feels more honest than Janet.
That's another good pro for sure - but you can definitely feel the other post-ECT nerfs, recharge takes decades. I just think Janet is that busted - Janet just adds so much in lethality, improved strike / throw, and safe jump setups that I'd be surprised if Cyrax overtook her as the overall kameo pick, rather than a MU specific one where you need more "get off me" tools.d+3, geyser is also a major turn stealer.
Lest we forget that Sonic Fox won ECT with Rain/Cyrax when pre-patch Johnny Cage and Raiden were roaming around.
These NRS developers have some big cojones reverting Cyrax.
I love it, though. They ought to revert more nerfs.
While I disagree about the game and some of the its character designs, I agree about Rain.I haven't wasted much time on this mess of a game since its release. I decided to wait out and see if NRS would implement better design philosophies through patches, which sadly has not been the case. Characters are inconherent and have dead weight abilities, especially Rain who is an absolute failure of a kit design.
Normal Upflow is useless as it's slow, punishable on block, and doesn't convert into damage. Compare it to something like Peacemaker's anti air dart.
Enhanced Waterbeam is not objectively better than regular since you can't charge it.
Water Shield should explode when meter is spent on it, like Captain Cold's wall (Injustice 2). Instead spending meter on it is a waste since it doesn't even add significant duration (it might by only a couple frames).
Rain God, to match its visual and audio, should cost meter, do a lot more damage, and maybe even OTG. Rain already has two normal projectiles in Waterbeam and Upflow (if it wasn't useless).
Watergates' main use is meter gain lol. The teleport that requires you to set up is slow and easily interupted by anything. It's also been glitchy since day 1, as Rain goes into the wrong gate if he's teleporting close to one. The gates disappear when you use them.
Confluence beam requires two gates positioned on both sides of your opponent, one bar of meter, and it does 60 damage with a small knockup that is difficult to convert off. Most people have never seen this ability been used before I'm sure.
Instead of changing any of these, what did the designers do with Rain? They gave him more rushdown strings. Though he appears to be a mage, he's a rushdown character with cancel pressure and a kara-throw.
Rain's thoughtless design is proof enough for me that MK1 is NRS' worst game thus far.