Well if you don't like it from neutral you can try F4121~DF1, 4~DF1, 4~DF1, B223 (Wait until they are low for the B223)
Gives you all the close oki options of B223 on hit like armor break with kameos or the cross up jump. You lose damage obviously but it's a lot of hit advantage to work with. There's times where I'd rather keep them close then knock them full screen with injection
Just tested it.
The route you gave me does
362.98
The "optimized" version of that does
363.48
The unoptimized B4 ender does
364.27
The optimized B4 ender does
375.00
Some
CONS I noticed while playing around with the string to find uses
- Much harder to combo into. The last hit whiffs so much. It feels as annoying as trying to find the right height for the 3rd 4 with the old optimal route
- Less damage as shown above
- Doesnt guarantee a jump in but I dont think there are safe-jumps in this game so I dont really count this one.
PROS
- 44 frames of knockdown lets you sneak in 2 back dashes to create space
I end with B4+Grenades. B4 is +14 on hit and is 1 button so I just press them at the same time as my assist and I get oki without having to worry about timing anything. 44 frames is too long on the ground and messes up the
Flow but it might work for you..
Speaking of useless strings,
Old B12 doesnt make sense. Yes, the vision is to hit confirm it if you get the hit or swap to old to make it safe if they block but NO ONE is doing 1 button hit confirms consistently. There is almost no reason to ever use it like that. At worst it's a stagger button that you never actually confirm because:
- 1 button confirm
- death on block
- High starter
- Has a gap when doing the "safe version".
OLD B12 is an Awful string.