Starting a fresh thread, since he’s released and people are playing/streaming him now. Woolay!
hes ASS!!!!
idk that d1 seems too slow, theres a difference between being bad up close and getting torn up when youre up closelol right on cue
Yeah, no. I love Shock-style insane combos that have tons of style, but this sort of shit is so wildly impractical that it's never gunna happen. Everyone in SF's chat losing their damn minds at it anyway.Sonic Fox 51% 2-bar Quan/Sektor portal zoning setup
Takes some setting up, starts from hitting them with standing 4 when portal and Sektor rocket are out. But it's some Day 1 inspiration for people looking for dirt.
Kitana? More like Sub Zero. 90% of Quan Chi's strings have a gap on the second hit.10. Lots of gaps. Feels like Kitana in that way so.. be careful on block.
I'm still quietly weeping that he didn't get rune traps and trance.Kitana? More like Sub Zero. 90% of Quan Chi's strings have a gap on the second hit.
While Kitana's b+2,1 has a gap, at least the string is a safe meter-less launcher. Quan Chi's f+2,1 is a knockdown that is -13 on block.
He has a 9F d+1 that is -10 on block. LOL. The additional range is irrelevant because you use d+1 to stop your opponent's momentum, not to play footsies. d+3 and d+4 already exist for that reason. He also has the slowest armor attack in the game at 25 frames. Best of luck fighting characters like Johnny Cage and Kenshi using an unsafe 9F d+1 and a 25F armor attack.
He has very good anti-zoning options using standing 4 and teleport, but zoning is a side show in this game, so who cares? Dash forward and force Quan Chi to play footsies. Besides, if you dash forward, 4 whiffs and teleport is -16 on block.
His b+2, the overhead, is 27F and -12 on block. LOL. b+2 launches if you hold the buttons for 58 frames.
EX d,b+4 requires two bars. I suppose that this character is not allowed to follow the basic combo format of the game.
As far as the zoning is concerned, I honestly have nothing to say at this moment because I see none.
Maybe he could be effective using low hat into hard-to-blockable setplay with teleport and up skull, both of which are overhead attacks.
Ugh! Boring and disappointing! I was expecting something different.
this is not that practical and it doesnt even work full screen,it starts to work slightly farther then round start distance. that s4 is a high punishable on whif esspcially at the distance requierd for this coversion to work(potentially full combo punish depending on the character used).Sonic found a Sektor 60% off S4 full screen.
He says Quan is extremely strong but has clear weaknesses but definitely S+ with his dirt, you just have to use the right Kameo for the matchup: