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Noob Saibot General Discussion

The only clone (special move) that could combo in Mk9 was that upknee version. In Mk11, I don't remember any of the clone special moves comboing, maybe the ex air dive kick.
Nah you could do a clone off of a portal set up , or you could do 6 clones off of a glitched portal lol
 

Kiss the Missile

Red Messiah
I'm not sure how I feel about him after that Kombat Kast. Some of those drawbacks seem really steep.

His little buff is cute, but how much damage will he really be doing? If everything he does turns into a launcher, that probably has to scale like a mf. You pop that and turn a touch into a 50% combo, sweet, but then you lose all of your shadow attacks for the round. Other characters are doing that damage while still retaining their whole kit when its done.
 

Eji1700

Kombatant
I'm not sure how I feel about him after that Kombat Kast. Some of those drawbacks seem really steep.

His little buff is cute, but how much damage will he really be doing? If everything he does turns into a launcher, that probably has to scale like a mf. You pop that and turn a touch into a 50% combo, sweet, but then you lose all of your shadow attacks for the round. Other characters are doing that damage while still retaining their whole kit when its done.
I wouldn't be shocked if it's about as necessary to his gameplan as star mode to johnny. Noobs toolkit looks VERY complete and quite brutal, although of course frame data/properties will determine some of that. The drawback isn't even that bad if you're shooting for a crazy comeback round, and being shadowless doesn't seem THAT awful for one round.

From what i'm seeing I'd guess that portals hit low rather than unblockable, which makes sense as the bison bomb shadow ball basically locks your opponent out of jumping. I'd assume the detonate is negative on block but would love it if it's actually plus. I'm really curious how many of his moves have neutral use, just because he's got so damn many I feel like the frame data has got to be ass on some of these.
 
His little buff is cute, but how much damage will he really be doing? ...Other characters are doing that damage while still retaining their whole kit when its done.
This is what I was thinking. Plenty of characters can hit 40-50% without fatal. Unless this consistently breaks 60%, it'll go the way of Johnny hype meter. Even that at least has the utility frametraps for most specials where as this only offers the meterless combo part. As for Ghostball, it would need to have its own gravity and very low scaling so that you could do a enhanced teleport after it if you want to cash out.
 

Eji1700

Kombatant
This is what I was thinking. Plenty of characters can hit 40-50% without fatal. Unless this consistently breaks 60%, it'll go the way of Johnny hype meter. Even that at least has the utility frametraps for most specials where as this only offers the meterless combo part. As for Ghostball, it would need to have its own gravity and very low scaling so that you could do a enhanced teleport after it if you want to cash out.
It's not just meterless combos? It's combo conversion from moves that normally just don't. Granted I think it's going to matter about as much as hype meter, but slide being a meterless full screen combo starter strikes me as worth keeping an eye on.
 

Eddy Wang

Skarlet scientist
Ghost Ball IMO should've disable breakers, that would aid noob quite a lot more in a long run, right now, while i like what they did to him, i don't think the game system in general will be generous to him.
 

PrinceGoro

Dojo Trainee
I'm not sure how I feel about him after that Kombat Kast. Some of those drawbacks seem really steep.

His little buff is cute, but how much damage will he really be doing? If everything he does turns into a launcher, that probably has to scale like a mf. You pop that and turn a touch into a 50% combo, sweet, but then you lose all of your shadow attacks for the round. Other characters are doing that damage while still retaining their whole kit when its done.
Yeah its the only thing i dont like based on the things showed.
In the grand scheme of things the buff doesnt seem worth it, or needed with current knowledge.

Its like 1 time use only hit or miss,and the reward is a meterles launcher and they kinda hyped it up in the kk saying like well now that you have this buff on, anything you throw out can lead to a full combo...

As if you have to throw out and commit to things and cant hit confirm lol.

Granted we dont have the char yet so actual utility may be there for all we know, but yeah as it stands now it looks to be completly not worth losing your shadow for the whole round as well as the move itself being usable only once per match,you would think he turns into shin akuma based on the drawbacks haha.
 

Eji1700

Kombatant
Still think you're all overplaying the downsides of being shadowless for the rest of 1 round and underplaying how very strong a full screen metereless launcher is going to be. If slide/throw/ball are remotely good at zoning (which I don't expect much mind you), it's going to be a pretty powerful comeback option.

With that said, i am curious what kameo's he's going to land on. It looks like he's got the combo game covered, so i'd suspect utility? With that in mind i'm thinking:

Sareena, for the meter drain
Sub, as he's only gotten better and is no longer just the "anti projectile" option
Sonja for coverage with square punch
Kano for pressure/lockdown nonsense
 

Trini_Bwoi

Warrior
Still think you're all overplaying the downsides of being shadowless for the rest of 1 round and underplaying how very strong a full screen metereless launcher is going to be. If slide/throw/ball are remotely good at zoning (which I don't expect much mind you), it's going to be a pretty powerful comeback option.

With that said, i am curious what kameo's he's going to land on. It looks like he's got the combo game covered, so i'd suspect utility? With that in mind i'm thinking:

Sareena, for the meter drain
Sub, as he's only gotten better and is no longer just the "anti projectile" option
Sonja for coverage with square punch
Kano for pressure/lockdown nonsense
I think Kano's probably gonna be great, should allow you to land a ghostball off any blockstring since it's unblockable. Getting ghostballs on the opponent seems like it's gonna be very powerful
 

Eji1700

Kombatant
This is why i desperately want to know if the detonate is + on block or not. I'm wondering if that's why the detonate on hit costs so much meter, to limit disgusting pressure loops. Sadly I don't think we've seen any footage of it getting blocked.
 

Kiss the Missile

Red Messiah
I think Noob's armor move is going to be one of the worst ones in the game. A stationary single hitting low sweep. What do you do against someone like Homelander who's going to be above you the entire match, especially on your wakeup
 

PrinceGoro

Dojo Trainee
Still think you're all overplaying the downsides of being shadowless for the rest of 1 round and underplaying how very strong a full screen metereless launcher is going to be. If slide/throw/ball are remotely good at zoning (which I don't expect much mind you), it's going to be a pretty powerful comeback option.

With that said, i am curious what kameo's he's going to land on. It looks like he's got the combo game covered, so i'd suspect utility? With that in mind i'm thinking:

Sareena, for the meter drain
Sub, as he's only gotten better and is no longer just the "anti projectile" option
Sonja for coverage with square punch
Kano for pressure/lockdown nonsense

Yeah it might turn out really good,its just specualtion.But being shadowless for the rest of the round is a huge drawback,not only do you lose pretty much all of his launchers but you also have gimped strings and he uses the shadow in the vast majority of them.

It just doesnt seem all that good considering the drawback,i mean im very eager to lab what an optimal full structured combo would be using that buff and kameos and see how much damage you can do.

A big thing thats imo going to make or break this buff is can you choose to spend this or is it automatic on hit/block.If its automatic and you spend it on first use of a special move,then imo im going to comfrtably call it very niche and situational hot garbage