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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
  • This poll will close: .

Kiss the Missile

Red Messiah
Undoubtedly kameos are never going to come back, and honestly that makes me really sad. I've never had this much fun experimenting with an NRS game before. All of the weird interactions, the ways you can break the rules of a character. Its just so free

I personally think many of the game's gameplay issues would be solved if every Kameo had Mavado's pushblock. Just make it so that Mavados is the only one that does damage to the opponent to make it unique still
 

Subby Z

Mortal
Tekken 8 does not have offense like Havik's reset, Kenshi's 50/50 mix ups, Nitara's safe dive kicks, Scorpion's 50/50 mix ups, Sindel's hard-to-blockable, etc.

Mix ups and vortices in Tekken are balanced because the heavy and/or launching low attack, such as a hell sweep, is always full combo punishable.

Besides, universal defensive options are vastly superior in Tekken 8 than in Mortal Kombat 1.

So, I am confused as to how you are arriving to the conclusion that "nothing in MK1 in this stupid" when everything offensively is more stupid.



The objective is not to please everyone, which is impossible.

The objective is to please the majority of the fanbase.

I think that most players, competitive and casual gamers alike, would agree that Mortal Kombat X needed more defensive options while Injustice 2 needed less.

If I were a part of the NRS development team, I would attempt to design a fusion between Mortal Kombat 9 and X (i.e., one-on-one, no gimmicks, run button, etc.)
With the presentation and single player content of MK11. I know I know MK11 is ass I get it, but the intros and outros and customization were cool af.

The characters seemed so alive. The krypt was fun as well despite the rng.
 

Vulgar

Kombatant
No, I'm not a conspiracy theory kind of guy.

You do realize people do things for money, don't you? I don't go to my job because I'm passionate about retail. MKX wouldn't pull enough numbers without a boost to its relevancy. A few of these players have openly said they do this for the check. I'm not trying to convince anyone. I don't care if you disagree.

People are playing this game the same way that most people do CoD. They sweat in the most recent one bc that's the meta outside the in game meta. I did and do this too. Mortal Kombat is a huge series and the IP is too big to fail to the point of having no player base at this point. For many people, it's good enough. For many more, it's dogshit.

It's fucking pathetic how you use pop psychology to clown on people but you're literally a walking(uhhh typing? Internet-existing? W/E) whataboutism.
I could never imagine being so cynical.

I suspect you don't know what a whataboutism is. Moreover, this is a super hostile tone when the only point I'm making is that there are plenty of top players and people that do like the game.

I think it's strange that you're trying to use some vague consensus in order to "objectively" prove something you don't personally like is bad.

Sure, some players do produce content for money, but players like Rewind have full-time jobs outside of this realm. I don't personally think he'd stream and make edited content if he didn't at least derive some manner of enjoyment from it.

A note on people doing things for money: Destroyer streamed MKX tournaments with prize pools and made content for MKX long after the game was dead for a few years. It's definitely possible to make money off content creation for it.

Anywho, I sure hope you overcome whatever has made you so angry. It's definitely NOT positive!
 

Vulgar

Kombatant
Undoubtedly kameos are never going to come back, and honestly that makes me really sad. I've never had this much fun experimenting with an NRS game before. All of the weird interactions, the ways you can break the rules of a character. Its just so free

I personally think many of the game's gameplay issues would be solved if every Kameo had Mavado's pushblock. Just make it so that Mavados is the only one that does damage to the opponent to make it unique still
I cosign this completely.
 

Vulgar

Kombatant
Tekken 8 does not have offense like Havik's reset, Kenshi's 50/50 mix ups, Nitara's safe dive kicks, Scorpion's 50/50 mix ups, Sindel's hard-to-blockable, etc.

Mix ups and vortices in Tekken are balanced because the heavy and/or launching low attack, such as a hell sweep, is always full combo punishable.

Besides, universal defensive options are vastly superior in Tekken 8 than in Mortal Kombat 1.

So, I am confused as to how you are arriving to the conclusion that "nothing in MK1 in this stupid" when everything offensively is more stupid.



The objective is not to please everyone, which is impossible.

The objective is to please the majority of the fanbase.

I think that most players, competitive and casual gamers alike, would agree that Mortal Kombat X needed more defensive options while Injustice 2 needed less.

If I were a part of the NRS development team, I would attempt to design a fusion between Mortal Kombat 9 and X (i.e., one-on-one, no gimmicks, run button, etc.)
It's possible that could work. I certainly would try that game.

With that said, I will co-sign something Saltshaker has said and say that they do listen to criticism, as evidenced by the fact that when people said Injustice was slow and too defensive, they made MKX.

When players said MKX was too fast and mix-heavy, they made MK11 more neutral based.

Also, what would you describe as a "gimmick?" One could argue Heat, Drive Rush, Guilty Gear Wall Breaks, etc are all gimmicks.
 

Kiss the Missile

Red Messiah
I think Krushing Blows are a genius idea. Mortal Kombat has never had its own version of Counter Hits (I know about Deception), and KBs were the perfect MK spin on such an important fighting game staple. They just need to be tweaked. Don't make them one and dones

The common complaint of MK11 was people fished for KBs too much, but welcome to fighting games lol. Fishing for counter hits is how most games are played.
 

Krasiox

Noob
MK11 the most succesfull MK to date, financially got CUT SHORT by WB with a tweet. A tweet.
Why are we still holding hope for MK1 ? I think this cycle will continue and if the new game will be liked/made well will be heavy RNG.
 

Eji1700

Kombatant
Undoubtedly kameos are never going to come back, and honestly that makes me really sad. I've never had this much fun experimenting with an NRS game before. All of the weird interactions, the ways you can break the rules of a character. Its just so free

I personally think many of the game's gameplay issues would be solved if every Kameo had Mavado's pushblock. Just make it so that Mavados is the only one that does damage to the opponent to make it unique still
Eh. It could've been neat, but it really was only ok. Doing a tag fighter of any kind is HARD. As good as MvC2 is, and the trends it set in how to do it moving forward, there were 3 or 4 predecessors of them ironing out a pile of bullshit and they were often broken as fuck (not that mvc2 wasn't, but its viable cast is still larger than most games, and is wacky/varied as fuck to boot).

As with all things MK though, it's often fucking frustrating because as they're just learning the lessons laid by their predecessors (hey maybe we should have a way to counter breakers, or kameos, or whatever....)

I think Krushing Blows are a genius idea. Mortal Kombat has never had its own version of Counter Hits (I know about Deception), and KBs were the perfect MK spin on such an important fighting game staple. They just need to be tweaked. Don't make them one and dones

The common complaint of MK11 was people fished for KBs too much, but welcome to fighting games lol. Fishing for counter hits is how most games are played.
Speaking of dropping good stuff as your figuring it out...yeah. KB's had the potential to be great.

D2 krusing blow was, by far, the best idea of it, and hell I love the mb d2 now that is ALMOST good enough to be hype. Maybe one of these games they'll just start with "Yeah, isn't it cool that a d2 naturally is a cool call out to throws...maybe that should pay off more than string into launcher since its THE iconic move of the series...."

I wouldn't mind KB's on specials in much more nuanced way than chasing number of uses in combos or something. It was a clever way to show off their X ray nonsense that the casuals love, but not waste 10 seconds of every match...if done right.
 

M2Dave

Zoning Master
With that said, I will co-sign something Saltshaker has said and say that they do listen to criticism, as evidenced by the fact that when people said Injustice was slow and too defensive, they made MKX.

When players said MKX was too fast and mix-heavy, they made MK11 more neutral based.
The succeeding fighting games are never the ideal solution to the preceding games' problems.

They are always an overcorrection, which leads to additional issues.

Also, what would you describe as a "gimmick?" One could argue Heat, Drive Rush, Guilty Gear Wall Breaks, etc are all gimmicks.
I am sorry, but I am not interested in a semantic argument.

The argument that kameos promote depth and experimentation is a facade.

Even at an intermediate level, 80% of the kameos for the character whom you enjoy using are suboptimal.

This gameplay mechanic, feature, gimmick, whatever else you want to call it, is therefore superfluous.

In my humble opinion, a one-on-one fighting game will suffice.
 

SaltShaker

In Zoning We Trust
Tekken 8 does not have offense like Havik's reset, Kenshi's 50/50 mix ups, Nitara's safe dive kicks, Scorpion's 50/50 mix ups, Sindel's hard-to-blockable, etc.

Mix ups and vortices in Tekken are balanced because the heavy and/or launching low attack, such as a hell sweep, is always full combo punishable.

Besides, universal defensive options are vastly superior in Tekken 8 than in Mortal Kombat 1.

So, I am confused as to how you are arriving to the conclusion that "nothing in MK1 in this stupid" when everything offensively is more stupid.
You're talking about character balance, I'm talking about system mechanics. Characters can be nerfed/buffed, but system mechanics are a game-wide adjustments when made. Like for example if Fatal Blow is buffed/nerfed/adjusted etc it's universal. There's no mechanic in MK1 remotely close to the stupidity that Heat brings into Tekken. Dumber than Drive or anything else in SF6. Dumber than anything in KOFI. It's the dumbest most game altering mechanic out there.

Heat is legit all of these, look how ridiculous it sounds when you truly list out everything Heat entails:

-Raw Heat activation is always +oB and hit, mid
-Raw Heat activation is armored
-Heat Burst is +5 oB, leaves you range zero
-Every character has Heat Burst combo starters
-Heat Smash leaves most characters in highly advantageous situations. For example, Xiaoyu's leaves me +18 oB with a guaranteed 50/50 mix where one ends +5oB and the other is poke punishable, but the rewards on hit vastly outweigh the risks
-Heat Smash breaks walls, floors, explosions, etc leading to big damage combos
-Attack moves that land heat engagers are +17 on hit leaving you range zero (lolz)
-Attack Heat engagers are either safe highs or non-launch punish mids with rare exceptions
-Everyone has heat engagers that double as +oB heat burst combo starters
-Heat Burst can be activated mid combo, increasing damage, wall Carry, and oki, and pressure that can lead to 2-touch or 2.1-touch situations if guessing wrong
-Some combos in heat are so optimal that you regain all the grey health you lost by the time you hit your ender
-etc etc

There isn't a single FG system mechanic as busted as Heat in a FG right now. I don't think it's even that close tbh. This thing needs to be toned down yesterday.
 

Vulgar

Kombatant
The succeeding fighting games are never the ideal solution to the preceding games' problems.

They are always an overcorrection, which leads to additional issues.



I am sorry, but I am not interested in a semantic argument.

The argument that kameos promote depth and experimentation is a facade.

Even at an intermediate level, 80% of the kameos for the character whom you enjoy using are suboptimal.

This gameplay mechanic, feature, gimmick, whatever else you want to call it, is therefore superfluous.

In my humble opinion, a one-on-one fighting game will suffice.
It isn't a facade, though. I'd say we're seeing more diverse Kameo usage than ever before. Certainly an improvement from the Khameleon days.

And not every player that plays is trying to do so "optimally." Kelso2times pairs Ermac with Darrius and does fine.

Domoralize - arguably one of the best Geras players out there - uses every Kameo and has combos and set ups and dirt for each.

Honeybee may use Mavado with Reptile, but he's also used Reptile with every Kameo in the game and still uses different Kameos with Noob and Reptile as the situation calls for it.

When Ghostface came out, Day One people were pairing him with Sektor, Mavado, Cyrax, Kano, Scorpion and finding legitimate set ups and tech with the character.

These are just examples.

Obviously there are metagame picks - that's true of every fighting game - but to call it a facade simply isn't true. The system is as deep as you want it to be, provided you're willing to put in the time.
 

M2Dave

Zoning Master
You're talking about character balance, I'm talking about system mechanics. Characters can be nerfed/buffed, but system mechanics are a game-wide adjustments when made. Like for example if Fatal Blow is buffed/nerfed/adjusted etc it's universal. There's no mechanic in MK1 remotely close to the stupidity that Heat brings into Tekken. Dumber than Drive or anything else in SF6. Dumber than anything in KOFI. It's the dumbest most game altering mechanic out there.
I was referring to the meta of each fighting game and I have explained how Mortal Kombat 1's offense is more oppressive than Tekken 8's. So is Street Fighter 6's because of throw loops.

Besides, the kameo system is the "stupidity".

A chimpanzee can choose Sub Zero as the kameo, tap the kameo button, and ignore every single special moves that I utilize as Sektor.

The offense/rush down to defense/zoning in Mortal Kombat 1 is highly unbalanced.

Admittedly, the heat system was broken on release, but Namco has been doing nothing but toning it down since release.

So, your long list of complaints has counter play.

I do not want to make this argument about myself, but even I can maintain a high rank (i.e., typically Tekken Emperor or Tekken God) by playing Tekken how I like to play, which is very traditional.

Mortal Kombat 1, on the other hand, punishes me for how I like to play.

I hope that you understand my perspective.
 

Vulgar

Kombatant
I was referring to the meta of each fighting game and I have explained how Mortal Kombat 1's offense is more oppressive than Tekken 8's. So is Street Fighter 6's because of throw loops.

Besides, the kameo system is the "stupidity".

A chimpanzee can choose Sub Zero as the kameo, tap the kameo button, and ignore every single special moves that I utilize as Sektor.

The offense/rush down to defense/zoning in Mortal Kombat 1 is highly unbalanced.

Admittedly, the heat system was broken on release, but Namco has been doing nothing but toning it down since release.

So, your long list of complaints has counter play.

I do not want to make this argument about myself, but even I can maintain a high rank (i.e., typically Tekken Emperor or Tekken God) by playing Tekken how I like to play, which is very traditional.

Mortal Kombat 1, on the other hand, punishes me for how I like to play.

I hope that you understand my perspective.
Gosh, that sounds like what the kids would call a skill issue vs Sub Kameo.

I, for one, cannot imagine having to play a match up differently depending on my opponent's tools vs mine.

I should only have to use my yomi 1 strats, and I'm POSITIVE about that!

:)
 

Kiss the Missile

Red Messiah
The argument that kameos promote depth and experimentation is a facade.

Even at an intermediate level, 80% of the kameos for the character whom you enjoy using are suboptimal.

This gameplay mechanic, feature, gimmick, whatever else you want to call it, is therefore superfluous.
If MK1 didn't have Kameos it would be a worse game, flat out. It would just be MK11 with a slightly better combo system.

Player expression is extremely important, and exists in more than just movesets. Games like Melee, as meta focused as it is, lets player express their movement and decision making.
 

M2Dave

Zoning Master
Sounds like a skill issue vs Sub Kameo.
Perhaps?

However, @Baconlord occasionally competes in these online tournaments, and he describes the Sub Zero kameo as a "hard counter" to Sektor.

I have always been an average fighting game player, but I do know when zoning works and when zoning does not work. LOL.

I stand by my previous statement that the kameo system is a facade and also a failure.

Cherry picking outliers will not convince me of the contrary.

Please keep this disastrous system in Mortal Kombat 1.
 

Vulgar

Kombatant
Perhaps?

However, @Baconlord occasionally competes in these online tournaments, and he describes the Sub Zero kameo as a "hard counter" to Sektor.

I have always been an average fighting game player, but I do know when zoning works and when zoning does not work. LOL.

I stand by my previous statement that the kameo system is a facade and also a failure.

Cherry picking outliers will not convince me of the contrary.

Please keep this disastrous system in Mortal Kombat 1.
Sounds to me like you're struggling to move past yomi level 1. It's understandable. You get comfortable doing 1 thing and don't like having to change things up. I've been there.

But alas, being forced to adapt and adjust how you play vs certain tools is the sign of a deeper game, not a shallow one.

You can call them outliers if you like. I can turn on Rip's Arena or COTR or look at lab monkeys on Twitter and Twitch and find more examples. Is there a threshold of examples that would need to be reached, or are you closing yourself off to anything other than your personal feelings?
 

Felipe_Gewehr

Twinktile
Every single kameo in this game is viable and offers different things, even for kameos that seemingly have the same tools (Scorpion and Sonya, for example), they still have enough differences to warrant one pick vs the other, the deciding factor most times being purely player preference at the end of the day.

Yes, inevitably, some kameos gravitate towards the #1 spot for best pair for some characters because, well, some characters obviously benefit from different tools. Still, there is not a single case where a character only has ONE good kameo to pair with. That alone should be evidence enough that the kameo system is far from just a façade that offers no exploration or depth.

You can dislike it and not wish for its return - in fact, I very much doubt we will see them again - but to say it is a failure and lacks depth is a weird take.
 

Vulgar

Kombatant
@M2Dave

Also, it's really quite strange that you completely dismissed what Saltshaker said by saying, "There's counter play."

There's counter play in MK1, SF6, so on and so on. That's not really an argument. You're essentially not engaging with the arguments Saltshaker made.

NOT very positive!
 

M2Dave

Zoning Master
Is there a threshold of examples that would need to be reached, or are you closing yourself off to anything other than your personal feelings?
I was under the impression that you had acquired the maturity not to engage in ad hominem attacks.

If an old man like me may stoop to your level...

Sounds to me like you're struggling to move past yomi level 1. It's understandable. You get comfortable doing 1 thing and don't like having to change things up. I've been there.
Actually, you have not!

Because you never placed top 8 at EVO.

Moreover, you seem to love typing essays on this website.

Whenever you gather your courage, you remain cordially invited to the podcast with Tom and me. Feel free to bring Crimson as well.

 

SaltShaker

In Zoning We Trust
I was referring to the meta of each fighting game and I have explained how Mortal Kombat 1's offense is more oppressive than Tekken 8's. So is Street Fighter 6's because of throw loops.

Besides, the kameo system is the "stupidity".

A chimpanzee can choose Sub Zero as the kameo, tap the kameo button, and ignore every single special moves that I utilize as Sektor.

The offense/rush down to defense/zoning in Mortal Kombat 1 is highly unbalanced.

Admittedly, the heat system was broken on release, but Namco has been doing nothing but toning it down since release.

So, your long list of complaints has counter play.

I do not want to make this argument about myself, but even I can maintain a high rank (i.e., typically Tekken Emperor or Tekken God) by playing Tekken how I like to play, which is very traditional.

Mortal Kombat 1, on the other hand, punishes me for how I like to play.

I hope that you understand my perspective.
I don't think the meta in MK1 is more oppressive, I think some characters are oppressive, like Havik resets. In Tekken everyone is oppressive largely due to Heat, not just the offensive characters. In MK1 some Kitana player or Peacemaker isn't gonna be as oppressive as even the "defensive characters" like Asuka or Bryan or Steve largely due to Heat. Bryan will 2-touch kill you every time specifically because he will activate Heat mid combo. And unlike those games, unless you have rage you're making a life or death guess if someone popped heat into a wall carry because you're not threatening with an armored WU like MK or an invincible WU like SF. A lot of times you're WU guessing for death or +oB more pressure or hold being stomped on the ground lol.

Like you said they nerfed it a couple of times, but it's so ridiculous that it's still the meta. I'm the opposite, around the exact same ranks but I can only win by playing much more aggressive and unga than I would usually play because it encourages "give em da Heat brah" play to be optimal. There's character tiers, but "Heat usage" is pretty much the optimal meta of the game overall, rather than it being a compliment to the game. Whether it's ranked online or Grand Finals at TWT, you already know whoever lands the first hit does this:

-Land starter, combo'ing, pop heat, still combo'ing, carry to wall, ender, heat oki, guess wrong death guess right hold the + pressure, eventual death unless you got out.-

That's 90% of the matches just done in many different ways lol. If heat was more normalized I think it would open up the gameplay meta a bit more. But right now there really is no reason to ever not just try to get heat out and abuse it as much as you can, and if you didn't kill them then Heat Burst/Smash before it runs out.

Needless to say, I truly hate Heat lol. I'd take 10 Rage Arts over it's current state. I'm a mass Heat abuser myself because Xiaoyu, but it's not my fault it's Harada's.

The main things I do agree is that MK1 is an offensive-based game. You aren't really rewarded for zoning, trap, or defensive play styles most times and a couple of kameos can just negate it out right. Whereas in Tekken you can still play defensive even if it's to be oppressive lol. But I think in MK1's case it's more of intentional design as a response to MK11 more than anything.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
It's gotta be rough. Human beings aren't meant to be exposed to thousands of peoples' opinions about them at the touch of a button.

I basically can't stand NRS, but going after Tyler, Derek, or Stephanie is like bitching out a waiter because your steak is overcooked, like there is more to it than that.

The kombat kasts are shit though, you can roast them for that lmao
I'm not at all saying they should be harassed. Im saying you can't be broadcast as the supposed public faces of NRS and not expect to have to explain the situation when things like this happen.

This goes all the way back to 2019 and waiting to get even ONE KK episode where they even hinted at the fact that MK11 was announced, with Stephanie and all the other shills all over the broadcast, talking about how we were getting essentially Super MKX, with customized variations and the broadest spectrum of competitive possibilities ever. That was January, that was Baraka and Skarlet are back, that was the last time MK was truly exciting. And then, the Beta ended, and we got the news that all of that was bullshit. And not one single solitary time since then or up to now did we ever get any meaningful elaboration. And the complete lack of communication has only gotten worse since.

Dude, I do not get how you are continuing to miss this and only post stuff that actually supports the point I've been making. Continuing to talk about the competitive scene and the pros and podcasts is exactly what I'm talking about when I say you are myopic. MK has a gargantuan casual fanbase that is bigger and more casual than other fighters. You continuously going to these examples does nothing but further my point. You don't even seem to understand that you're talking about less than one percent of one percent of the MK community and fanbase. What's said on here or in this corner of the fanbase is functionally irrelevant and has fuck-all nothing to do with the continued success of MK.

MK needs to be (and remain) accessible, enjoyable and geared towards the casual fanbase that makes up the vast vast VAST population of its community. When MK1 dropped I knew it would be a giant bomb in the long run because I understand the larger audience and how MK is supposed to work as a product...which is something that NRS does not seem to understand with MK1. It's also something you seem repeatedly unable to grasp. Do I want MK to be better balanced and more competitive and on stage on EVO? Of course I do. I want it to be better that way. However, I'm aware of the realities of the series and its fanbase...which you do not seem to be. First, foremost and always MK has to be casual facing and casual friendly. Dev time needs to be devoted to creating a gaming experience that is robust for people that have zero interest in competitive play or how many fucking frames Kano's dick-kick recovers in because they have no idea what that means.

When I mentioned repeated changes to core elements of the game, you said:



I'm talking about basic combos and inputs for specials and you respond with "In Armageddon you can't backdash cancel a lot of normals like you can in Deception & Deadly Alliance". Bro, 99.9% of people that played during the 3d era will have no fucking clue what you're talking about when you say shit like that. Those are the people pissed off by MK1. Those are the people that won't buy the next MK because MK1 had nothing for them and was a "waste of money".

This is how I know you have no frame of fucking reference for what I'm talking about.

Example:

If I do B, B, LP with Scorpion in MK I, MK II, UMK3 or MK4...guess what I will get? Scorpion's spear

Now let's look at 3d era

B, F, 1. B, F, 1. B, F, 1. Every single 3d game.

Then we go back to 2d gameplay with MKvsDC B, B, 1. Same in MK9. Then in MKX and going forward we're back to B, F, 1. And none of this is getting into the other characters who are less iconic than Scorpion or things like basic strings. They have everything about them changed up constantly from moves to strings to archetype. Casuals do not want to feel adrift in every game they pick up but that is what NRS keeps doing. They change so much that it's like learning a whoel new game with very little connection to the past. They need to create continuity between their games (that goes for story continuity too lol).

Look at the approach to casuals. SF massively expanded their single player content with the best single player mode of all time. Tekken tried to add a bunch. Fatal Fury is adding a whole large single player mode. MK1? The least single player content ever. And what they have is terrible. Not only terrible, but it actively hurts you from understanding the game and it creates bad habits.

SF, Tekken, DBFZ, GG...they've all worked to even have simple-combo stuff or even outright separate control schemes to help casuals do cool shit. NRS? The company making Mortal Kombat, the king of casual fighters, does...what? Fuck all nothing. They can't even let people train while waiting for matches.

This is all bad. Objectively bad. This would be bad for any fighting game releasing in this day & age but for the game series that has repeatedly and knowingly courted the most casual, least competitive fanbase of all time? Well, it ends up making their big expansion flop and damages their entire brand. Which anyone could have seen coming from a mile away.

Or, at least, I did. So did a lot of other people. People that aren't tunnel-visioned on the incredibly narrow slice of MK fandom that encompasses the competitive scene.

MK9 was overwhelmingly well received at the casual level. So was MKX. The biggest consistent complaint about MKX was that it was visually muddy looking and not as appealing as MK9 aesthetically...which was the reverse of the general appraisal of SF5 vs SF4 while SF5 was criticized for its total lack of content (ironically because MK9 before it had offered such a robust single player experience). Casuals really liked MK11 because it had so much to do. Casuals hate MK1 because it has nothing to do for them.

This should all be obvious stuff but frame-brained people so fried by being entirely surrounded by the competitive-scene bubble don't seem to get it

Just get it, man.

I'm talking about why the game killed itself. You're talking about opinions from like twelve people bitching about match-ups on a fucking competitive forum 99.9% of the playerbase has never heard of. You cannot equate one to the other.
I tip my hat to you for being eloquent and on point.
Honestly that’s why I take breaks from the MK community because it can be a cesspool. I do think the Kombat Kast are kinda pointless but attacking someone for something they had nothing to do was pointless and unnecessary. It’s like people harassing actors for the role that they were given. I wouldn’t interact with the fan base either. Sucks because that’s probably a reason why NRS isn’t as communicative too, all the harassment and death threats the developers get.
It's not about harassment. It's about accountability. And WAY WAY WAY too many people and businesses are way too quick to cry about a need for accountability as though it's harassment.

I want to know why there was never an explanation as to why MK11 went from being sold before the Beta as Kustomized Kombat, only for us to be told immediately after it was over that we were going to be rocking with even less creative material than we had all the way back in MKX.
I want to know why the people who are labeled as the communicative ambassadors between us, the competitive community, and the Boons and WB"s who make the games, get to sit back and say nothing for the past five years except "hey, look at this super cool watered down version of the violent badassery you were accustomed to in the before times", and no one bats an eye.

Most importantly, I want to know why they're literally doing the Hulk Hogan in WCW and letting the few competitive honeypots our community has left exercise creative control over the game itself, because it feels like every bit of "this will find a way to get better, it always does" morbid enthusiasm we had went out the window after the Cyrax Final Kombat debacle. Say what you like, I don't care. Things have changed. There was a chance, and the there wasn't.

We live in an age where no accurate criticism goes unpunished. I don't care. I love this community and this game too much not to want to barf.

In closing, I think 16 Bit should resign in protest and go on the warpath all the way to the EVO Finals.

Kitana appears to be pretty solid right now.
It would make for a great story.

Let this game die.
Do the ultimate nostalgia reboot.
Crack Raiden's Amulet again.
Leave MKX and the Run Button alone.

UMK9.
Just do it.
You know it would work.
You know the time is right.
You know you would get a billion views.

The FGC needs a hero.
It needs a game brave like Chad Kroeger, and Josey Scott, and Alfred Molina.

It needs its' Spider-Man 2.

UMK9.

 

SaltShaker

In Zoning We Trust
If MK1 didn't have Kameos it would be a worse game, flat out. It would just be MK11 with a slightly better combo system.

Player expression is extremely important, and exists in more than just movesets. Games like Melee, as meta focused as it is, lets player express their movement and decision making.
Probably not fair. If it didn't have kameos that attention during development would have went to an increase in depth around the main characters, and it would probably be equally good or potentially better.
 

Subby Z

Mortal
I'm not at all saying they should be harassed. Im saying you can't be broadcast as the supposed public faces of NRS and not expect to have to explain the situation when things like this happen.

This goes all the way back to 2019 and waiting to get even ONE KK episode where they even hinted at the fact that MK11 was announced, with Stephanie and all the other shills all over the broadcast, talking about how we were getting essentially Super MKX, with customized variations and the broadest spectrum of competitive possibilities ever. That was January, that was Baraka and Skarlet are back, that was the last time MK was truly exciting. And then, the Beta ended, and we got the news that all of that was bullshit. And not one single solitary time since then or up to now did we ever get any meaningful elaboration. And the complete lack of communication has only gotten worse since.



I tip my hat to you for being eloquent and on point.


It's not about harassment. It's about accountability. And WAY WAY WAY too many people and businesses are way too quick to cry about a need for accountability as though it's harassment.

I want to know why there was never an explanation as to why MK11 went from being sold before the Beta as Kustomized Kombat, only for us to be told immediately after it was over that we were going to be rocking with even less creative material than we had all the way back in MKX.
I want to know why the people who are labeled as the communicative ambassadors between us, the competitive community, and the Boons and WB"s who make the games, get to sit back and say nothing for the past five years except "hey, look at this super cool watered down version of the violent badassery you were accustomed to in the before times", and no one bats an eye.

Most importantly, I want to know why they're literally doing the Hulk Hogan in WCW and letting the few competitive honeypots our community has left exercise creative control over the game itself, because it feels like every bit of "this will find a way to get better, it always does" morbid enthusiasm we had went out the window after the Cyrax Final Kombat debacle. Say what you like, I don't care. Things have changed. There was a chance, and the there wasn't.

We live in an age where no accurate criticism goes unpunished. I don't care. I love this community and this game too much not to want to barf.

In closing, I think 16 Bit should resign in protest and go on the warpath all the way to the EVO Finals.

Kitana appears to be pretty solid right now.
It would make for a great story.

Let this game die.
Do the ultimate nostalgia reboot.
Crack Raiden's Amulet again.
Leave MKX and the Run Button alone.

UMK9.
Just do it.
You know it would work.
You know the time is right.
You know you would get a billion views.

The FGC needs a hero.
It needs a game brave like Chad Kroeger, and Josey Scott, and Alfred Molina.

It needs its' Spider-Man 2.

UMK9.

I honestly think remastered MK9 could get them back in good graces with their fanbase. Which would also be like a, “Hey we’re sorry about that last game. Here’s a game most everyone loved”.

Then MK13 could just be a true remake focused on the 10th tournament. I’ve suggested they add some original characters here who we never saw for the original Mortal Kombat. Also maybe a Kuai Liang skin unlock for post game and Kitana and Mileena as unlockables as well.

MK needs a restart though. MK1 was their jumping the shark moment. It’s done some damage to the brand.
 

SaltShaker

In Zoning We Trust
I was under the impression that you had acquired the maturity not to engage in ad hominem attacks.

If an old man like me may stoop to your level...



Actually, you have not!

Because you never placed top 8 at EVO.

Moreover, you seem to love typing essays on this website.

Whenever you gather your courage, you remain cordially invited to the podcast with Tom and me. Feel free to bring Crimson as well.

Nah @Vulgar you and Crim should actually do this. Discussions are always better when you have two sides of something debating a topic which nowadays happens a lot less often.