Well for me it is how the time is spent. I could put everything into attack and then spam F1 or J,2,D2 or something, but how boring is that? Why would anyone do it. Instead, I have go into health, defence, agility and attack. I also stack resistance... not each fight is basically a AI training mode. It is a ton of fun and I really enjoy using Shijinko as all the different opponents mean you get to easily test all of the stolen moves. I'm having a blast. I think to those poeple grinding to 35 by upper cutting brutalities for hours and I think... wow that is boring and grindy and lame, but man.. it is not nrs's fault you are playing like that.
Thats the only thing i agree with you... its about how you spend your time. And if the gameplay is lazy and shallow i want to spend as little time as possible with it so i can go put my time into the part of the game thats actually enjoyable.
Look, i am not trying to ruin your fun or anything... so if you enjoy it or how you play it thats fine but there is a big difference in how YOU decide to play the game and how the game plays overall. When i play Mario Kart against a weak AI i can ofc decide to not use any items pe deove backwards to make it more challenging for me but that still means the AI is bad and that the game is badly designed.
Whats the point of creating a game or game mode and the best way to play is to ignore core features? No matter how you slice it... bad game design is still bad game design even if one manages to make it somehow enjoyable for themselves. And to be quiet frank... there isnt much thought put into invasion mode at all. Its all just shallow things that dont even work well together overall packaged into beautiful looking mesas.
So yes it is NRS fault cuz i play the game the way they advertised it with the features they promote everywhere. And seeing as its exactly the same thing as last season, and as boring and senseless, lots of people want to get through asap and be done with it. If anything you are the one making gymnastics in order to justify something you like or want to like. Its fine if you like it and enjoy it, but calling it objectively good or awesome etc is a long shot from the truth.
NRS only objective atm is to get ppl to open the shop page. Thats why seasonal stuff is in there and not ny the shrine section. Everything else beside the main multiplayer gameplay is a shallow excuse... examples are plenty....
- Invasion seasons are basically the same... uninspired glorified towers with the same pretty mesas. (Not to mention that several mechanics are even more useless in s2 due to the changes they made)
- Omni man has 35 ranks but ony 20 give rewards and has 1 brutality less
- Omni man doesnt offer dragon crystals as rewards
- Profile level increased to at least 400+ but you dont get any rewards for anythibg past original 100
- Shop prices go up in lots of areas
- KL is the same old reward structure which is still subpar. At the very least they could reward a palette + matching gear piece per rank and a real reward for top rank.
- Towers in middle mesa are still horrible. Rewards are terrible and that you cant see you rewards is horrible as well.
- Seasonal tower is a good idea but the rewards are lazy and at best only interesting to like 20% of people. And while the tower idea is fine... the fights are still just generic fights with any combination of 2 modifier. And the Ai is still horrible even at level 50-60 you can just 11 them to death. At level 100 plus its only hard to do cuz hazards might 1 shot you.
- Not even gonna go into detail about the lazy tower looks, missing intros and outros from like 11, missing online and practice features etcetc.
The tower will still be the most played NRS side mode just cuz you can max out you entire roster in ~10h with the right setup. Which a huge amount of ppl will do cuz exp ratio is totally whack for sp and online and friendly/VS still dont give any exp.
So please just stop making excuses for bad/mediocre game design and lazyness. NRS should put more effort in their seasonal approach/content as well as fame improvements in general and less into their store.
Oh I haven't noticed that. You could in the last season... Are you sure it is only ones with maxed out extra stats? Either way I have yet to find a place to farm the "make forging more successful) so I have only forged a cheap bought common that had a 100% chance for the 250sKoin in the weekly reward.
That item is only available for completing the seasonal tower (guaranteed each lvl) and maybe random reward for other towers.
And yes i am sure, you cant upgrade legendary talismans, neither the one you find nor the ones you make yourself. I made several legis myself to know.