What's new

The Ghostface patch it's a turning point at MK1

Eddy Wang

Skarlet scientist
This might be the first patch at least for me, where i see NRS finally got somewhere interesting with the game, it's not even the replay takeover, that's a bonus, but the utilities they're giving to characters each patch, giving them more identity and ways to play around in the game, it's one of the coolest things they've being doing in a while.

Of course i wish this is how the game was from day one, but improving it up at this point also shows their commitment to carry over the game to a good state, this might finally be the patch that will make me reinstall and play around to see the state of the game once more.

But so far, the game has definitely became a lot better, that's a 8/10 patch btw, just hope they keep improving the game quality as well, online, inputs and such
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Some of us predicted that this is exactly what’d happen. The game keeps getting better with every patch.

Obviously some people are still affected by their first impression from a year ago, but imo this is not the same game as when everything was helicopter into XYZ.

This is a much better way to balance than just making a move do more damage/have more advantage or whatever and calling it a day.
 

PrinceGoro

Apprentice
Some of us predicted that this is exactly what’d happen. The game keeps getting better with every patch.

Obviously some people are still affected by their first impression from a year ago, but imo this is not the same game as when everything was helicopter into XYZ.

This is a much better way to balance than just making a move do more damage/have more advantage or whatever and calling it a day.
Cmon now you cant say you called it or predicted it if you hold that position every single time and defend nrs no matter what and always say just give it time it will get better lol.

Nrs showing signs of life and starting to dig themselves up from a very deep grave and here you guys are gloating immidietly as if the game solved all its problems.

Truth is, if the game didnt recieve harsh criticism but instead everyone was like you in mega defense mode for nrs, the game would probably not be in this overwhelmingly better state it is now.
 

Vulgar

Apprentice
Cmon now you cant say you called it or predicted it if you hold that position every single time and defend nrs no matter what and always say just give it time it will get better lol.

Nrs showing signs of life and starting to dig themselves up from a very deep grave and here you guys are gloating immidietly as if the game solved all its problems.

Truth is, if the game didnt recieve harsh criticism but instead everyone was like you in mega defense mode for nrs, the game would probably not be in this overwhelmingly better state it is now.
That's not accurate. Likely, a lot of these additions have been in the works for some time.
 

PrinceGoro

Apprentice
That's not accurate. Likely, a lot of these additions have been in the works for some time.
I dobout nrs planned to, for example, start adding brand new strings and moves to characters and kamoes immidetly after launch,
if people werent so vocal about it.

Alot of them being reused and recycled animations solidfy this fact.

Also considering how long and drawn out the implementation of certain things is,points to it not being a regualr pipeline.

Harsh criticims on many aspects requierd changes that were not planned.
 

Juggs

Lose without excuses
Lead Moderator
Cmon now you cant say you called it or predicted it if you hold that position every single time and defend nrs no matter what and always say just give it time it will get better lol.

Nrs showing signs of life and starting to dig themselves up from a very deep grave and here you guys are gloating immidietly as if the game solved all its problems.

Truth is, if the game didnt recieve harsh criticism but instead everyone was like you in mega defense mode for nrs, the game would probably not be in this overwhelmingly better state it is now.
True but it’s still technically calling it, lol
:DOGE:REO

Also, it goes both ways. When you doom posters constantly say the game will fail or die, if it does or just is even heading in that direction, y’all also do the “what did I say!?” or “called it”, etc, thing.

Regardless, giving off the impression that you’re irritated that NRS is turning MK1 around is kinda telling… no?


I dobout nrs planned to, for example, start adding brand new strings and moves to characters and kamoes immidetly after launch,
if people werent so vocal about it.

Alot of them being reused and recycled animations solidfy this fact.

Also considering how long and drawn out the implementation of certain things is,points to it not being a regualr pipeline.

Harsh criticims on many aspects requierd changes that were not planned.
They probably didn’t plan for that specifically from the onset, but I’m sure they planned to take feedback from the community into consideration. With all the communication issues NRS has, they have at least proved that they’re both willing to listen to community feedback, as well as actually implement changes the community want to see.
 

PrinceGoro

Apprentice
True but it’s still technically calling it, lol

Also, it goes both ways. When you doom posters constantly say the game will fail or die, if it does or just is even heading in that direction, y’all also do the “what did I say!?” or “called it”, etc, thing.

Regardless, giving off the impression that you’re irritated that NRS is turning MK1 around is kinda telling… no?
Mr juggs, if you are calling me a doom poster then i am offended.

Why would i be irritated mk1 is getting better?
Im all for it dude lol, im just saying if you "predict" the same thing every single time no matter what and no matter how many tines you are wrong,its not really a predicition then.

People like crimson were "calling" it for the entire of mk11 lifespan and we all know how that turned out, no mjaor overhaul and the game abandoned.


Edit:Agree on your edited part.
 

Juggs

Lose without excuses
Lead Moderator
@PrinceGoro I edited my post and added to it btw

Why would i be irritated mk1 is getting better?
Great question.

Im all for it dude lol
Glad to hear it. Just was saying the impression of your posts gave off that vibe. If it isn’t the case, then great.

im just saying if you "predict" the same thing every single time no matter what and no matter how many tines you are wrong,its not really a predicition then.
Yes I know, which is why I jokingly said technically they were right and added the emotes, lol
 

Vulgar

Apprentice
I dobout nrs planned to, for example, start adding brand new strings and moves to characters and kamoes immidetly after launch,
if people werent so vocal about it.

Alot of them being reused and recycled animations solidfy this fact.

Also considering how long and drawn out the implementation of certain things is,points to it not being a regualr pipeline.

Harsh criticims on many aspects requierd changes that were not planned.
NRS has added new moves and animations in past games as well, as far back as MKX. This is not without precedent.
 
Last edited:

PrinceGoro

Apprentice
NRS has added new moves and animations in past games as well, as far back as MKX. This is not without precedent.
Time frame matters.

Mkx add new moves, or to be more precise repurposed existing moves in the october 2016 patch, 1 yera and 6 months after release, for example the sub zero 3 hit grab ender string was made a standalone command grab amd allowed special canacle after it hit etc.

Mk1 started near immidetly after massive amounts of feedback on character utility and strings.Couple it with the slow to roll out nature of adreasing things and it all points to it not being planned.
 

Eji1700

Kombatant
Time frame matters.

Mkx add new moves, or to be more precise repurposed existing moves in the october 2016 patch, 1 yera and 6 months after release, for example the sub zero 3 hit grab ender string was made a standalone command grab amd allowed special canacle after it hit etc.

Mk1 started near immidetly after massive amounts of feedback on character utility and strings.Couple it with the slow to roll out nature of adreasing things and it all points to it not being planned.
Eh guessing on pipelines is rough. It's just as likely the game was shoved out early and all this was planned but didn't get done "fast enough" so they've been filtering it in ever since.
 

PrinceGoro

Apprentice
Eh guessing on pipelines is rough. It's just as likely the game was shoved out early and all this was planned but didn't get done "fast enough" so they've been filtering it in ever since.
That could be the case, we will never truely know but based on the way nrs acted, how patching went and the sentiment of the game after the betas and during launch, i would say it being planned is very unlikely.
 

Kiss the Missile

Red Messiah
Yeah you guys are heavy tripping. If we didn't bitch and complain, we absolutely would not be getting the changes we want. Because changes take development time, dev time takes money and taking money requires justification. Being able to point at a huge mob of pissed off customers is one of the only justifications the VG industry respects
 

Vulgar

Apprentice
Yeah you guys are heavy tripping. If we didn't bitch and complain, we absolutely would not be getting the changes we want. Because changes take development time, dev time takes money and taking money requires justification. Being able to point at a huge mob of pissed off customers is one of the only justifications the VG industry respects
It's because these things take time that it's unlikely that it happened due to people complaining on social media.
 

Kiss the Missile

Red Messiah
It's because these things take time that it's unlikely that it happened due to people complaining on social media.
People complaining on social media is the only reason it happened. Its why the Shrine lets you take 10k coins, why the Holiday fatalities got their prices dropped, why Invasions gets new QoL changes every single season. And this isn't even speculation, just listen to the Kombat Kasts. Every time its "We heard you, we hear you, this was highly requested" Look at Mileena being added to MK11, go even further back and look at Tremor being added to MKX. All of it due to fan outcry

WB is hemorrhaging money, bad. NRS definitely has a budget they have to follow, and I'd imagine Zaslov would love to just cut down to the bare basics. But being able to point to us being unhappy, and making the correlation that "mad customer = less money" is what lets them have the man hours dedicated to tweaking characters like Ashrah, instead of solely the new shiny product character to buy.
 

Juggs

Lose without excuses
Lead Moderator
Yeah you guys are heavy tripping. If we didn't bitch and complain, we absolutely would not be getting the changes we want. Because changes take development time, dev time takes money and taking money requires justification. Being able to point at a huge mob of pissed off customers is one of the only justifications the VG industry respects
It is how, I believe, we got Martian Manhunter in Injustice, Mileena in MKX (or was it 11?). As he was NOT a planned DLC character, and neither was she, both of this coming from multiple sources that worked at NRS. And won’t go into it too much, but I’m gonna take some credit for MMH, because I made that huge post about it and got a bunch of other MMH fans to basically spam request MMH be added to the game even pre-release across all SM platforms every single day. And back then, NRS not only frequented this site, they also frequently posted on here.

That said, things like DLC characters, the SP modes, cosmetics, etc are far different than balance patches. They of course take the comp communities feedback into consideration when it comes to balancing the game. However, people definitely seem to overestimate how much influence the competitive community has on NRS in general. Content creators and casuals will always have waaaay more of an impact than the comp community could ever dream of having