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MK1 Season 3 DLC wishlist

Felipe_Gewehr

Twinktile
The Kameo system is dope
I second this. I was worried I was gonna hate the gameplay in my SECOND MK in a row (after mk11) because I just found the "assists" on towers of time uninteresting, but ended up enjoying the kameo system a lot.

I doubt, however, their next MK is going to feature them.

I would love for them to keep the up/flawless block mechanic as it is in MK1, as well as keep the air kombat (which was done in an immenselly satisfying way) for their next game though. My personal dream come true would be if their next "gimmick" was "stance switches" revisited - something akin to Shang in MK1: you can switch between special moves and sets of strings on the fly during a match, preferably mid combo. Have an Assassin Kitana using the fans as short, sharp slicing daggers that can switch to a Royal Kitana using long range, open fan strikes that have wind specials with the touch of a button.
 

Kiss the Missile

Red Messiah
I second this. I was worried I was gonna hate the gameplay in my SECOND MK in a row (after mk11) because I just found the "assists" on towers of time uninteresting, but ended up enjoying the kameo system a lot.

I doubt, however, their next MK is going to feature them.

I would love for them to keep the up/flawless block mechanic as it is in MK1, as well as keep the air kombat (which was done in an immenselly satisfying way) for their next game though. My personal dream come true would be if their next "gimmick" was "stance switches" revisited - something akin to Shang in MK1: you can switch between special moves and sets of strings on the fly during a match, preferably mid combo. Have an Assassin Kitana using the fans as short, sharp slicing daggers that can switch to a Royal Kitana using long range, open fan strikes that have wind specials with the touch of a button.
Idk if I'd be a fan of that tbh. Just keep the characters complete. Like Geras is a character overstuffed with mechanics, but they're fun. It would be annoying if I needed to be in one stance for my command grab, another for my snap and another for my sandstorm. I like everything accessible from the jump, unless the character is specifically a stance character like Ghostface
 

Lord Snotty

Lord of the Bletherrealm.
I wouldn't be surprised if the rumours are true. After spending a lot of money pre-ordering MK1, I played it in horror. It's crap. The storyline. The obsession with timelines and the multiverse. The attempts at redeeming flop 3D era characters who no-one outside MK fandom give a shit about. The Kameo system that no-one asked for that uses characters so NRS doesn't need to include on the main roster: Jax and Sonya should be included every time. They're instantly recognisable. But go on, give us Nitara and Reiko instead. Create a mechanic that you can monetise. Kameos are a kon. They fill the screen with a distracting mess, characters constantly jumping in and out. Ghostface vs Noob Saibot with Kameos is a migraine inducing traumafest. I don't give a damn about competetive gaming. I just want to play Mortal Kombat, have fun. This game is anti fun. The DLC is dire, let's be honest. Guest characters are great but not these guests. Most of them don't fit this universe. Having that goofy flop Havik as a main villain after the yawn worthy Deadly Alliance isn't making me rush to buy Khaos Reigns either. YouTube commentators lying to convince us the game is great fun, grifting for relevance and views. This is what happens when you start overpricing and under delivering.
 
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Vulgar

Kombatant
Kameo system was really awesome, but I feel like it intimidated casual players when really, I think there's a lot of room for more ambitious Kameo designs that we'll probably never see now.
 

Kiss the Missile

Red Messiah
Kameo system was really awesome, but I feel like it intimidated casual players when really, I think there's a lot of room for more ambitious Kameo designs that we'll probably never see now.
Aside from bare basics like EX moves and supers, I think Kameos is the best mechanic NRS has added to MK.

I'm someone who rarely ever switches mains, so when there's kameos being added to the game it's like a new set of special moves being added to my main.

Far cry from MK11 where the Kabal I played in the pre-release beta was the same exact Kabal I was playing year 2
 

M2Dave

Zoning Master
The Kameo system is dope
Kameo system was really awesome...
In my humble opinion, only very recently has the kameo system been somewhat interesting and balanced.

At almost any other period throughout the game's life span, the kameo system was laughably monotonous and one dimensional, which was unappealing for tournament players, casual gamers, and viewers alike.

The issue had never been that there existed one or two best kameos. The issue had been that one or two kameos completely dominated the meta.

The kameo system, moreover, is inherently flawed and impossible to balance because each kameo affects each character differently.

Pre-patch Kung Lao, whose low hat had less cooldown and was +2 on block, fairly complemented characters like Kitana and Sub Zero who have limited offensive options and lots of gaps in their strings. On the other hand, Cage and Sindel, when paired with pre-patch Kung Lao, were a nightmare to defend against. Cage would pressure you for an eternity while Sindel would loop you with a hard-to-blockable vortex.

NRS dug a hole for themselves with the kameo system. The game would be easier to balance if it were a traditional one on one fighting game, as every major modern fighting game is.

By the way, has anyone just booted the game? A notification popped up that rewards you for referring the game to friends. There is little doubt that the leaker was right about the status of the sales.
 

Kiss the Missile

Red Messiah
In my humble opinion, only very recently has the kameo system been somewhat interesting and balanced.

At almost any other period throughout the game's life span, the kameo system was laughably monotonous and one dimensional, which was unappealing for tournament players, casual gamers, and viewers alike.

The issue had never been that there existed one or two best kameos. The issue had been that one or two kameos completely dominated the meta.

The kameo system, moreover, is inherently flawed and impossible to balance because each kameo affects each character differently.

Pre-patch Kung Lao, whose low hat had less cooldown and was +2 on block, fairly complemented characters like Kitana and Sub Zero who have limited offensive options and lots of gaps in their strings. On the other hand, Cage and Sindel, when paired with pre-patch Kung Lao, were a nightmare to defend against. Cage would pressure you for an eternity while Sindel would loop you with a hard-to-blockable vortex.

NRS dug a hole for themselves with the kameo system. The game would be easier to balance if it were a traditional one on one fighting game, as every major modern fighting game is.

By the way, has anyone just booted the game? A notification popped up that rewards you for referring the game to friends. There is little doubt that the leaker was right about the status of the sales.
Then the issue is on Sub Zero and Kitana for relying so heavily on their kameos. If nerfing a kameo destroys a character, then that character needs love.
 

Eji1700

Kombatant
The kameo system, moreover, is inherently flawed and impossible to balance because each kameo affects each character differently.

....

NRS dug a hole for themselves with the kameo system. The game would be easier to balance if it were a traditional one on one fighting game, as every major modern fighting game is.
  1. MK has been digging themselves balance holes since X with variations.
  2. Do we really need to go over this again? MvC2/3, skullgirls, and a plethora of smaller tag style fighters have existed. Fuck KI dropped one into their roster raw. There's lots of interesting ways to balance them, and they are, slowly, getting there. Having more generic mechanics at the start that interacted with them would've helped (plus making MB d2 better). Making the roster better mechanically rounded on launch also would've helped (as they did with the DLC's and later patches).
Nothing about MK1 is impossible to get in a good state. They just...i dunno..flubbed it. I'm sure there's interesting stories from those on the side of this, but at the end of the day none of this was fucked from just adding kameos .
 

Vulgar

Kombatant
Aside from bare basics like EX moves and supers, I think Kameos is the best mechanic NRS has added to MK.

I'm someone who rarely ever switches mains, so when there's kameos being added to the game it's like a new set of special moves being added to my main.

Far cry from MK11 where the Kabal I played in the pre-release beta was the same exact Kabal I was playing year 2
You didn't play Air Kabal?
 

Krasiox

Noob
Then the issue is on Sub Zero and Kitana for relying so heavily on their kameos. If nerfing a kameo destroys a character, then that character needs love.
Add that to the pile of things that devides the MK community.
Half of the people cried for character love other half asked for kameo changes. Still do.
 

KCJ506

Kombatant
And of course, there's people on other sites trying to blame this on the inclusion on 3D era characters. Seemingly ignoring that MK1 has all, but one of the ninjas playable along with plenty of other fan favorites and the biggest criticisms it got were no krypt, people not liking invasions and the kameo system and the price for the DLCs

It's not like a whole bunch of people that had already made their minds about not buying MK1 were gonna suddenly change if it were to add Sonya, Kano, and Jax.
 

Eddy Wang

Skarlet scientist
And of course, there's people on other sites trying to blame this on the inclusion on 3D era characters. Seemingly ignoring that MK1 has all, but one of the ninjas playable along with plenty of other fan favorites and the biggest criticisms it got were no krypt, people not liking invasions and the kameo system and the price for the DLCs

It's not like a whole bunch of people that had already made their minds about not buying MK1 were gonna suddenly change if it were to add Sonya, Kano, and Jax.
this is nothing to do with the 3D era characters
The game was sold unfinished at full price, and then they asked another 60 dollars a year later to finish it with a shit story expansion
the game plays bad online
balancing was a mess in the beginning
comunication and PR getting in the way
lies to the public to sell more

there is a point that the buble stops filling and it burst out, NRS keeps shooting themselves in the foot for things they could easily fix, but intead they keep flushing the good ideas down the toilet, remaking characters from scratch which alienates everyone who played previous interactions and ppl end up hating the next version of the character, next game might get new players in, but it won't retain some or the majority they got from this game or MK11.

I'm actually genuinelly concerned that their next game if it's the exact same tatics, it will flop at launch, if Khaos Realm is an idication of anything
 

KCJ506

Kombatant
this is nothing to do with the 3D era characters
The game was sold unfinished at full price, and then they asked another 60 dollars a year later to finish it with a shit story expansion
the game plays bad online
balancing was a mess in the beginning
comunication and PR getting in the way
lies to the public to sell more

there is a point that the buble stops filling and it burst out, NRS keeps shooting themselves in the foot for things they could easily fix, but intead they keep flushing the good ideas down the toilet, remaking characters from scratch which alienates everyone who played previous interactions and ppl end up hating the next version of the character, next game might get new players in, but it won't retain some or the majority they got from this game or MK11.

I'm actually genuinelly concerned that their next game if it's the exact same tatics, it will flop at launch, if Khaos Realm is an idication of anything
I completely agree that the 3D era characters have nothing to do with it. But the sad thing is NRS/WB may actually see that as a legitimate reason. It's the Simpson Skinner meme:

"Should we stop doing scummy practices to appease the fans?" "No, its the 3D Era characters as to why they didn't play the game. Trilogy characters forever."
 

Eddy Wang

Skarlet scientist
I completely agree that the 3D era characters have nothing to do with it. But the sad thing is NRS/WB may actually see that as a legitimate reason. It's the Simpson Skinner meme:

"Should we stop doing scummy practices to appease the fans?" "No, its the 3D Era characters as to why they didn't play the game. Trilogy characters forever."
i don't think it would change anything even if they added sonya kano and jax, the game was terrible at launch
 
Regardless if this is real or not, it certainly hasn't helped NRS improve in the community friendly department. Everyone still has to get their news and communication through speculation and leaks.

On the other hand though, I think it should be evident that if you're buying a game on the basis just to invest your time for future content or a wider expansion, you're just setting yourself up for disappointment. Unless you only care about the base game, it's a dangerous mindset to have going in when making a purchase. Even if the gaming company does have a good track record, you still shouldn't do it.

Bottom line is, if you're a long time NRS consumer, you should know how this company operates by now. Or if you're new, then hopefully you do. At the end of the day, it's up to you to research, study and form your own opinion about them to help you decide if they are worth your money and time.
 
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PrinceGoro

Apprentice
I know its a competative forum but realistically speaking, the balance, mechanics and the kameo system are like 1% of the reason the game is doing poorly commercially.

The singleplayer aspect of the game, the progression and the unlock system are awfull, the story mode and its narrative is awfull. These are the things casuals care about. Add on top of that disgusting levels of microtransactions in a full priced triple A game and you have massive negative appeal.


Nobody gives a fuck about unlocking a million trash ass pallets by playing the worst singleplayer mode ever created in invasions, nobody wants a teal and green scorpion with frosted hair, any skin that people actually want is premium store only and even those skins are done kinda half-assed, like they hired a 3d artist from temu or some shit lol, with some exceptions.

The shrine has been empty after season 2 only adding a few items every next one, current season reset and there is no new items, but you know what is getting new items? Yeah you guessed it the premium store.

The expansion that should have been a rejuvination of the game with blockbuster characters of noob saibot cyrax and sektor, is a total embarrassment, with the worst most usless piece of story and narrative in mk ever thats also massively overpriced.

Add on top of that the retarded gender swap of beloved fan favorite characters of cyrax and sektor and expansion goes from being one of the best on paper to total garbage. As much as some people refuse to believe it, gender swapping sektor and cyrax contributed alot to KR flopping bad, people dont give a fuck about identiy politics and its propaganda.

These are massive fuck ups that small improvments in gameplay and balance simply cant overcome, and its sad because the games in a decent place gameplay wise, ghostface is pretty fucking sick as a charcater gameplay wise, very technical. Theres a good foundation now and the kameo system is in a very decent spot also, more updates could make the game blossom into something really good.