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Evo France announces 6 games - MK1 Not Included

Eddy Wang

Skarlet scientist
If I'm not mistaken,Tekken Twitter is currently at war with itself over T7 vs T8. They're just like us!
it's actually hilarious some of them though tekken 8 was going to be a magnus opus, i've always were honest to my audience and always told them "i'm not stranger to meter game, so i will feel right at home, can't say the same for everyone, specially tekken purists that never played anything else besides tekken might find odd, weird, and stressfull, because isn't just the tekken moves that they will have to worry about, it's all the intricancies that will come with, meter management, dashes on punishable moves that become plus, screen freeze with heat burst, and so on"
 

Eddy Wang

Skarlet scientist
The only reason why currently i'm not making tekken content, it's mostly because i gained the habit of hidding nerf potential tech before a major change, so i'm already witholding stuff to devs won't notice, also because i don't want it to be a deterrent to my next essay when i release on youtube.

So i'm sitting back, relaxed and see what will season 2 bring to my main before i make any proper guide about him, since content hunger channels tend to copy cat and make videos about it because they have more subscribers, i'm just waiting, and so far no one has been talking about it, which is good, they're all focused on other stuff instead.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
i have no issue with him winning or losing, but no player gets where it is without losing, so aknowledge that his opponents did played better it's part of the process too.

Instead he loses and goes off to twitter to complain about lag on monitors, not confidence in his stick, and so on, it's only great when he wins, but when he gets bodied, it's the game's fault, that's where the issue is.

And you added another valid point, he did win evo, which was a just yesterday tournament wise, but dude is complaining like he hasn't won ever since he touched the game, which it's not true, the EVO 8 he bodied knee with a broken Azucena, won Evo, but here it is lmao

I normally don't take complaints like that serious, every top player who plays a game competitive tends to sway the balance of the game at their favor, he is just venting off, but i'm sure in the world finals he will play his best and eventually win.
It’s not just Arslan, though. Right now the majority of the community is unhappy with T8. And they are making arguments that sound eerily like the MK community about old games being better.




 

Eddy Wang

Skarlet scientist
It’s not just Arslan, though. Right now the majority of the community is unhappy with T8. And they are making arguments that sound eerily like the MK community about old games being better.




No, but arlsan consitently places top 8 at any event he goes, the other ones i can't even remember seeing them in tournaments, that's if they even go.

But as i said, Tekken 7 and tekken 8 aren't that different, the main difference between both games, its that now you have a gauge meter for rage drive, character do have sidesteps, and wakeup options are safe.
But this isn't the majority of the community, Japan is playing the game, and so does Korean players, and even Chikurin (one of japanese top tekken players) said, "play more and complain less"

Ppl crying over a game who just came off his alpha state which is usually how tekken handles things it's a bit hilarious btw
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Ppl crying over a game who just came off his alpha state which is usually how tekken handles things it's a bit hilarious btw
And this is exactly what I predicted would happen once the honeymoon phase was over. The FGC cannot stop trashing its own games. Followed by jumping to the next shiny new object and hailing it as the FGC savior, untill that game gets trashed, repeat.

We’ve forgotten how to do this constructively, and now people just resort to false narratives, revisionist history, throwing the game under the bus and “old game better” as soon as there’s a bit of controversy or discontent.

We haven’t yet come to terms with the fact that all our most beloved FGC games, from ST through MvC3 and beyond, were all flawed, and we remember the good parts.
 

Juggs

Lose without excuses
Lead Moderator
This is why I always say no fighting game is perfect (which I know is obvious and isn’t some mind blowing revelation, but people seem to think these other games are so much better than MK games when they ALL have their own flaws). And not everyone likes the same mechanics/features in fighting games either. That said, the biggest difference between MK games and other fighters is the same difference I feel like I mention once a month on here. And that’s the ratio of casuals to comp players. The reason that is important is because these other games have actual incentives to make the games competitive and balanced. NRS doesn’t really have that yet they try to anyway. And y’all should know by now that I’m no shill for NRS.

And to be perfectly clear (since you have to have a dozen disclaimers every time you say something), I am not saying that because of this, everyone should just be grateful that NRS is even willing to do what they DO do for the comp scene & community. You should always voice your criticisms when you feel they are warranted. But my issue is that people don’t seem to grasp all the nuances. They just see other Fighting Games having better balance or being better competitively and then look at MK, which typically outsells all these other games, and then wonder why NRS can’t do the same for their games. But that goes back to my point, NRS isn’t really incentivized to do it like other FG’s are.
 

M2Dave

Zoning Master
It's possible, but I only think that is a fraction of the problem.

Remember, people traveled and played Injustice 1 for money and that game is far, far more "kusoge" by modern standards than anything in MK1.

Times have changed. Flights and travel is a lot more expensive and people don't necessarily want to pack eight guys into a van and drive across state lines without a Pro Tour.

Sure, people did it before a lot of sponsors and e-sports money was involved, but that was a long time ago.

If there were more money in MK1, I think more people would travel for it. As it is now, players aren't financially motivated to do all that and take a loss.

We all did it for, "the love of the game(I myself traveled a lot during MKX), but we live in a very different and more expensive world now.

Capcom and Tekken 8 offer way more money than MK1's only Pro Tour did.

As it is now, top players make more money in the NRS scene streaming, making YouTube content and competing in online events than anything offline. Tweedy spoke about this and not traveling is simply a more practical financial move.
It is accurate to claim that expenses are higher than ever before.

However, most Mortal Kombat 1 scenes are also dead locally where the expenses are significantly less.

Anecdotally speaking, most players in my area do not play or travel because they dislike the game, not because they are broke.

My cousin and I traveled to CEO, but we did not enter Mortal Kombat 1 because we highly disliked the game at that time.

To address your point about Injustice 1, no fighting game, particularly ones released more than a decade ago, should be judged by modern fighting game standards. Besides, I would argue that Mortal Kombat 11 and Mortal Kombat 1 have regressed in multiple ways, but that is a different topic for a different day.

As far as Tweedy is concerned, he rarely competes, even online. Neither do players like Sonic Fox, Ninja Killa, Rewind, Semiij, and Foxy.

If I'm not mistaken,Tekken Twitter is currently at war with itself over T7 vs T8. They're just like us!
But... they are not!

First of all, I could not care less what people say on Tweeter. I care about what people do.

As I have already stated, Tekken 8 is consistently the number one or the number two fighting game in offline tournaments. Mortal Kombat 1's offline scene, by contrast, is on life support.

The false equivalencies between Mortal Kombat 1 and Tekken 8 as well as its respective communities must stop. If Tekken 8 has a pond of issues, which it does, Mortal Kombat 1 has an ocean of issues, which it also does.

The difference is that people in the Tekken community do not make excuses for Namco.

When Namco charged $5 for a stage, people activated real-life heat and went berserk. Harada was forced to apologize and reimburse the player base.

If WB/NRS had done the same thing, Crimson would have found a way to blame the community by telling everyone how entitled they are.
 

Vulgar

Apprentice
It is accurate to claim that expenses are higher than ever before.

However, most Mortal Kombat 1 scenes are also dead locally where the expenses are significantly less.

Anecdotally speaking, most players in my area do not play or travel because they dislike the game, not because they are broke.

My cousin and I traveled to CEO, but we did not enter Mortal Kombat 1 because we highly disliked the game at that time.

To address your point about Injustice 1, no fighting game, particularly ones released more than a decade ago, should be judged by modern fighting game standards. Besides, I would argue that Mortal Kombat 11 and Mortal Kombat 1 have regressed in multiple ways, but that is a different topic for a different day.

As far as Tweedy is concerned, he rarely competes, even online. Neither do players like Sonic Fox, Ninja Killa, Rewind, Semiij, and Foxy.



But... they are not!

First of all, I could not care less what people say on Tweeter. I care about what people do.

As I have already stated, Tekken 8 is consistently the number one or the number two fighting game in offline tournaments. Mortal Kombat 1's offline scene, by contrast, is on life support.

The false equivalencies between Mortal Kombat 1 and Tekken 8 as well as its respective communities must stop. If Tekken 8 has a pond of issues, which it does, Mortal Kombat 1 has an ocean of issues, which it also does.

The difference is that people in the Tekken community do not make excuses for Namco.

When Namco charged $5 for a stage, people activated real-life heat and went berserk. Harada was forced to apologize and reimburse the player base.

If WB/NRS had done the same thing, Crimson would have found a way to blame the community by telling everyone how entitled they are.
I find a lot of what's said here agreeable, but we can't pretend money isn't a factor in tournament turnouts. Didn't the winner of the Finals of Capcom Cup make like a million dollars or something?

It matters. A good example was a top player - I can't remember who - talked about how making Top 8 didn't even cover the cost of his hotel, let alone a plane ride. I think this was for Combo Breaker. Point is, without a real Pro Tour there's just no reason anyone would travel to another country to compete in a game where even making 1st place puts you in the hole.

And while Sonic and Rewind might not compete online(actually untrue, Rewind had a strong showing with Ermac at The Kolloseum), a lot of top and strong players like Honeybee, Kanimani, ElCuCuy, Roethor, and more do.

And while the players you did mention don't compete, they DO put out daily/weekly YouTube videos and streams. Honeybee makes his living off it. If it wasn't something people wanted to see, I doubt that he'd be able to do that.

And what's said on Twitter IS part of the Tekken 8 community. Unless Arslan Ash and PhiDX, Knee, etc aren't apart of the Tekken community? You're right in that they do show up, but they also have a Pro Tour and a pretty good one at that. Of course they'll travel.

But I've covered the Financials for NRS players already.

I can't speak for your scene, but I will say that discouraging people from participation by continuously propagating your dislike of the game on forums and social media and discord servers and podcasts probably doesn't help.
 

Ashesfall

"Feel the wrath of Shao Kahn"
Many in the scene know how Tekken always developed.
arcade barebone beta to final complete home version.
Tekken 5.0 - Tekken 5.1 - Tekken 5 DR
Tekken 6 - Tekken 6 BR
TT2 - TT2 Unlimited - TT2 home version
T7 STILL with a 2(!!!) year arcade cycle
T7 has so many versions and every season really shakes up the game.
Every last version is so much better, so much feedback went into the product.
(Arcade, a huge beta test basically)

now T8 never had this and for the first version, I think the game is great.
(and also great patch support (way faster emergency patches, the MK1 desync disaster did big damage ...) and because of a world tour they don't go crazy, as they should.)

Because of the reputation from past team Tekken, I look forward to season2.

My point is, the game always feels fresh after a huge update, while let's be honest, you think khaos reigns did a lot to shake it up? No changes at all for sub, comes to my mind ... (In a big Tekken7 update, EVERY fighter gets stuff and love, no one gets left behind, moves and even mechanics like wallbounce.)

See, I expect T8 to become better just because of my trust in TeamTekken, but I sadly have no more trust to NRS (ESPECIALLY WB GAMES taking NRS hostage, imo). MK1 is missing massive key features to be a good modern fighting game. I see the priority so hard towards microtransactions. (10$ costumes, expensive fatals, 10$ voice, fomo with a rotation shop (REALLY DIRTY TACTIC, T8 is so much better here ...)

Short, I see good will from Namco but not so much from NRS.
(I also believe NRS has a toxic positivity problem, just my observation tho.)

ps: the hate for T8 at times is so wild, I am like, how stupid is this community? Do they want Tekken to DIE like ALL OTHER 3D fighters?! ... live-servie-game and people go ballistic over a stage with variations and music tracks (jukebox) 5$. A stage IS SO MUCH MORE WORK, THAN A FUCKING skin ... This stage is also just a skin when it comes to layout. (scrubs cry because they can't practice in the stage ... pathetic ...) I just hope this crazy outrage on this topic, doesn't mean way fewer stages in the future, that would be so sad, I love new stages over fighter skins. It's so much more refreshing for a long term game.

(man so much text sry, but it's not off-topic tho :laughing:)

edit: lately i really enjoy the tekken lounge system, no joke at times it feels like an arcade. really great innovative addition, especially for younger and new players. (man as a kid, i would have loved it even more.)

edit2: i mean back to greed, tekken is selling outfit packs EVERY fighter can wear for 4$. (sometimes only male or female for reasons) in MK1 you have to pay 5$ per fighter. All ninjas just the color is changed still each 5$ ... think about it ... (and the ninjas have this 2 times, classic and MK3 ...)
The T8 recolor system is also so much more superior, real free design.
 
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Eddy Wang

Skarlet scientist
Many in the scene know how Tekken always developed.
arcade barebone beta to final complete home version.
Tekken 5.0 - Tekken 5.1 - Tekken 5 DR
Tekken 6 - Tekken 6 BR
TT2 - TT2 Unlimited - TT2 home version
T7 STILL with a 2(!!!) year arcade cycle
T7 has so many versions and every season really shakes up the game.
Every last version is so much better, so much feedback went into the product.
(Arcade, a huge beta test basically)

now T8 never had this and for the first version, I think the game is great.
(and also great patch support (way faster emergency patches, the MK1 desync disaster did big damage ...) and because of a world tour they don't go crazy, as they should.)

Because of the reputation from past team Tekken, I look forward to season2.

My point is, the game always feels fresh after a huge update, while let's be honest, you think khaos reigns did a lot to shake it up? No changes at all for sub, comes to my mind ... (In a big Tekken7 update, EVERY fighter gets stuff and love, no one gets left behind, moves and even mechanics like wallbounce.)

See, I expect T8 to become better just because of my trust in Namco, but I sadly have no more trust to NRS (ESPECIALLY WB GAMES taking NRS hostage, imo). MK1 is missing massive key features to be a good modern fighting game. I see the priority so hard towards microtransactions. (10$ costumes, expensive fatals, 10$ voice, fomo with a rotation shop (REALLY DIRTY TACTIC, T8 is so much better here ...)

Short, I see good will from Namco but not so much from NRS.
(I also believe NRS has a toxic positivity problem, just my observation tho.)

ps: the hate for T8 at times is so wild, I am like, how stupid is this community? Do they want Tekken to DIE like ALL OTHER 3D fighters?! ... live-servie-game and people go ballistic over a stage with variations and music tracks (jukebox) 5$. A stage IS SO MUCH MORE WORK, THAN A FUCKING skin ... This stage is also just a skin when it comes to layout. (scrubs cry because they can't practice in the stage ... pathetic ...) I just hope this crazy outrage on this topic, doesn't mean way fewer stages in the future, that would be so sad, I love new stages over fighter skins. It's so much more refreshing for a long term game.

(man so much text sry, but it's not off-topic tho :laughing:)

edit: lately i really enjoy the tekken lounge system, no joke at times it feels like an arcade. really great innovative addition, especially for younger and new players. (man as a kid, i would have loved it even more.)

edit2: i mean back to greed, tekken is selling outfit packs EVERY fighter can wear for 4$. (sometimes only male or female for reasons) in MK1 you have to pay 5$ per fighter. All ninjas just the color is changed still each 5$ ... think about it ... (and the ninjas have this 2 times, classic and MK3 ...)
So much this.

Tekken with every new season, the characters not only change a whole lot, but moves are added right after.
The dev community goes to tournament, sees the matches and the data, and watch tutorials and guides to balance the game, and are in active feedback with ppl that plays them.

Tekken 8 has the second best training mode features and even a photomode to help content creators make better thumbnail pictures for the youtube content rathen than using the pre-rendered shots and artwork made in the game, no other company has done that.

NRS used to have some of these perks, we used to have a direct line with Paulo, John and 16bit, but for some reason only now paulo lurks in here for a short time and we never see for him in a while before another lurking cycle.

There is no communication with the people that plays it, and as juggs already said, competitive play doesn't seem to be their focus, but they shouldn't also pretend to make games like it is
 
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M2Dave

Zoning Master
I find a lot of what's said here agreeable, but we can't pretend money isn't a factor in tournament turnouts. Didn't the winner of the Finals of Capcom Cup make like a million dollars or something?

It matters. A good example was a top player - I can't remember who - talked about how making Top 8 didn't even cover the cost of his hotel, let alone a plane ride. I think this was for Combo Breaker. Point is, without a real Pro Tour there's just no reason anyone would travel to another country to compete in a game where even making 1st place puts you in the hole.
Money is only a factor for the best players in the world (i.e., Arslan Ash, Leffen, Punk, Sonic Fox, etc.) because they are talented to win on a consistent basis.

Everyone else plays because they like the game and because they want to compete, which is how a fighting game scene grows.

I won about $500 when I placed top 8 at EVO 2012. This money was not enough to pay for traveling expenses back then and this money is not enough to pay for traveling expenses right now.

Most of today's competitive fighting game players find themselves in my 2012 shoes (i.e., good enough to place top 8, but not good enough to win on a consistent basis).

I am out of the loop of the current FGC, but even most of the "stars" of my era, including the SF4 and MvC3 players, were not making as much money as you would think.

The point is that most of the FGC plays because they like the game and because they want to compete, not because they think they will win a million dollars.

And what's said on Twitter IS part of the Tekken 8 community. Unless Arslan Ash and PhiDX, Knee, etc aren't apart of the Tekken community?
They are.

But how many times is Arslan Ash going to lose in a tournament, log in on Twitter, and tweet how scrubby Tekken 8 is?

I watched all of his losing sets. You will be shocked to find out that he lost because his opponents played better than he did.

But why is Tekken being brought up anyway?

The game is consistently the number 1 or number 2 fighting game in tournaments.
 

superbn0va

Apprentice
Just reading the comments from the fighting game community on this (or on mk in general) is insane. There is so much weirdly bitter hatred towards the franchise. I know it’s nothing new, but like, I would feel genuinely pathetic bashing a game I didn’t have an interest in. It reeks of people frustrated at their performance in their own game (or life) trying to feel superior over others.

Just raw, unadulterated baby dick hatred. Normally I don’t wanna pile on the hate for lil micro kings, but shit like this makes me not give a fuck about evo, then.

and normally I post on here to bitterly hate on nrs lol. Mk11 was garbage, why was homelander/peacemaker like that at release, nrs communication is cancer, etc etc.

If the fighting game community wants to divide an already niche game genre than fuck them. I guess??
The MK fans base is divided bc NRS decided to turn the franchise into something else. With each new game it gets worse and further from what MK used to be (lore and gameplay wise)

I have never see a game change that much and to make it worse, NRS is rewriting (in a bad way) and changing almost the entire history of MK.

The hate is only expected from fans that grew up and loving the franchise.. OG fans supported the game all this time but we get the most crap fan service in return..
 

Juggs

Lose without excuses
Lead Moderator
The false equivalencies between Mortal Kombat 1 and Tekken 8 as well as its respective communities must stop. If Tekken 8 has a pond of issues, which it does, Mortal Kombat 1 has an ocean of issues, which it also does
But why is Tekken being brought up anyway?
The reason SF and Tekken are being mentioned, and comparisons are being made, perhaps it’s because you (and a few others) are the ones constantly bringing them up and comparing them to MK.

Here are just a few examples below:

Mortal Kombat 1 does not have the quality of competition or the quantity of offline tournaments as Street Fighter 6 and Tekken 8 do.
On the other hand, Street Fighter, Tekken, and Guilty Gear have grown their scenes in spite of external factors such as COVID and inflation.
As I have already stated, I hold Mortal Kombat to the same standards as Street Fighter and Tekken.
There’s plenty of more examples, and not just of you doing this, but you definitely seem to bring them up to compare them to MK quite often. So if it’s a false equivalency to compare these games and/or communities, then why are you constantly doing it?
 

M2Dave

Zoning Master
There’s plenty of more examples, and not just of you doing this, but you definitely seem to bring them up to compare them to MK quite often. So if it’s a false equivalency to compare these games and/or communities, then why are you constantly doing it?
It depends on what is being compared.

Street Fighter 6 and Tekken 8 are presently the golden standard for offline fighting game competition. All fighting games, especially ones that sell as much as the Mortal Kombat franchise, should strive to achieve this standard.

On the other hand, posting tweets to prove that every fighting game has issues is a straw man argument. Name me one credible person, whether in this thread, on this forum, or on Twitter, who is claiming that Street Fighter 6 and Tekken 8 have no issues.

In spite of their issues, Street Fighter 6 and Tekken 8 remain the two top fighting games for offline competition while Mortal Kombat 1 will miss an EVO.

The question is why, which is what this thread has revolved around.

If you have an answer to this question, please share.
 

Vulgar

Apprentice
Money is only a factor for the best players in the world (i.e., Arslan Ash, Leffen, Punk, Sonic Fox, etc.) because they are talented to win on a consistent basis.

Everyone else plays because they like the game and because they want to compete, which is how a fighting game scene grows.

I won about $500 when I placed top 8 at EVO 2012. This money was not enough to pay for traveling expenses back then and this money is not enough to pay for traveling expenses right now.

Most of today's competitive fighting game players find themselves in my 2012 shoes (i.e., good enough to place top 8, but not good enough to win on a consistent basis).

I am out of the loop of the current FGC, but even most of the "stars" of my era, including the SF4 and MvC3 players, were not making as much money as you would think.

The point is that most of the FGC plays because they like the game and because they want to compete, not because they think they will win a million dollars.



They are.

But how many times is Arslan Ash going to lose in a tournament, log in on Twitter, and tweet how scrubby Tekken 8 is?

I watched all of his losing sets. You will be shocked to find out that he lost because his opponents played better than he did.

But why is Tekken being brought up anyway?

The game is consistently the number 1 or number 2 fighting game in tournaments.
Respectfully, I must again disagree.

Your era was just before esports and Pro Tours and major sponsors got deep into the scene. And while a lot of sponsors and such did eventually dry up, it changed the culture of the scene.

This isn't just something I'm making up, either. Plenty of top players are asking for a second, better Pro Tour for MK1.

If it was just about the quality of the game, Injustice 1 would have never seen an EVO. LOL
 

Vulgar

Apprentice
It depends on what is being compared.

Street Fighter 6 and Tekken 8 are presently the golden standard for offline fighting game competition. All fighting games, especially ones that sell as much as the Mortal Kombat franchise, should strive to achieve this standard.

On the other hand, posting tweets to prove that every fighting game has issues is a straw man argument. Name me one credible person, whether in this thread, on this forum, or on Twitter, who is claiming that Street Fighter 6 and Tekken 8 have no issues.

In spite of their issues, Street Fighter 6 and Tekken 8 remain the two top fighting games for offline competition while Mortal Kombat 1 will miss an EVO.

The question is why, which is what this thread has revolved around.

If you have an answer to this question, please share.
SF has a longer legacy than any other fighter ever made. I can't think of a single time an NRS game ever outpaced a Street Fighter title in entrants.

That's before you get to the fact that more countries have access to Street Fighter/Tekken than they do Mortal Kombat.

That SF6 is the most dominant tournament game should surprise no one.
 

M2Dave

Zoning Master
Your era was just before esports and Pro Tours and major sponsors got deep into the scene. And while a lot of sponsors and such did eventually dry up, it changed the culture of the scene.
There is no money in the FGC.

Brian F explains how professional fighting game players actually make money in the video below.


As someone who educates young adults for a living, I feel obligated to state the following: please do not rely on fighting games to make a living. You would literally be better off doing anything else, including playing the lottery.

SF has a longer legacy than any other fighter ever made. I can't think of a single time an NRS game ever outpaced a Street Fighter title in entrants.
I am sorry to say, but this is another straw man argument.

Nobody is suggesting that Mortal Kombat ought to have more tournament participants than Street Fighter or Tekken.

However, considering the sales and the franchise's popularity, Mortal Kombat is better than 7th place at this year's EVO.

I agree that the reasons are more complex than "Mortal Kombat 1 sucks".

Nonetheless, the game was kusoge for a long time until NRS fixed a plethora of issues.
 
They could turn it around with some substantial quality of life patches that “bring its feature set inline with modern experiences” as the jargon goes! But if they revamp invasions, training mode (give us some of the SF training room, like frame meter, ability to run the game at half speed, ability to save states, ability to enter matchmaking from practice room/lobby), maybe throw some dragon crystals on top, that would bring players back.
 

Vulgar

Apprentice
There is no money in the FGC.

Brian F explains how professional fighting game players actually make money in the video below.


As someone who educates young adults for a living, I feel obligated to state the following: please do not rely on fighting games to make a living. You would literally be better off doing anything else, including playing the lottery.



I am sorry to say, but this is another straw man argument.

Nobody is suggesting that Mortal Kombat ought to have more tournament participants than Street Fighter or Tekken.

However, considering the sales and the franchise's popularity, Mortal Kombat is better than 7th place at this year's EVO.

I agree that the reasons are more complex than "Mortal Kombat 1 sucks".

Nonetheless, the game was kusoge for a long time until NRS fixed a plethora of issues.
We do agree that no one should rely on the FGC for a paycheck.

You'd be better off with League or Valorant or one of those kinds of esports games.

Otherwise, I suppose we'll have to agree to disagree on the nature of the offline scene. Online, I think the game is doing fine.
 

Juggs

Lose without excuses
Lead Moderator
It depends on what is being compared.

Street Fighter 6 and Tekken 8 are presently the golden standard for offline fighting game competition. All fighting games, especially ones that sell as much as the Mortal Kombat franchise, should strive to achieve this standard.

On the other hand, posting tweets to prove that every fighting game has issues is a straw man argument. Name me one credible person, whether in this thread, on this forum, or on Twitter, who is claiming that Street Fighter 6 and Tekken 8 have no issues.

In spite of their issues, Street Fighter 6 and Tekken 8 remain the two top fighting games for offline competition while Mortal Kombat 1 will miss an EVO.

The question is why, which is what this thread has revolved around.

If you have an answer to this question, please share.
Who is saying that someone is saying that these games have no issues? I think the point being made is you seem to constantly sing the praises of these 2 games, not just the amount of entrants, but the actual games themselves. When you always point out the positives and never any of the negatives, it’s only natural that people will highlight the negatives you seem to conveniently omit every time you glaze those games.

The reason SF and Tekken have better tournament numbers is for one, because they always have some of the highest turnouts. A big reason for that is that the competitive communities in these games are MUCH larger than that of MK/NRS’. Aside from that, people find MK1 boring to play AND to watch. Not many people like completely safe full screen fck neutral tools that have huge rewards and virtually zero risks. And it’s one of my biggest issues with the game as well, and it’s directly attributed to the shoddy kameo system. To compare it to UMK3, it’s like most characters have a full screen Glitch Jab but on steroids because on hit it can potentially either lead to a good chunk of damage, or it leads to a guessing situation. And even if you guess right it still isn’t your turn… lol
 

Eddy Wang

Skarlet scientist
SF has a longer legacy than any other fighter ever made. I can't think of a single time an NRS game ever outpaced a Street Fighter title in entrants.

That's before you get to the fact that more countries have access to Street Fighter/Tekken than they do Mortal Kombat.

That SF6 is the most dominant tournament game should surprise no one.
it used to be the otherway around though.
Tekken always had a very niche fanbase here in africa, and they have been steadily growing by each year.

My tekken community today it's bigger and attend more tournaments than the MK counter part, we also reach bigger numbers, most don't even like MK1 either, some prefer MKX over MK11 and MK1.
 

PrinceGoro

Apprentice
The main issue with these new NRS games is regression in terms of what you can do with your character, how much utility they have and how deep the movesets are.

Its not about games being unbalanced or not,or if they are flawed like some have mentioned here.

People can look past flaws and issues if the game is a blast to play, if what you can do with your charcters is deep, engaging and interesting.

When the game is mind numbingly dry and a regression compared to past titles then you wont look past flaws and tolerate them, its that simple.

Mk1 has come a long way to fix those issues and the latest dlc characters provide a much better standard of what all charcaters should have been from the start. But as many have said its too little and too late and the glaring issues and flwas still remain that even with fixes,due to the way the game launched people wont look past now.

They need to make major changes and at a much faster pace as the rest of the kp2 rolls out to try and get a game in a good spot and regain the fans trust.
 
They need to make major changes and at a much faster pace as the rest of the kp2 rolls out to try and get a game in a good spot and regain the fans trust.
That's the best possible case, it seems. They might have had a summer intern scraping social media and YouTube for potential changes to collate into a master doc, but is anyone at the company going to see it? None of the issues in MK1 are esoteric, the game just needed to work.

Woollie is a famous FGC personality, and he says all modern fighting games have to do to be successful is "work." But in his estimation very few do. He's not even an MK fan, but MK1 is a case in point of game that briefly stopped working because of desyncs, or had player 1 advantage, terrible match making system for the first year that required multiple revisions and patches etc

When I sit down over the weekend to play fighting games, I always do MK first because the lack of matchmaking from practice rooms is VERY ANNOYING once I've gotten use to Tekken 8/Marvel Vs Capcom Collection matchmaking. It is comparing fast food service with fine dining service haha. MK's gameplay is very salty, and tasty however, so I keep queuing up for that slop lol
 
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M2Dave

Zoning Master
Who is saying that someone is saying that these games have no issues? I think the point being made is you seem to constantly sing the praises of these 2 games, not just the amount of entrants, but the actual games themselves. When you always point out the positives and never any of the negatives, it’s only natural that people will highlight the negatives you seem to conveniently omit every time you glaze those games.
I have criticized Namco as recently as the monetization on the Gemaki Temple stage. In fact, I was the one who brought up the issue in this thread.

I have aggressively criticized some of Capcom's and Namco's balancing decisions to the extent that I have been banned from both the Street Fighter and Tekken Discord servers.

Nonetheless, I sing the games' praises because both have been quality products since day one.

Capcom is particularly commendable for overhauling Street Fighter 6's net code, which currently offers the best online fighting game experience on a console.

Obviously, both the rage drive and heat system have flaws and unintended consequences, but they are superior to the kameo system in terms of balance, skill, and fun.

As I have already said, though, NRS does deserve praise for buffing characters and kameos by adding new moves. They also get credit for adding interesting DLC characters who share some resemblance of traditional archetypes (i.e., Cyrax, Ermac, Noob, Quan Chi, and Sektor).