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Khaos Reigns Patch Notes 9/24/2024 (via MK's Discord)

Patch notes being posted in MK's official Discord:

• Various fixes to improve game stability
• Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
• Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
• Added a new graphical setting to disable the Film Grain effect
• Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
• Implemented first pass of Razer RGB peripheral support for certain in-game sequences
• Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
• Various UI fixes and improvements
• Various Mouse & Keyboard input device related fixes
• Resolved issues that occurred when using Low graphics settings
• Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
• Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings
• Additional Story Content has been added – Part 2: Khaos Reigns
• Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
Title updated to Khaos Reigns
• Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
• Move list corrections & Localization fixes
• AI adjustments & improvements
• Improvements to Screen Reader functionality
• Added Cyrax Fighter to Roster
• Added Sektor Fighter to Roster
• Added Noob Saibot Fighter to Roster
• Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
• Added several new Brutalities for players to discover
• Fixed several visual issues during brutalities
• Added Kameo ease of use information shown during Kameo Selection
• Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
• Adjusted distance that Fighters move when performing a buffered backdash after an attack
• Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
• Fixed issue that could cause players in Invasions to not use the latest hotfix data
• Added Towers of Time which now resides where the Gateway Mesa was
• You can now also enter Towers of Time from the Main Menu > Towers
• Added Towers of Time Challenges & Leaderboard with placement rewards
• Added Map to Mesa Pause Menu which shows pathways & key locations
• Main Fighters
Ashrah
• Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
• Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight

Baraka
• (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected

General Shao
• Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)

Geras
• Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
• History Lesson now recovers 17 frames faster on miss

Havik
• Added new Move Nether Snatcher & Enhanced Nether Snatcher
• Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
• Added new Move Enhanced Corpse Taunt
• Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
• Helping Hand armor now starts on frame 6 (was frame 10)
• Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
• Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
• Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
• Fixed missing sound effects on Neoplasm when the projectile is parried

Johnny Cage
• Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
Kitana
• Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried

Kung Lao
• Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
• Shaolin Spin can now move forward or backward while holding Front Kick button
• Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
• Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
• Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block

Li Mei
• Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
• Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow

Liu Kang
• Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)

Raiden
• Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land
• Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
• Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead

Scorpion
• Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit

Sindel
• Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
• Fixed Kartwheel having incorrect frame data shown in Practice Mode

Smoke
• Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
• Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
• Invisibility now goes away when hit by a parry attack
• Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
• Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing

Shang Tsung
• Added new move Kameo Kopy & Enhanced Kameo Kopy
• Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
• Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
• Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
• Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
• Bed of Spikes & Enhanced Bed of Spikes now appear faster
• Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
• Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss

Tanya
• Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
• Divine Protection now parries projectiles and allows for follow-ups with max charge
• Deity Push now has a different hit reaction with increased damage scaling
• Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
• During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
• During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
• During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
• During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
• Fixed issues with Guidance lingering in certain situations

Omni-Man
• Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown

Quan Chi
• Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
• Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
• Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
• Fixed visual issue with Zone of Waste lingering during brutalities

Homelander
• Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
• Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
• Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
• Fixed issue with Flight speed being reduced after performing (Air) God Complex
• Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
• Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues

Takeda
• Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
• Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
• Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
• Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
• Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
• Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
• Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
• Shooting Star does 10 more damage
• Smart Shuriken explosion does 10 more damage
• (Air) Rushing Nimbus Attack first attack does no damage scaling
• (Air) Enhanced Rushing Nimbus Attack does 30 more damage
• If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
• Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
• Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
Cyrax (Kameo)
• Self-Destruct no longer lingers when the round ends
• Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles

Darrius (Kameo)
• Ground Invitational and Army of Two can now be performed after Volleyballistic
• Fixed Army of Two attack going in the wrong direction under certain circumstances
• Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
• Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
• Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner

Frost (Kameo)
• Fixed Ice Krash & Frosty's Revenge not being possible as a reversal
• Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant

Goro (Kameo)
• Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner
• Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled

Jax (Kameo)
• Added new move Gotcha Grab

Kano (Kameo)
• Eye Laser now has multiple hits when blocked & has a longer recharge delay

Kung Lao (Kameo)
• Added new moves Orbiting Hat & Wobbly Hat
• Spin can no longer sometimes auto face during the first few frames
• Buzz Saw can no longer sometimes auto face during the first few frames

Motaro (Kameo)
• Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
• Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks

Sektor (Kameo)
• Added alternate Fatal Blow attack by pressing R1 during startup
• Activate Homing is now performed by holding R1
• Tele-Punch starts up 2 frames faster
• Fixed visual issue with Up Rocket causing ground impact effects after it has been parried

Shujinko (Kameo)
• Added new move Kingdoms Krumble
• Added new move Waterfall Chop
• Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner

Sonya (Kameo)
• Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
• Sonya is now vulnerable for 17 more frames after Leg Grab misses

Sub-Zero (Kameo)
• Added new moves Deep Freeze & Iceball Special
• Fixed visual effects issues when partner misses with their Fatal Blow

Stryker (Kameo)
• Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling

Tremor (Kameo)
• Crystal Wall Punch is now mid (was high)

Khameleon (Kameo)
• Added new move Alternate Disguises
• If either of the first two hits during Roll are Up Blocked, the final hit will not come out
• Fan Toss can no longer sometimes auto face during the first few frames
• Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over

Mavado (Kameo)
• Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen

Ferra (Kameo)
• Torr Stance: Slide! has 2 more recovery frames on block
• Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss


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Comments

Yup, Pepperidge Farm Remembers that people were claiming MKX was dead like 6 months after it came out:


Reading through the thread it's like deja-vu. For some reason, we keep doing the same things with each new release. At some point we've gotta learn that our community is the only thing that lasts from game to game, regardless of what people think about the current game.

'Rose-colored glasses' definitely influence the way we see past games. MKX was absolutely trashed by our community, but it was given a massive influx of ESL cash and promotion to balance that out.

No one will like every game (MKX wasn’t my cup of tea either), but we need to learn to let the people who like a game play it and just move on and support the scene.
They are trying to go the right direction, but I think even you would agree that there are too many characters that have way too many safeguards on them. Not only is it not fun to play the game, it’s not fun to be in the community. You can’t even have a normal discussion about the game because this is a community that swears every character is broken, every character is downplayed, and everyone is carried.
 
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They are trying to go the right direction, but I think even you would agree that there are too many characters that have way too many safeguards on them. Not only is it not fun to play the game, it’s not fun to be in the community. You can’t even have a normal discussion about the game because this is a community that swears every character is broken, every character is downplayed, and everyone is carried.
Considering you've engaged in that same discourse, I think you've missed the point of his reply entirely.

"Look at that knee."

"The Ice Clone doesn't function properly."

"Hey guys, this Tom Brady. The ice clone does function properly."
 
Considering you've engaged in that same discourse, I think you've missed the point of his reply entirely.

"Look at that knee."

"The Ice Clone doesn't function properly."

"Hey guys, this Tom Brady. The ice clone does function properly."
For someone who claims to have been around for so long, you sure have a different recollection of history. Look at that knee was not something that was made a big deal of by me, it was something that I only said one time in the community made it a thing. I actually had no idea what they were even talking about until it was pointed out to me by Paulo. The vid was an informative video showing all the ways to punish ice cone in the corner and then one example I showed Jax doing his knee right through it and punishing me and I said “look at that knee”. The reason for that video was everybody was saying that subzero was 100% safe of everything he did as long as you were cornered and he was standing behind the clone.

The ice clone doesn’t function properly was a single video in which I highlighted a bug with the ex clone, which was fixed in the following patch hence I never mentioned it again because they fixed it. It was not a rage video, people remember it as such because it was remixed to a heavy-metal background song and presented as such.

The video about the ice clone does function properly was me saying that my original theory on what is causing the bug was wrong, that part of the clone is functioning properly, and then I went on to explain what is causing the bug with the ex ice clone and it was patched out two weeks later and fixed.

I’m not saying that I haven’t had my crazy moments like the gas station video, all I’m saying is the examples you mentioned aren’t any of them. Sometimes I think you forget just how informative i once was and how much tech and strategy I came up with
 
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The "this community" thing has always been a figment of Tom's imagination. 10 randoms and 1 semi known player says something and it's "this COMMUNITY!"200w.gif
 
The "this community" thing has always been a figment of Tom's imagination. 10 randoms and 1 semi known player says something and it's "this COMMUNITY!"View attachment 22056
You must not be reading social media much then. Every five minutes all you do is hear about how everything is broken, every thing is being downplayed, and everyone is being carried. You have to be a fool if you think this is my imagination and it’s only 10 people in the whole community that talk like this.
 
For someone who claims to have been around for so long, you sure have a different recollection of history. Look at that knee was not something that was made a big deal of by me, it was something that I only said one time in the community made it a thing. I actually had no idea what they were even talking about until it was pointed out to me by Paulo. The vid was an informative video showing all the ways to punish ice cone in the corner and then one example I showed Jax doing his knee right through it and punishing me and I said “look at that knee”. The reason for that video was everybody was saying that subzero was 100% safe of everything he did as long as you were cornered and he was standing behind the clone.

The ice clone doesn’t function properly was a single video in which I highlighted a bug with the ex clone, which was fixed in the following patch hence I never mentioned it again because they fixed it. It was not a rage video, people remember it as such because it was remixed to a heavy-metal background song and presented as such.

The video about the ice clone does function properly was me saying that my original theory on what is causing the bug was wrong, that part of the clone is functioning properly, and then I went on to explain what is causing the bug with the ex ice clone and it was patched out two weeks later and fixed.

I’m not saying that I haven’t had my crazy moments like the gas station video, all I’m saying is the examples you mentioned aren’t any of them. Sometimes I think you forget just how informative i once was and how much tech and strategy I came up with
This summarizes you better than I ever could.

 
You must not be reading social media much then. Every five minutes all you do is hear about how everything is broken, every thing is being downplayed, and everyone is being carried. You have to be a fool if you think this is my imagination and it’s only 10 people in the whole community that talk like this.
I disagree with Tom on a good 70% of MK1 things but he’s not wrong here. The discussions about MK1 is fucking miserable, every game has intolerable discussions about games but it’s been particularly bad with NRS one’s going back to MKX & getting worse each game.

The only one I think was worse than current was IJ2 for reasons I still don’t understand to this day. Not even SFV during the 8 Frames of Lag days was this miserable.
 
Only a bit. More of an overview of our scenes resident clown, with receipts.
Ahhh cause that’s what did me in.

I’m appreciative of the tech he shared for Sub-Zero’s corner game in MKX, the armor break looping 50/50 after the F12 knockdown that lasted up until the 2 hit armors were added. And the work that went into continually developing it during and after the big October of 16 patch.

But the treatment of the fans is very disappointing
 
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Only a bit. More of an overview of our scenes resident clown, with receipts.

i wad a top player in MK9, IGAU, and MKX. You’re opinion doesn’t change that. Hardly a resident clown. Even after retiring after MKX i did attend one 80 man regional tournament for MK11 where I placed top 8. To say that article is heavily jaded and false, would be an understatement
 
i wad a top player in MK9, IGAU, and MKX. You’re opinion doesn’t change that. Hardly a resident clown. Even after retiring after MKX i did attend one 80 man regional tournament for MK11 where I placed top 8.
I wasn't going to say anything about the rest of it, but you would not have considered someone to be a top player in MK9 who had the exact same resume that you did in MKX. The bar moved as soon as you were on the other side of it.

I'm not going to pile on here though. The discussion was about the game, and as soon as it gets moved to personal bickering it always gets derailed. This one's just between you and me, after the discussions we've had.
 
You must not be reading social media much then. Every five minutes all you do is hear about how everything is broken, every thing is being downplayed, and everyone is being carried. You have to be a fool if you think this is my imagination and it’s only 10 people in the whole community that talk like this.
I'm simply commenting on your use of "this community" otherwise I would have quoted you and referred to the topic at hand.

The topic at hand has been beat to death. There is nothing left to talk about. Player count isn't going to grow significantly unless (now) basic features are brought into the game. Gameplay is the least of the problems.
 
i wad a top player in MK9, IGAU, and MKX
I was just reading and didn't want to comment but man... Have you no shame or dignity at all?

Like seriously, nothing you did after IGAU... one should be proud of.

In MK X you and REO were both beta testers for the game and used that unfair advantage for the first lets say 3-6 months after the game was released(back then unlike now testers weren't banned from tournaments for the first several months) to win some tournaments, after that you "retired" coz actuall top players like Sonic and many others were already way past your reach and obviously nothing changed since then.

But that's nothing compared to the lies, taking people money amoung other things. This was proven many times already, so im not gonna beat on dead horse. Like i said already few times - if i ever saw you in real life i wouldn't even shake your hand, you don't deserve it.

You do however deserve all that shit and more you're getting from people for quite some time now.
 
I wasn't going to say anything about the rest of it, but you would not have considered someone to be a top player in MK9 who had the exact same resume that you did in MKX. The bar moved as soon as you were on the other side of it.

I'm not going to pile on here though. The discussion was about the game, and as soon as it gets moved to personal bickering it always gets derailed. This one's just between you and me, after the discussions we've had.
Today you guys consider top 32 guys top, i was also ranked by the players one of the top 30 players in the world in MKX. Certainly didn’t have the resume for top 20 and you are correct that I wouldn’t give much if any credit to someone outside the top 20 of mk9… but yup, funny how things change when after 30 years one finds themselves on the other side of the fence.
 
I was just reading and didn't want to comment but man... Have you no shame or dignity at all?

Like seriously, nothing you did after IGAU... one should be proud of.

In MK X you and REO were both beta testers for the game and used that unfair advantage for the first lets say 3-6 months after the game was released(back then unlike now testers weren't banned from tournaments for the first several months) to win some tournaments, after that you "retired" coz actuall top players like Sonic and many others were already way past your reach and obviously nothing changed since then.

But that's nothing compared to the lies, taking people money amoung other things. This was proven many times already, so im not gonna beat on dead horse. Like i said already few times - if i ever saw you in real life i wouldn't even shake your hand, you don't deserve it.

You do however deserve all that shit and more you're getting from people for quite some time now.
Again revised history. I was still a very strong player during the life of the game, not some scrub using tester adv.

Also… Still on the money issue?? no one lost a single dollar of that $500. And it’s funny how now that I’m making around $200,000 a year I’ve given out close to $10,000 this year alone to people in the community who come to me for help with serious issues in their personal life. This was just recently documented on Twitter by a few people that have received a good amount of money from me that came out to talk about some of the good that I do. It’s funny that people talk about $500 that nobody actually lost but you seem to ignore the almost $10,000 that people come to me for yearly to get help for in their private life. The fact that this is swept under the rug shows ppl are more interested in peddling an agenda than the actual truth.

I don’t care if you shake my hand or not, more people would shake mine over yours because unlike you I’m actually there when they need help most.
 
you are correct that I wouldn’t give much if any credit to someone outside the top 20 of mk9…
Yeah :DOGE

Today you guys consider top 32 guys top
It goes without saying that the scene is multiple times bigger in 2024 than it was a decade ago. 100 people (and in many cases, less) was considered a major in MK9-MKX, and now Frosty Faustings had 155 and people say the scene is dying if there's 640 at EVO.

NEC 8 months into MKX was considered a big major at just over 200 people, but 277 at Combo Breaker 8 months into MK1 was claimed to be the sign of a dying game.
 
Yeah :DOGE



It goes without saying that the scene is multiple times bigger in 2024 than it was a decade ago. 80-100 people (and in some cases, less) was considered major in MK9-MKX, and now Frosty Faustings had 155 and people say the scene is dying if there's 640 at EVO.

NEC 8 months into MKX was considered a huge major at just over 200 people, but 277 at Combo Breaker 8 months into MK1 was said to be the sign of a dying game.
Look, I’m retired and I certainly agree that things are bigger now than they were a decade ago. I had a very impressive run over the years I competed and I’m certainly not a top player anymore. But for people to act as if I was this scrub is a far stretch
 
Again revised history. I was still a very strong player during the life of the game, not some scrub using tester adv.
I didn't say you weren't a very strong/strong/good - call it what you like - player. You weren't a top player and you had an unfair advatntage. And like i said, several months of the game release you weren't even in consideration for top player of MK X or XL later on. Nothing changed since then.

Also… Still on the money issue?? no one lost a single dollar of that $500
Oh so.. that makes it okay then? You lied to people, you stole from people but after you got cought you gave it back. So i guess that's okay in your mind? That's just sad.

And it’s funny how now that I’m making around $200,000 a year I’ve given out close to $10,000 this year alone to people in the community who come to me for help with serious issues in their personal life. This was just recently documented on Twitter by a few people that have received a good amount of money from me that came out to talk about some of the good that I do. It’s funny that people talk about $500 that nobody actually lost but you seem to ignore the almost $10,000 that people come to me for yearly to get help for in their private life. The fact that this is swept under the rug shows ppl are more interested in peddling an agenda than the actual truth.
There isn't anything funny about that nor hard to understand. The shit you did isn't just erased from people minds coz after that you did some good. Never worked like that and never will. The fact you don't understand that simple fact is again, sad.

I don’t care if you shake my hand or not, more people would shake mine over yours because unlike you I’m actually there when they need help most.
And that's based on what? You just make up shit as you go, again.

You have no idea how much i make in a year and how much of that i've given away to help others nor how many people would shake my hand vs you and i see no point in posting numbers like you did to prove my point.

One thing is certain however, i'm a honorable person, i never stole anything let alone money from people and i don't lie. Unlike you.