I disagree on many levels. There's characters with much better mixups, overhead/low starters (which she doesn't have at all), much longer range pokes, AND projectiles. All you need is to memorise what her 1 and F2 look like and you know to block low or high on her 2nd hit. As for "great air control" I really struggle to see what you mean...Her jump punches have such short range that they whiff literally in front of the opponent. Her air roll also has really bad range, only works in combos, and is super punishable on whiff (which is most of the time). Other than that, her air telekick also has really bad tracking for an anti-air:
I really don't think telekick should whiff under
any circumstances if you manage to read your opponent jumping, and instead of punishing them you eat a 40% combo. I'm genuinely curious as to what you mean by great air control.
Being good at lower levels isn't an indication of a character being good, quite the opposite. If you play people online that have at least 100W, you'll see how easy and predictable she is. I'm not tournament level skills by any means, I'm on about 80W/30L streak, and it's really an uphill battle with her for me. Thinking of switching to Ashrah until they fix some of her tools.