What's new

Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
  • This poll will close: .

haketh

Champion
One thing I will give Eddy, I do think they could speed strings up once their going so things move at a faster clip. I understand why NRS slowed things down but I think they went a bit too far on the other end of the spectrum, it's not CT levels of slow due to heavy hitstop, but things could be faster.
 

You're right, it looks slower lol.

It doesn't though? At all? Lol. It's also beautifully animated. Much more pleasurable to look at than anything in MK9-MK1. Notice the hit stop that conveys the impact, the way the opponent reacts to the hits, the fluidity of the motion of each attack. I don't know how you can look at this clip, and that Geras clip (or most any MK1 clip) and attempt to say SF 6 looks in any way inferiror. And before I'm accused of just being here to troll, I LOVE MK. I grew up on MK. MK9 and MKX are two of my all time favorite games in general.
 

Vulgar

Kombatant
It doesn't though? At all? Lol. It's also beautifully animated. Much more pleasurable to look at than anything in MK9-MK1. Notice the hit stop that conveys the impact, the way the opponent reacts to the hits, the fluidity of the motion of each attack. I don't know how you can look at this clip, and that Geras clip (or most any MK1 clip) and attempt to say SF 6 looks in any way inferiror. And before I'm accused of just being here to troll, I LOVE MK. I grew up on MK. MK9 and MKX are two of my all time favorite games in general.
The conversation was about speed, not animations.

And in the speed department, SF6 glazers don't have much to talk about.
 

SaltShaker

In Zoning We Trust
It doesn't though? At all? Lol. It's also beautifully animated. Much more pleasurable to look at than anything in MK9-MK1. Notice the hit stop that conveys the impact, the way the opponent reacts to the hits, the fluidity of the motion of each attack. I don't know how you can look at this clip, and that Geras clip (or most any MK1 clip) and attempt to say SF 6 looks in any way inferiror. And before I'm accused of just being here to troll, I LOVE MK. I grew up on MK. MK9 and MKX are two of my all time favorite games in general.
I mean you can say SF6 looks better, plays better, is more artistic, more impactful, whatever, you can say it all. Those are all different conversations.

You can't say it's "faster", as it is literally, in the most literal sense of the word literal, slower.
 

Eddy Wang

Skarlet scientist

You're right, it looks slower lol.
No it doesn't
If you are linking normals, then it will look definitely slower, because the game mechanic has strict timings for moves to hit, it needs to be timmed, basically the game allows you feel each hit as it connects before you move into the next one, it's interactive.
Target combos are what it's comparable to MK strings, not links, and even these aren't that slow save for gief and mariza and maybe dahlsim.

Besides each move in SF6 tells a story, the character sells the hit he is doing, and when it happens the reaction of the hit compliments it, it doesn't feel shallow
The character lands a drive impact, there is a cinematic presence
the character lands a punish counter, there is a cinematic presence
even when there is no cinematic presence, the reactions are still dynamic enough
The game doesn't stop or slows down for the sake of stopping or slowing it down, it's carefully implemented to give you a visual aid of what just hit.

The MK1 video on top of looking ugly animated wise, it looks sluggish, stiff, and slow AF that makes that whole combo look boring.
 

Vulgar

Kombatant
No it doesn't
If you are linking normals, then it will look definitely slower, because the game mechanic has strict timings for moves to hit, it needs to be timmed, basically the game allows you feel each hit as it connects before you move into the next one, it's interactive.
Target combos are what it's comparable to MK strings, not links, and even these aren't that slow save for gief and mariza and maybe dahlsim.

Besides each move in SF6 tells a story, the character sells the hit he is doing, and when it happens the reaction of the hit compliments it, it doesn't feel shallow
The character lands a drive impact, there is a cinematic presence
the character lands a punish counter, there is a cinematic presence
even when there is no cinematic presence, the reactions are still dynamic enough
The game doesn't stop or slows down for the sake of stopping or slowing it down, it's carefully implemented to give you a visual aid of what just hit.

The MK1 video on top of looking ugly animated wise, it looks sluggish, stiff, and slow AF that makes that whole combo look boring.

Cope.
 

Eddy Wang

Skarlet scientist
There's significantly more going on in the Geras clip, two kameo summons, a meter burn extener, full hourglass usage, and an ex clone set up.

"B-but you can fuh-feel the impact of hits!"

Cope.
but looks slow and boring though, it's why it's such a turn off
 

Dankster Morgan

It is better this way
Yeah slow isn’t the criticism I’d use for NRS animations, it’s jank and unnatural seeing realistic models slapping together like that, when stylized models do goofy things, it doesn’t look weird.

edit: the Geras clip is cool in every way beyond jank animations, to be clear.
 

Eddy Wang

Skarlet scientist
Yeah slow isn’t the criticism I’d use for NRS animations, it’s jank and unnatural seeing realistic models slapping together like that, when stylized models do goofy things, it doesn’t look weird.

edit: the Geras clip is cool in every way beyond jank animations, to be clear.
they certainly could mask some of that with some speed, they did it in mk9 and mkx, it doesn't need to be mkx steroid levels of speed, but still, the game has becoming slower each new interaction of the franchise
 

Eddy Wang

Skarlet scientist
Yeah slow isn’t the criticism I’d use for NRS animations, it’s jank and unnatural seeing realistic models slapping together like that, when stylized models do goofy things, it doesn’t look weird.

edit: the Geras clip is cool in every way beyond jank animations, to be clear.
Even the freaking shaolin monks (Kung Lao, Liu Kang) which are intended to be light and fast are done dirty and are heavy and sluggish as hell, like wtf happened?
 

SaltShaker

In Zoning We Trust
No it doesn't
If you are linking normals, then it will look definitely slower, because the game mechanic has strict timings for moves to hit, it needs to be timmed, basically the game allows you feel each hit as it connects before you move into the next one, it's interactive.
Target combos are what it's comparable to MK strings, not links, and even these aren't that slow save for gief and mariza and maybe dahlsim.

Besides each move in SF6 tells a story, the character sells the hit he is doing, and when it happens the reaction of the hit compliments it, it doesn't feel shallow
The character lands a drive impact, there is a cinematic presence
the character lands a punish counter, there is a cinematic presence
even when there is no cinematic presence, the reactions are still dynamic enough
The game doesn't stop or slows down for the sake of stopping or slowing it down, it's carefully implemented to give you a visual aid of what just hit.

The MK1 video on top of looking ugly animated wise, it looks sluggish, stiff, and slow AF that makes that whole combo look boring.
So you basically say here that it is not slower, then follow it up with an entire post in the reply, explaining why it's slower? Lol
 

SaltShaker

In Zoning We Trust
Sure buddy sure
:DOGE

You picked the two fastest characters in the game to equal the speed shown in that Geras video.

Now do E Honda vs Gief
Or Manon vs Guile
Or Ryu vs Ken
Or Lily vs JP

And compare it to the "speed", not gameplay or "omg it's epic", the actual SPEED of the animations, seeing the combos hit, and tell me SF6 is "faster".