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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
  • This poll will close: .

Felipe_Gewehr

Twinktile
Tough question. I think whatever they release, it's going to get pretty mixed reviews from the Competitive player community base. Pretty well established cycle.

Big question is whether they can regain the good graces of the casual market, and how they go about doing that.
Hmm I think if SF6 launched with such crushing success after the SFV's poor reception, the same thing is perfectly achievable for MK. However, this would be considering the best case scenario, of course.

I would also add that pleasing the casual fan base is the easy part - have some minigames, remove complex gameplay mechanics (variations, kameos, tag features) and have a recognizable roster. Boom, big sales.
 

Marlow

Champion
remove complex gameplay mechanics (variations, kameos, tag features)
I think that's the big thing. If they want to keep variations, MKX seemed the way to go, where they just have pre-defined, specific finished variations.

Regarding SF6, I feel like the Capcom model of building 1 game every 6 six means they could take their time, listen to a ton of feedback, and get things right. NRS model, likely due to parent company pressure, is much more about just churning something out on a deadline. Works great for sales, but probably limits the potential quality of the product.
 

Vulgar

Kombatant
That's all y'all talk about is the netcode. The game still functioned something MK1 didn't do and also faltered when adding characters.

I don't know what happened to the majority of you with all these smooth brain takes knowing god damn well MK1 is an absolute pile of horse shit. At the very least acknowledge SFV is an objectively better game than MK1.
The game didn't function? Odd. It looked like it was working just fine CEOTaku, among other offline events.

Also, the Homelander glitch wasn't a launch problem.

We're talking about at launch, not months later when DLC and patches started dropping.

SFV AT LAUNCH didn't have an arcade mode. It didn't have a story mode. It didn't have anything for casual players and for competitive players 8 frames of lag by default.

It's okay to not like MK1, but don't be dishonest.
 

M2Dave

Zoning Master
-balancing that made MK9 look like the most balanced game ever
Cap.

East Coast Throwdown 2023 results for Mortal Kombat 1:

  1. SonicFox (Rain, Raiden)
  2. Ninjakilla212 (Raiden, Johnny Cage, Baraka)
  3. Xombat (Raiden, Johnny Cage, Liu Kang)
  4. Pulse (Johnny Cage)
  5. TheMightyUnjust (Kenshi)
  6. Rewind (Reiko, Kung Lao)
  7. DG|KingGambler (Johnny Cage)
  8. CGL|VideoGamezYo (Shang Tsung, General Shao) [tied for 7th; TYM formatting error]
If I recall correctly, every player in the top 8 used Cyrax as the kameo with the exception of Rewind.

At this point, the argument has devolved into which feces smelled worse.

Personally, I had rather take a good sniff of vanilla SF5 than of vanilla MK1.

Remember Infiltration's Nash and Tokido's Ryu?

Zoning and footsies actually existed in vanilla SF5.

Before the butchering, Nash was one of the few modern top tier zoning characters left. He was super fun to use.
 

SaltShaker

In Zoning We Trust
Cap.

East Coast Throwdown 2023 results for Mortal Kombat 1:

  1. SonicFox (Rain, Raiden)
  2. Ninjakilla212 (Raiden, Johnny Cage, Baraka)
  3. Xombat (Raiden, Johnny Cage, Liu Kang)
  4. Pulse (Johnny Cage)
  5. TheMightyUnjust (Kenshi)
  6. Rewind (Reiko, Kung Lao)
  7. DG|KingGambler (Johnny Cage)
  8. CGL|VideoGamezYo (Shang Tsung, General Shao) [tied for 7th; TYM formatting error]
If I recall correctly, every player in the top 8 used Cyrax as the kameo with the exception of Rewind.

At this point, the argument has devolved into which feces smelled worse.

Personally, I had rather take a good sniff of vanilla SF5 than of vanilla MK1.

Remember Infiltration's Nash and Tokido's Ryu?

Zoning and footsies actually existed in vanilla SF5.

Before the butchering, Nash was one of the few modern top tier zoning characters left. He was super fun to use.
I don't think MK1 was balanced at all at launch, I was one of the main ones saying it wasn't LOL! But neither was SFV. Both were horribly balanced at launch.

But you were actually able to play MK1 to know you didn't like it. You spent more time trying to play SFV than actually playing it, and when you did, you had 8 frames (!!!) of input lag and underwater netcode delay. I'll never forget my first matches playing that game lolololol. Nothing compares to such a disaster of a game SFV was. So bad I vowed never to play again and only broke it by S4. It only really got decent around S3, really good by S4, and godlike by S5. But launch??? Bruh lol.
 

Vulgar

Kombatant
Cap.

East Coast Throwdown 2023 results for Mortal Kombat 1:

  1. SonicFox (Rain, Raiden)
  2. Ninjakilla212 (Raiden, Johnny Cage, Baraka)
  3. Xombat (Raiden, Johnny Cage, Liu Kang)
  4. Pulse (Johnny Cage)
  5. TheMightyUnjust (Kenshi)
  6. Rewind (Reiko, Kung Lao)
  7. DG|KingGambler (Johnny Cage)
  8. CGL|VideoGamezYo (Shang Tsung, General Shao) [tied for 7th; TYM formatting error]
If I recall correctly, every player in the top 8 used Cyrax as the kameo with the exception of Rewind.

At this point, the argument has devolved into which feces smelled worse.

Personally, I had rather take a good sniff of vanilla SF5 than of vanilla MK1.

Remember Infiltration's Nash and Tokido's Ryu?

Zoning and footsies actually existed in vanilla SF5.

Before the butchering, Nash was one of the few modern top tier zoning characters left. He was super fun to use.
Rain
Raiden
Baraka
Reiko
Johnny Cage
Liu Kang
Shang Tsung
General Shao
Kung Lao
Kenshi

That's ten different characters in the top 8.

Who's really capping?

To be clear, I don't think MK1 was great at launch but to say SFV at launch was better??

Please.
 

SaltShaker

In Zoning We Trust
Rain
Raiden
Baraka
Reiko
Johnny Cage
Liu Kang
Shang Tsung
General Shao
Kung Lao
Kenshi

That's ten different characters in the top 8.

Who's really capping?

To be clear, I don't think MK1 was great at launch but to say SFV at launch was better??

Please.
Yea the main balance-related MK1 issues early on were much more kameo related than character, which is why the usage was diverse but kameo was Cyrax world. I HATED THIS so much, but the funny part is, I remember this was like the first big argument @M2Dave and I had in years because he was advocating for NOT nerfing Cyrax chopper saying how we shouldn't nerf we should buff and it's limiting the power levels by nerfing it, and I was like you're out of your mind this is killing the gameplay at a competitive, spectator, and overall fun level, and you need to buff other kameos but nerf obvious nonsense that destroys the meta.

How times have changed lol.
 

Eji1700

Kombatant
I think that's the big thing. If they want to keep variations, MKX seemed the way to go, where they just have pre-defined, specific finished variations.
It's been very frustrating watching MK, and the community, speedrun the "customization" spiral that's been done before. It's just not a feasible number of variables to reasonably balance. If you do variations, some % will be trash. If you do FULL CUSTOMIZATION like mk11/armageddon, even more winds up trash.

Given that NRS has never been super fast/reactive on patching (something that I do think stems from console release and a small staff size on top of internal priorites. Doesn't matter how fast you fix the balance problem if your patch is stuck in microsoft support hell), having these wildly complex games really doesn't suit them.

On the other hand, they're stuck chasing the gimmick since their charts show more gimmick = more sales.

As for the SFV vs MK1 launch nonsense:

You are all arguing about who's the better bed shitter in the bed shitting contest. Who the fuck cares?
 

M2Dave

Zoning Master
Yea the main balance-related MK1 issues early on were much more kameo related than character, which is why the usage was diverse but kameo was Cyrax world. I HATED THIS so much, but the funny part is, I remember this was like the first big argument @M2Dave and I had in years because he was advocating for NOT nerfing Cyrax chopper saying how we shouldn't nerf we should buff and it's limiting the power levels by nerfing it, and I was like you're out of your mind this is killing the gameplay at a competitive, spectator, and overall fun level, and you need to buff other kameos but nerf obvious nonsense that destroys the meta.

How times have changed lol.
What happened after NRS nerfed Cyrax?

Players moved on to Kung Lao.

What happened after NRS nerfed Kung Lao?

Players moved on to Stryker.

Etc.

Instead of nerfs after nerfs that would ultimately lead to predictable tier shifting, people like Tom and me suggested that NRS implement a push block mechanic, whose animation already exists in the game as Mavado's "Just Dessert".

So, unfortunately, times have not changed because NRS resorted to simple solutions, as per usual.
 

Vulgar

Kombatant
What happened after NRS nerfed Cyrax?

Players moved on to Kung Lao.

What happened after NRS nerfed Kung Lao?

Players moved on to Stryker.

Etc.

Instead of nerfs after nerfs that would ultimately lead to predictable tier shifting, people like Tom and me suggested that NRS implement a push block mechanic, whose animation already exists in the game as Mavado's "Just Dessert".

So, unfortunately, times have not changed because NRS resorted to simple solutions, as per usual.

How many Kameos are seeing play now? More than one, I'd wager.
 

SaltShaker

In Zoning We Trust
What happened after NRS nerfed Cyrax?

Players moved on to Kung Lao.

What happened after NRS nerfed Kung Lao?

Players moved on to Stryker.

Etc.

Instead of nerfs after nerfs that would ultimately lead to predictable tier shifting, people like Tom and me suggested that NRS implement a push block mechanic, whose animation already exists in the game as Mavado's "Just Dessert".

So, unfortunately, times have not changed because NRS resorted to simple solutions, as per usual.
Yea you know I'm all in for the universal push block from Day 1 lol. This should definitely be added yesterday and just make Movado's unique or something by making it do damage or less meter or something.

Part of that early meta is that I think people aren't loud enough sometimes. Even before the Cyrax nerf I was yelling Stryker has the same stuff and will just be abused, you gotta address it at the same time. Then some kameos who are just not having the busted stuff get buffed, like someone like Motaro should have been buffed long before it finally happened. I think in part because people say too often things are great when it's not. Like when Heat couldn't be sidestepped Harada couldn't open his Twitter without getting bashed lol until it got nerfed. Need more of that. The other side is I think some of the patches play it too safe. The game now is in a muchhhhhh better place than the dark early days, but could have gotten there faster if patches were larger and more detailed. But it's all reactionary because in the past sometimes characters were completely killed forever like Deadshot, so the safety feels like an overcorrection.
 

Wrenchfarm

Lexcorp Proprietary Technologies
Coming out of Cryo-storage to post my thoughts.
1. I completely skipped this MK. I found the entire Kameo system and emphasis on air combos unappealing. The price also seemed daunting on release for the full package. I planned to reserve judgement, see if it looked cool in real play, and wait for a time when it made sense to join (like a MK XL situation). Obviously this never came.

2. I know a few guys who are fighting game casuals but LOVE MK. They are absolutely the CoD/Madden stereotypes who show up for every new MK, play single player or with their buds on the couch, and never go online. God bless em for it.
They all hated this one. They all bought it, bitched about the kameo system, bitched about the story, bitched about the multiverse stuff, and were completely unswayed by the guest characters. None of them bought any additional DLC and they all seemed a little sore about it.
I think the things to learn from this is they just strayed too far from what people like about MK. People like the on-going story and don't want a reset (or if they do, they want something that flatters the original). They might like assist moves in the bonus modes, but the absolutely do not want them in the full "real" game, or at least not with the characters physically jumping in all the time (particularly the guys I know did not like them being part of fatal blows and throws and such, considered it interfering)
I think they need to re-examine their guest character selection. Guest characters are a HUGE appeal for the casual audience, but they missed the mark here. I don't know if these were characters NRS wanted, or if they were pushed by the publisher to make certain selections, but they completely wiffed with Peacemaker and the other capes. OTOH, EVERYONE says Ghostface looks cool. Maybe go back hard on the horror movie characters?

3. I think MK can OBVIOUSLY recover from this. Anyone saying this is a franchise killer needs to go play some MK4. This release was a black eye, nobody is happy, but c'mon. This is MORTAL KOMBAT baby, you can't keep it down.
I'm not sure where the next game should go storywise (ignore this game, full reboot of core story? MK9 2.0?) but I can think of some huge points to hit
  • Single player mode on a similar scope to what SF6 has done. I think making the Krypt a much more elaborate story driven experience that presents the player with educational challenges, gimmick fights, and boss encounters while unlocking new areas and interactions would be a natural fit. Why? The casual SPer is a major market and I think at least some of them are getting tired of what NRS is offering. The cinematic story experience has always been one of the modern MK selling points, but it's starting to look a little dusty. They need a better way to marry story, play, and training (getting those casuals skilled up and playing online should be a goal for them, longer tail, more dedicated DLC buyers).
  • Junk the kameo system. Right in the trash, do not attempt to re-tool. Go back to set variations or just gasp fully realized characters.
Anyway, that's my necro-2 cents. Sad this one was a dud. I would love to see the reaction to this be to go back to gameplay closer to MKX, fast and in your face. I'm also sad it looks like we won't have an Injustice 3 any time soon. Still praying for the resurrection of Lex.
 

Lord Snotty

Lord of the Bletherrealm.
Make it more like MKX again. That was the one that really felt accessible and fun. I played it for a year at least. Drop the flop 3D era roster and go for the classics, with a few newbies, and MKX additions. MKX perfected the formula and it still felt like Mortal Kombat.
 
Make it more like MKX? Good, bring back Bo Rai Cho. Fuck Madam Bo, y’all hate gender swapped characters so much where was the outrage then?? We need to stick to the second timeline as much as possible.
 

Juggs

Lose without excuses
Lead Moderator
Make it more like MKX again. That was the one that really felt accessible and fun. I played it for a year at least. Drop the flop 3D era roster and go for the classics, with a few newbies, and MKX additions. MKX perfected the formula and it still felt like Mortal Kombat.
Yeah please do not do that. “50/50’s galore MKX” isn’t much better than “full screen safe fck neutral MK1”
¯\(ツ)
 

Dankster Morgan

It is better this way
Yea you know I'm all in for the universal push block from Day 1 lol. This should definitely be added yesterday and just make Movado's unique or something by making it do damage or less meter or something.

Part of that early meta is that I think people aren't loud enough sometimes. Even before the Cyrax nerf I was yelling Stryker has the same stuff and will just be abused, you gotta address it at the same time. Then some kameos who are just not having the busted stuff get buffed, like someone like Motaro should have been buffed long before it finally happened. I think in part because people say too often things are great when it's not. Like when Heat couldn't be sidestepped Harada couldn't open his Twitter without getting bashed lol until it got nerfed. Need more of that. The other side is I think some of the patches play it too safe. The game now is in a muchhhhhh better place than the dark early days, but could have gotten there faster if patches were larger and more detailed. But it's all reactionary because in the past sometimes characters were completely killed forever like Deadshot, so the safety feels like an overcorrection.
Bro. Poor deadshot, that was so fucked.
 

Juggs

Lose without excuses
Lead Moderator
Just get rid of the 50/50s. Full screen safe specials into kameo is worse for me.
Yeah that’d be better. And yeah I cannot stand the full screen SAFE fck neutral crap in MK1. And I’m usually using characters with fck neutral tools, they just aren’t safe.