SixPathsOfHate
Make triple skulls input BDF or DF Hold F
I mean I agree but dont expect anything major to change about it.Only one of those "needs" (i.e., pressure on wakeup) is currently relevant to the game's meta.
I can easily think of six gameplay aspects that are significantly more important than zoning in this game.
The ideal example at this moment is Sonic Fox's Rain. As a base character, Rain is clearly below average, but with Cyrax, he checks lots of the boxes outlined above. Rain has damaging meter-less combos (i.e., about 33%). Obviously, he has chip damage and meter building thanks to the kopter chopper. Enhanced close geyser is an armored launcher that does around 20% of damage. He can combo from a back throw and has set play in the corner, including an apparently unavoidable throw loop that Sonic Fox discovered a couple of days ago.
- high damage output with or without meter
- chip damage and meter building
- safe, armored launcher
- ability to combo from back throws
- set play, especially that breaks armor
- quality of pokes, strings, and jumping attacks
Ironically, Rain's zoning, albeit advertised as a "premier" on stream, is the character's least effective gameplay element and strategy. There are characters like Liu Kang, Reiko, and Shang Tsung who have superior projectiles, but ironically yet again, Rain may end up being better than them. The reason being is that he has access to options that are relevant to the game's current meta, of which zoning is not one.
There is no reason to discuss Baraka and Cage, arguably the two best characters in the game, and how they play and win, which ought to be self-explanatory. In a fighting game like Mortal Kombat 9, they would have to close the gap and earn their way in. In this game, they get in for free because the zoning is weak.
No.
You cannot dash through low hat either. However, I honestly could not care less.
The players who try to zone and lame me out on Kombat League only for me to hit them with a 45% combo and then zone and lame them out in return make me laugh.
I still have PTSD because of shake, and I also believe that you Smoke fools are downplaying. The character is good.
I feel like the number one mistake that players make in this game is picking non-optimized or worthless kameos.
But, going off of one of Sonic's matches where he was facing Reiko as Rain he couldnt do anything and even suggested swapping to subzero because he just couldnt deal with the zoning. Zoning when too strong completely dominates the game so I understand the fear of making it as important as the other points you've listed.
What do you propose they do to buff zoners?
They could increase the damage and pushback on hit for zoner's projectiles. Make getting hit more punishing. Especially with how most projectiles are high. Not enough projectiles that knock down. Baraka's projectile does as much damage as Shang's double skull while being just as fast.
I will say that as a zoner are at a life deficit in a zoner v non-zoner matchup you should be able to come back through zoning despite the non-zoner having a projectile.
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