Akuma Matata
Noob
nothing about this slow ass combo was hype lmaoImagine thinking a random d2 in a combo is more hype than this:
nothing about this slow ass combo was hype lmaoImagine thinking a random d2 in a combo is more hype than this:
Bait used to be believable.nothing about this slow ass combo was hype lmao
Truly, blisteringly fast gameplay
You're right, it looks slower lol.
You're right, it looks slower lol.
The conversation was about speed, not animations.It doesn't though? At all? Lol. It's also beautifully animated. Much more pleasurable to look at than anything in MK9-MK1. Notice the hit stop that conveys the impact, the way the opponent reacts to the hits, the fluidity of the motion of each attack. I don't know how you can look at this clip, and that Geras clip (or most any MK1 clip) and attempt to say SF 6 looks in any way inferiror. And before I'm accused of just being here to troll, I LOVE MK. I grew up on MK. MK9 and MKX are two of my all time favorite games in general.
I mean you can say SF6 looks better, plays better, is more artistic, more impactful, whatever, you can say it all. Those are all different conversations.It doesn't though? At all? Lol. It's also beautifully animated. Much more pleasurable to look at than anything in MK9-MK1. Notice the hit stop that conveys the impact, the way the opponent reacts to the hits, the fluidity of the motion of each attack. I don't know how you can look at this clip, and that Geras clip (or most any MK1 clip) and attempt to say SF 6 looks in any way inferiror. And before I'm accused of just being here to troll, I LOVE MK. I grew up on MK. MK9 and MKX are two of my all time favorite games in general.
No it doesn't
You're right, it looks slower lol.
No it doesn't
If you are linking normals, then it will look definitely slower, because the game mechanic has strict timings for moves to hit, it needs to be timmed, basically the game allows you feel each hit as it connects before you move into the next one, it's interactive.
Target combos are what it's comparable to MK strings, not links, and even these aren't that slow save for gief and mariza and maybe dahlsim.
Besides each move in SF6 tells a story, the character sells the hit he is doing, and when it happens the reaction of the hit compliments it, it doesn't feel shallow
The character lands a drive impact, there is a cinematic presence
the character lands a punish counter, there is a cinematic presence
even when there is no cinematic presence, the reactions are still dynamic enough
The game doesn't stop or slows down for the sake of stopping or slowing it down, it's carefully implemented to give you a visual aid of what just hit.
The MK1 video on top of looking ugly animated wise, it looks sluggish, stiff, and slow AF that makes that whole combo look boring.
Cope.
There's significantly more going on in the Geras clip, two kameo summons, a meter burn extener, full hourglass usage, and an ex clone set up.
My combo was done in less than 10 seconds
but looks slow and boring though, it's why it's such a turn offThere's significantly more going on in the Geras clip, two kameo summons, a meter burn extener, full hourglass usage, and an ex clone set up.
"B-but you can fuh-feel the impact of hits!"
Cope.
they certainly could mask some of that with some speed, they did it in mk9 and mkx, it doesn't need to be mkx steroid levels of speed, but still, the game has becoming slower each new interaction of the franchiseYeah slow isn’t the criticism I’d use for NRS animations, it’s jank and unnatural seeing realistic models slapping together like that, when stylized models do goofy things, it doesn’t look weird.
edit: the Geras clip is cool in every way beyond jank animations, to be clear.
Yes, SF6 DOES look slow and boring. I agree.but looks slow and boring though, it's why it's such a turn off
Even the freaking shaolin monks (Kung Lao, Liu Kang) which are intended to be light and fast are done dirty and are heavy and sluggish as hell, like wtf happened?Yeah slow isn’t the criticism I’d use for NRS animations, it’s jank and unnatural seeing realistic models slapping together like that, when stylized models do goofy things, it doesn’t look weird.
edit: the Geras clip is cool in every way beyond jank animations, to be clear.
Bro mashed 3 downpokes in a row. Truly high tension gameplay.Sure buddy sure
it's + on hit and on blockBro mashed 3 downpokes in a row. Truly high tension gameplay.
At least he didn't immediately go into drive rush, which is what usually happens when you block a low poke in SF6.it's + on hit and on block
So you basically say here that it is not slower, then follow it up with an entire post in the reply, explaining why it's slower? LolNo it doesn't
If you are linking normals, then it will look definitely slower, because the game mechanic has strict timings for moves to hit, it needs to be timmed, basically the game allows you feel each hit as it connects before you move into the next one, it's interactive.
Target combos are what it's comparable to MK strings, not links, and even these aren't that slow save for gief and mariza and maybe dahlsim.
Besides each move in SF6 tells a story, the character sells the hit he is doing, and when it happens the reaction of the hit compliments it, it doesn't feel shallow
The character lands a drive impact, there is a cinematic presence
the character lands a punish counter, there is a cinematic presence
even when there is no cinematic presence, the reactions are still dynamic enough
The game doesn't stop or slows down for the sake of stopping or slowing it down, it's carefully implemented to give you a visual aid of what just hit.
The MK1 video on top of looking ugly animated wise, it looks sluggish, stiff, and slow AF that makes that whole combo look boring.
You picked the two fastest characters in the game to equal the speed shown in that Geras video.Sure buddy sure