Game has been out for 6 months now, so I think it has been enough time to discuss the strength of the top tiers and the issues they pose.
My main issue with some of the top tiers in this game is how good their setplay is on top of everything else that they have going for them. If it was just strong setplay, that’d be one thing, but a lot of the stronger characters also have:
-good meterless damage
-good damage overall
-30%+ damaging combos that also lead to a HTB setup which is essentially loopable (aka if they keep guessing wrong you keep putting them back into the same guessing situation after already having taken 30%+ of their health). And even if you guess right, very rarely is there any type of reward other than just not being stuck in the vortex as most of these setups are safe or can be made to be safe
-fuck neutral tools (full screen or otherwise) that do decent burst damage but also either are safe, cause pushback, or can be made to be safe with Kameos
-can pressure you safely and if they throw out a string or special cancel into something that is normally punishable, can just make it not only safe with their Kameo, but also plus
-just about all of them have good projectile zoning tools other than Cage. But he makes up for it with his full screen super quick fck neutral tool that he can EX for armor or that he can make safe via Kameo
-constant pressure into a ton of chip damage that once again is either safe or can be made safe
And the list goes on and on. All these things make these characters extremely annoying and boring to play against, and definitely boring to watch. And some of these things of course aren’t exclusive to the top tiers, it’s just that the top tiers for the most part have ALL of these things, while the lower tier characters will have 1, maybe 2 of these aspects.
I’ve never been a player that advocates for nerfs. In fact, one of my things is constantly advocating for the exact opposite. I’ve always been a firm believer in buffing far more often than you nerf. And when you do nerf, you do slight nerfs. However, I do think a lot of the top tier characters in this game are so strong, maybe even too strong. Especially in comparison to the rest of the cast. This does NOT mean that the lower tiered characters are “bad”, because I still believe there isn’t any bad characters in this game, especially with the Kameo mechanic. But not being bad is a lot different from possibly being too good.
The problem is I’m not sure what the solution would be. Other than just buffing all the low to mid tier characters to be just as broken, lol. Because it’s hard to “fix” a lot of these issues when you also have to take the Kameos into consideration. And nerfing the Kameos inevitably nerfs the lower tiered characters as well, so that doesn’t change much.
So I’m curious how all of y’all feel about it. Maybe y’all don’t even agree that the top tiers are super strong. But like I said, I’m curious what everyone’s take on this is.
My main issue with some of the top tiers in this game is how good their setplay is on top of everything else that they have going for them. If it was just strong setplay, that’d be one thing, but a lot of the stronger characters also have:
-good meterless damage
-good damage overall
-30%+ damaging combos that also lead to a HTB setup which is essentially loopable (aka if they keep guessing wrong you keep putting them back into the same guessing situation after already having taken 30%+ of their health). And even if you guess right, very rarely is there any type of reward other than just not being stuck in the vortex as most of these setups are safe or can be made to be safe
-fuck neutral tools (full screen or otherwise) that do decent burst damage but also either are safe, cause pushback, or can be made to be safe with Kameos
-can pressure you safely and if they throw out a string or special cancel into something that is normally punishable, can just make it not only safe with their Kameo, but also plus
-just about all of them have good projectile zoning tools other than Cage. But he makes up for it with his full screen super quick fck neutral tool that he can EX for armor or that he can make safe via Kameo
-constant pressure into a ton of chip damage that once again is either safe or can be made safe
And the list goes on and on. All these things make these characters extremely annoying and boring to play against, and definitely boring to watch. And some of these things of course aren’t exclusive to the top tiers, it’s just that the top tiers for the most part have ALL of these things, while the lower tier characters will have 1, maybe 2 of these aspects.
I’ve never been a player that advocates for nerfs. In fact, one of my things is constantly advocating for the exact opposite. I’ve always been a firm believer in buffing far more often than you nerf. And when you do nerf, you do slight nerfs. However, I do think a lot of the top tier characters in this game are so strong, maybe even too strong. Especially in comparison to the rest of the cast. This does NOT mean that the lower tiered characters are “bad”, because I still believe there isn’t any bad characters in this game, especially with the Kameo mechanic. But not being bad is a lot different from possibly being too good.
The problem is I’m not sure what the solution would be. Other than just buffing all the low to mid tier characters to be just as broken, lol. Because it’s hard to “fix” a lot of these issues when you also have to take the Kameos into consideration. And nerfing the Kameos inevitably nerfs the lower tiered characters as well, so that doesn’t change much.
So I’m curious how all of y’all feel about it. Maybe y’all don’t even agree that the top tiers are super strong. But like I said, I’m curious what everyone’s take on this is.