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Has NRS silenced the Mortal Kombat 1 critics?

Has NRS silenced the Mortal Kombat 1 critics?


  • Total voters
    57

Vulgar

Kombatant
You know, when I first joined this site I used to think Vulgar/Rude was in the wrong for being mostly... rude to many posts here. But Jesus Christ, this thread (among some others) makes me feel like some of you mfs don't get called out enough.

It costs zero cents to have an actual discussion explaining why you feel X or Y regarding a topic without being a dick about it. And yes, we are human, we get inflammed sometimes reading things we disagree with and sometimes we communicate it harshly without realizing it (or without caring about it) - that's ok. But we are (or SHOULD be) all adults that can back down a little, give someone the benefit of the doubt and steer the conversation back to a pleasant tone. And again, of course this is easier said than done, but this particular thread has endless pages of escalating bitterness that is honestly a little baffling.

A little less "mean girls" vibe would be great if we want to get our points across.
Somehow, this thread became my redemption arc.

I'm here for it.
 

YagamiFire

Apprentice
SF6 is the only game where I think the universal mechanics to the game are utter dogshit and unsalvageable.
It's crazy how much better I think Rev in Fatal Fury looks than Drive. I love almost everything about SF6 but I think the core gameplay is so harmed by Drive. It's a good idea and is implemented skillfully...yet its impact on the game is damaging. So bizarre how stuff like that can happen but here we are

What is with the reading comprehension issues on this website? Obviously I’m not referring to those who think the game is perfect or don’t have issue with the game. You can’t possibly be as dense as you’re pretending to be here.
I absolutely swear to God and everything holy or blasphemous in Heaven or Hell that he can be that dense and he is not pretending (and I now have the direct messages to prove it)
 
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haketh

Champion
Generally feel like MK1 was a massive step-up animation wise for MK

And then the Homelander & Conan DLC came out, and goddamn do they look stiff

Also find it funny someone would point at SaltShaker as someone who only plays MK. Prolly the person on here closest to me wrt knowledge of FGs in general other than like EddyWang for people that are still here regularly
 

Vulgar

Kombatant
Generally feel like MK1 was a massive step-up animation wise for MK

And then the Homelander & Conan DLC came out, and goddamn do they look stiff

Also find it funny someone would point at SaltShaker as someone who only plays MK. Prolly the person on here closest to me wrt knowledge of FGs in general other than like EddyWang for people that are still here regularly
I don't see how Conan looks stiff at all. I just think people are biased cause its an easy meme to dunk on NRS character designs. Easy memes = easy shitposts = More likes and engagement. His animations are fine.
 

Jynks

some heroes are born, some made, some wondrous
Yes, most people who are critical of the game tend to recognize what the real problem is. Idk what is hard to understand about that. I mean you can disagree that the Kameo system isn’t the problem, but that’s completely irrelevant lol
I do not think the Kameo system is a problem. In fact it could be argued that it is what makes the game popular.

What I mean is that the people that love the game, that play it all the time and make it have top selling dlc and the top15 most players on all of ps5, still, over a year after release... the main reason they love it IS the Kameo / Kombo system.

So it is actually the opposite.. the people saying the kameo system is the worst thing in the game, well, it might be the worst thing to them, but it is actually the thing that makes the game what it is. It is WHY the game is a hit.. It id WHY it is popular. The system works and is loved by many, many people.

The proof is in the player count, which is still super high.

I would hazard a guess that most people bashing the game right now, don't play it. That is fine, if you do not like something don't play it. So yeah, it may not be for you, but it seems pretty obvious that it is for a LOT of other people.
 
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M2Dave

Zoning Master
Gameplay is pretty subjective, especially since a lot of well-known SF6 players seem to be turning on the game...
They are not.

They are venting on Twitter because competing and traveling is difficult, exhausting, and stressful.

There is no evidence to support the notion that there is an exodus among well-known Street Fighter 6 players because tournament numbers have been very stable.

At this point in the game's lifespan, people who like the game play the game. People who dislike the game stopped playing the game a while ago.

I keep saying "game" because the same is true for Mortal Kombat 1 as well as Tekken 8.

Albeit I no longer play Street Fighter 6, I personally believe that the release version of the game was the best ever for a fighting game.

People engage in excessive negativity on Twitter, but when you show up to events and talk to people in person, you realize that people enjoy the games that they play.
 

Jynks

some heroes are born, some made, some wondrous
I find it funny. I've been playing video games for over 40 years now, and every generation complains about "modernization" and how it "dumbs" things down. There is truth to it, mind you, I just find it amusing how the bar keeps dropping.
It is a interesting question though isn't it... the idea of complexity of execution or complexity of decision.

Is it better for a fighting game to be intuitive and put as much effort in removing the bridge between controller and player. So making it easier to play, and thus allow the players to focus on skill based decision making, tactics and strategy.

or

Is it better to put in complexity of operation. So the harder the action, the harder the input. Thus making a skill gap based on execution, not decision making, strategy or tactics.

I think it maybe a mix of both, but I honestly think the goal is a headset you think into and it dose things. I kinda think removing as much of the control barrier would lead to better gaming, across all genres.
 

zerosebaz

What's the point of a random Krypt?
Generally feel like MK1 was a massive step-up animation wise for MK

And then the Homelander & Conan DLC came out, and goddamn do they look stiff

Also find it funny someone would point at SaltShaker as someone who only plays MK. Prolly the person on here closest to me wrt knowledge of FGs in general other than like EddyWang for people that are still here regularly

Idk man, whenever I see Reptile, Khan, or Reiko fling people into the air with that awkward knee animation, I cringe. And speaking of Reiko those long range kicks look pretty terrible as well. Although in general it is probably better than ever, so maybe that's why some few bad apples stick out more than before?
 
Generally feel like MK1 was a massive step-up animation wise for MK

And then the Homelander & Conan DLC came out, and goddamn do they look stiff

Also find it funny someone would point at SaltShaker as someone who only plays MK. Prolly the person on here closest to me wrt knowledge of FGs in general other than like EddyWang for people that are still here regularly
I don't see how Conan looks stiff at all. I just think people are biased cause its an easy meme to dunk on NRS character designs. Easy memes = easy shitposts = More likes and engagement. His animations are fine.
Idk man, whenever I see Reptile, Khan, or Reiko fling people into the air with that awkward knee animation, I cringe. And speaking of Reiko those long range kicks look pretty terrible as well. Although in general it is probably better than ever, so maybe that's why some few bad apples stick out more than before?
That's not just biasness, it's also lack of understanding. Both Homelander and Conan are not martial artists, so they can't have the same "smooth" animations that other characters got because that just won't fit their design. And none of these animations are "bad apples", especially Reptile.

Ed Boon also said by himself that the realistic approach of the game and the speed of the moves, being a 2D fighting game, forces them to do animations in this specific way. He said all of that In an interview a year and a half ago. Here is a link:


Albeit I no longer play Street Fighter 6, I personally believe that the release version of the game was the best ever for a fighting game.
Well it surely wasn't. With only 18 characters at launch, horrible story mode, a character creation system with only one character slot, a broken Ranked mode that even with all the fixes is still broken, and of course multiple huge bugs at launch, SF6 is far from being the best ever fighting game, both on release and now.
 
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YagamiFire

Apprentice
I think it maybe a mix of both, but I honestly think the goal is a headset you think into and it dose things. I kinda think removing as much of the control barrier would lead to better gaming, across all genres.
This is my belief as well. I think it widens the field of players which only improves competition.

That's not just biasness, it's also lack of understanding. Both Homelander and Conan are not martial artists, so they can't have the same "smooth" animations that other characters got because that just won't fit their design. And none of these animations are "bad apples", especially Reptile.
Entirely cope.

MK has been notorious since MK4 for having bad, stiff animations and that has not changed with the NRS era. Some things have improved (MK1 is the best animated MK of the NRS era) but the animation for gameplay (not cinematics) is objectively bad in A LOT of places. There's entire videos by animators about how bad the animations are. It seems like NRS doesn't even know how to key-frame things a lot of times.

Well it surely wasn't. With only 18 characters at launch, horrible story mode, a character creation system with only one character slot, a broken Ranked mode that even with all the fixes is still broken, and of course multiple huge bugs at launch, SF6 is far from being the best ever fighting game, both on release and now.
LMAO this amount of seethe is genuinely hilarious.

"SONICS ARMS AREN'T BLUE! MARIO 64 IS ACTUALLY TERRIBLE!"

SF6 launched as the most complete fighting game of all time. It's a landmark product in the genre. A milestone.

MK1 doesn't even have fucking online rooms. Get a grip.

Pretty sure she was a minor in that movie.
A wee child of merely 26 years old.

Even then, whatever issues people have with the drive rush system, SF6 is still miles better than MK1. It's not even fucking close. From gameplay, to animations, to content, to QoL, to connection, everything about SF6 is better than MK1.
Everything stated here is OBJECTIVELY correct save for gameplay (which is subjective).
 
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zerosebaz

What's the point of a random Krypt?
That's not just biasness, it's also lack of understanding. Both Homelander and Conan are not martial artists, so they can't have the same "smooth" animations that other characters got because that just won't fit their design. And none of these animations are "bad apples", especially Reptile.

Ed Boon also said by himself that the realistic approach of the game and the speed of the moves, being a 2D fighting game, forces them to do animations in this specific way. He said all of that In an interview a year and a half ago. Here is a link:

.
Let me guess, you have a lot of knowledge about this because you took an animation class, right?

lol
 

YagamiFire

Apprentice
Let me guess, you have a lot of knowledge about this because you took an animation class, right?
Wait for him to dazzle you with his knowledge of how business works. It's something else.

I particularly like the "Homelander and Conan's animations are bad on purpose" cope :laughing:
 

haketh

Champion
“Their not serious martial artist” is insane cope, like I hate doing this because it’s brutal but directly compare Conan to Tusk & it’s light and day. Specifically any kicking animation, theirs a serious issue with follow through & not putting their whole body into it, it looks weird & off-putting.

A great example for Homelander is his takeoff move, he just lifts straight up stuff as a board and it looks awful. Something as simple as just placing one arm up or adding a spin to it would do so much to actually make it look like a move and not just his model being grabbed and lifted up. Theirs so much that’s been improved game over game so this stuff sticks out.
 

Subby Z

Mortal
I had an epiphany.

Maybe Boon saw all of WB’s failed ventures (they just gained another with multiversus) and decided to bring back some of the 3D era characters for his own nostalgic purposes from Midway.

The company he’s with is failing and he’s surrounded by the characters who were there when the previous company failed. Ya know like the good ol days for him.haha
 

zerosebaz

What's the point of a random Krypt?
MK has been notorious since MK4 for having bad, stiff animations and that has not changed with the NRS era. Some things have improved (MK1 is the best animated MK of the NRS era) but the animation for gameplay (not cinematics) is objectively bad in A LOT of places. There's entire videos by animators about how bad the animations are. It seems like NRS doesn't even know how to key-frame things a lot of times.
It's actually since MK3. Things like low kicks looked great in MK2, and terrible in MK3.


Wait for him to dazzle you with his knowledge of how business works. It's something else.

I particularly like the "Homelander and Conan's animations are bad on purpose" cope :laughing:
Hahaha, yeah. Like if games had not been properly animating unortodox characters with no problems for decades.


I had an epiphany.

Maybe Boon saw all of WB’s failed ventures (they just gained another with multiversus) and decided to bring back some of the 3D era characters for his own nostalgic purposes from Midway.

The company he’s with is failing and he’s surrounded by the characters who were there when the previous company failed. Ya know like the good ol days for him.haha
We better get ready for MKvsDC 2.
 

YagamiFire

Apprentice

An entire series of videos by a professional animator about how bad animations are under NRS and WHY they are bad. He's spot on and brings plenty of receipts & examples.
 
“Their not serious martial artist” is insane cope, like I hate doing this because it’s brutal but directly compare Conan to Tusk & it’s light and day. Specifically any kicking animation, theirs a serious issue with follow through & not putting their whole body into it, it looks weird & off-putting.

A great example for Homelander is his takeoff move, he just lifts straight up stuff as a board and it looks awful. Something as simple as just placing one arm up or adding a spin to it would do so much to actually make it look like a move and not just his model being grabbed and lifted up. Theirs so much that’s been improved game over game so this stuff sticks out.
That's Homelander, he doesn't need to do anything special because he's so powerful from the universe he's coming form. And like I said, this all has to do with the style of MK being realistic. Killer Instinct is not, it's way more cartoony by comparison. That's the thing, any fighting that isn't MK or IJ is either cartoony or anime-like, combined that with the speed of the animations that a fighting game requires and that's how these animations end up. You don't see them in the story cinematics because obviously it's a fighting game engine type of animations. Again, all of these comes from Ed Boon himself.


An entire series of videos by a professional animator about how bad animations are under NRS and WHY they are bad. He's spot on and brings plenty of receipts & examples.
This man is obviously a fraud. I saw his first video way back then you could already see that he's a hypocrite by contradicting himself multiple times, and that didn't change in other videos that he did. He's biased in favor of anime-like games, plus the fact that in 2016, the FGC needed ANYTHING to attack MKX after the disaster that SFV was and the obvious disaster that MVCI was gonna be, they would've take anything at face value, so he just made this series of videos to attack NRS/WB so he can gain notorirty and clout.

Ever since SF6, he hasn't upload any video, because SF6 animations are way closer to NRS/WB animations than ever before, he knew that he can't make more NRS/WB bashing videos without people asking him questions, and just like all NRS/WB grifters on YouTube, he stepped away so that no one would've come confronting him.

My advice, don't listen to any word that he says.

And as for previous MK games, the animations in them were perfectly fine also. Again, this is all have to do with MK being a more realistic look.
Let me guess, you have a lot of knowledge about this because you took an animation class, right?

lol
Ed Boon the man himself gives you the answer right here and there LOL. Read the link.
 
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YagamiFire

Apprentice
Rambling conspiracy theory insanity
But "guys I took a writing class while being unable to write coherently" is more valid than "this guy is a literal trained, paid animator and provides examples of industry standards for animation that MK does not match"

LMAO

Please start a Youtube channel. You'll have a Kiwi Farms thread in record time, bro.

"Guys, the animations look stiff and bad because MK is "more realistic"...DUH!"

Behold compilation of animations that are utterly implausible as a fighter and some of which defy anatomy and basic balance making them IMPOSSIBLE. The exact opposite of 'realistic'.


Let me guess "This guy is conspiring to attack Mortal Kombat because something bad happened to Street Fighter so this guy had to deflect to Mortal Kombat because any criticism of NRS is actually a giant conspiracy to undermine them! There is no valid criticism of NRS!"

Peak insanity.

Yeah, that video is hard core bs..
A compelling argument. I will counter with Yeah, your post is hard core bs...

Tom is Roy Akron btw, if people remember who that is. Just saying lol
I feel like I'm missing amazingly deep lore that would provide me considerable amusement.

EDIT:

OH! Also before I forget...

Writing class

he's coming form.
all of these comes
would've take anything
so that no one would've come confronting him.
this is all have to do with
:laughing:
 
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LMAO this amount of seethe is genuinely hilarious.

"SONICS ARMS AREN'T BLUE! MARIO 64 IS ACTUALLY TERRIBLE!"

SF6 launched as the most complete fighting game of all time. It's a landmark product in the genre. A milestone.

MK1 doesn't even have fucking online rooms. Get a grip.
And SF6 also doesn't have Wi-Fi filter, MK1 is the only one of the big 3 to have it.

SF6 was NOT a complete game at launch. You can't release an AAA fighting game in 2023 with a roster that is under 20 characters. Also Ranked is so broken and still broken, all because Capcom allowed players to just skip ranks, and even with the new ranks that they just add, all the ranks under Platinum still don't matter at all, because anyone can just skip to Platinum.

SF6 having only one is objectively terrible. They tried to gain more people to play SF6 by catering to action/adventure games fans that have only one character slot, except that this is a fighting game, and when you compare Mortal Kombat Armageddon or the Soul Calibur games giving you multiple character slots for created avatars, having just one character slot is terrible. This is one of the reasons why Capcom releasing only avatar cosmetics now is bad because you only got one option to experiment with. I myself am a huge Pokemon fan, which also added customization system for your trainer character in the more recent games, and Pokemon games on purpose don't give you that many options because you got only one avatar slot. SF6 adding to many options for one avatar is false.

And that makes it even worse regarding why charring 15$ for TMNT skins, or 24$ for generic pirate and space suit colors is beyond pathetic.

Oh and of course, almost no skins or colors for the main roster, and they only just now added more colors that you can only gain via that broken Ranked mode.

Also with how the DLC plans have worked, SF6 is terrible at that too. Both in Season 1 and 2, you got a 5-month gap between characters, Aki and Ed in Season 1 and also Terry and Mai just now in Season 2. Even with the delay that MK1 got with Peacemaker back in season, it only pushed season 2 to be 2 months and half in duration, and SF6 with both of their gaps was double in that.

And of course, World Tour, is an absolute joke. No voice acting the half of the dialogues, also only two big maps to explore with tiny hubs just to give it the "World Tour" name (and keep in mind, MK Deception had 6 big maps, and even Pokemon Legends Arceus on the Switch had 5 big maps), and so many other issues, along with horrible writing and the single WORST STORY ENDING in the history of all fighting games, and a canindate for the worst ending in the history of all video games in general.

MK1 has none of these issues. A roster of 22 characters at launch with some of the best versions of some of the characters ever made, tons of skins and Gear pieces to unlock (way more unique skins and colors than MK11 and also just one Gear piece for a char to make sure that everyone can see them this time, unlike MK11), a Ranked mode that actually works perfectly that also had cosmetics to unlock since launch, DLC gaps that are just on-the-spot perfect, Invasions mode with 6 maps that change every season and have way more replay value than any of the DLC updates for World Tour, monetization deals are actually fair with nothing being above 10$, and on top of that, the SINGLE BEST STORY MODE in the history of Mortal Kombat and all fighting games.

THAT is a complete package.
 
But "guys I took a writing class while being unable to write coherently" is more valid than "this guy is a literal trained, paid animator and provides examples of industry standards for animation that MK does not match"

LMAO

Please start a Youtube channel. You'll have a Kiwi Farms thread in record time, bro.

"Guys, the animations look stiff and bad because MK is "more realistic"...DUH!"

Behold compilation of animations that are utterly implausible as a fighter and some of which defy anatomy and basic balance making them IMPOSSIBLE. The exact opposite of 'realistic'.


Let me guess "This guy is conspiring to attack Mortal Kombat because something bad happened to Street Fighter so this guy had to deflect to Mortal Kombat because any criticism of NRS is actually a giant conspiracy to undermine them! There is no valid criticism of NRS!"

Peak insanity.
So you are gonna listen to him while he's also not a professional animator just because he says what you wanna hear? While also ignoring what Ed Boon himself is saying in the link I provided after like 2 minutes of google search?

Yeah, that's exactly what a grifter does. He's using you for money and clout, just like Sugar Punch did with his videos. I myself had one conversation with him and he clearly doesn't even understand what he's talking. He thinks that Kombat League is a battle pass just because they are both time-based even though it's not true at all. Yes, he thinks that MK1 Kombat League is a battle pass.

And you wanna call me insane?

Wow, way to go buddy. No wonder why NRS/WB never listen to the likes of you.