BuddthaGreat
C88 BuddThaGr8
Equip your palettes to random in character customizationSo I fought a Mileena and each match he had on a different skin lol.
Do you guys know how to do this??
Equip your palettes to random in character customizationSo I fought a Mileena and each match he had on a different skin lol.
Do you guys know how to do this??
You could end with 2, do F242. Or use a Kameo on block after the string to prevent the punish. That’s pretty much it I think. I guess you could potentially be nasty and do specials on block too.
Is there a counter play to this for Mileena or is she basically fucked from abusing this string at the highest level of play?
Doing the triple threat match from the village over and over and over...it sucks but it works.So what's the best/fastest way to unlock skins and gear pieces??
Baraka CyraxWhat are her worst matchups? Including kameos
I don't recall the combo, is the opponent airborne for the 21? If so, you gotta dash and wait till they fall a bit. 21 will catch them very low to the ground.Her fifth combo in the tutorial seems to have nearly impossible timing and range requirements. The demo shows a very quick press of forward after the standing 4, but it’s not shown in the instructions. So the 21 combo results in a whiff and if forward is pressed, even very quickly, it almost always results in the F+2 attack to not drop the combo. I’ve literally only been able to connect it about 5 times out of hundreds. It’s easier if walking a few steps toward before the standing 4, but then the roll sends you too far away for the jump in part to connect.
Idk if anyone has any tips. I wanna play Mileena but this is discouraging. Characters like Havik and Reptile’s combos took all of ten minutes to lock in but I’ve been trying close to an hour on just this one for Mileena.
End with 2? doesn't the 3rd hit that people FB always come out?You could end with 2, do F242. Or use a Kameo on block after the string to prevent the punish. That’s pretty much it I think. I guess you could potentially be nasty and do specials on block too.
Hmm I have to find that one. You know the name of it? I'm trying to unlock tarkat colony map right now.Doing the triple threat match from the village over and over and over...it sucks but it works.
The stage in question is called "Triple Threat". It's in the Fengjian Village mesa. Dump stat points into attack and/or special attack until they hit 95-100, and wipe out the AI in a single combo/uppercut. Get flawless victories with brutalities to maximize EXP gains.Hmm I have to find that one. You know the name of it? I'm trying to unlock tarkat colony map right now.
If you really enjoy a character, dont get discouraged over combo difficulty. This game has a lot of creativity, meaning if you need to shorten a combo to make it more consistent for you, do it.Her fifth combo in the tutorial seems to have nearly impossible timing and range requirements. The demo shows a very quick press of forward after the standing 4, but it’s not shown in the instructions. So the 21 combo results in a whiff and if forward is pressed, even very quickly, it almost always results in the F+2 attack to not drop the combo. I’ve literally only been able to connect it about 5 times out of hundreds. It’s easier if walking a few steps toward before the standing 4, but then the roll sends you too far away for the jump in part to connect.
Idk if anyone has any tips. I wanna play Mileena but this is discouraging. Characters like Havik and Reptile’s combos took all of ten minutes to lock in but I’ve been trying close to an hour on just this one for Mileena.
I don't recall the combo, is the opponent airborne for the 21? If so, you gotta dash and wait till they fall a bit. 21 will catch them very low to the ground.
Just by not having faced anyone good enough to be flawless blocking it lol. But yea in theory, it is a pretty significant con. I don't think it's deserving for the character. Does any other character have a flawless block penalty like that on their fast starter?Genuine question
How are you all working around her biggest weakness right now: 12 flawless block?
Yeah people gotta think long term here (assuming you will play in tournaments and truly wanna win) and 12 being launch punishable is nonsense. Until this is fixed she isnt tournament viable imo.Just by not having faced anyone good enough to be flawless blocking it lol. But yea in theory, it is a pretty significant con. I don't think it's deserving for the character. Does any other character have a flawless block penalty like that on their fast starter?
Kenshi destroys her imo. In general characters with good range and ways to outzone her (well she can't zone, so characters with a mediocre projectile can outzone her lol) are an issue for me. All they need is to get the life advantage and then just pull back and zone. You'll have to get in with Mileena to do anything, and her tools for that are super unsafe.What can you do against Kenshi? He out ranges Mileena and the best I've been able to do is whiff punish with Roll. He's so oppressive, especially when Sento is active
Shes actually a very complete character with the right kameo like KL, Kano, Goro, or Stryker ALL make her ball/teleport safe. If she had a full screen projectile with no meter she would absolutely be busted. She still has an excellent overhead, long range poking lows, great air control and super high damage with oki.Kenshi destroys her imo. In general characters with good range and ways to outzone her (well she can't zone, so characters with a mediocre projectile can outzone her lol) are an issue for me. All they need is to get the life advantage and then just pull back and zone. You'll have to get in with Mileena to do anything, and her tools for that are super unsafe.
Personally I just try to use Kung Laos teleport when I'm desperate cause ball Roll is just too unsafe, doesn't go full screen and even when I try to space it so I land in front of them to start some pressure, the recovery is horrid so I get stumped.
I'm really just baffled as to why they decided to not give her a full screen projectile. For characters like Smoke or Cage it makes total sense as they are a menace up close. But the fact that a character like Baraka for example has a full screen projectile and she doesn't is beyond me.
I disagree on many levels. There's characters with much better mixups, overhead/low starters (which she doesn't have at all), much longer range pokes, AND projectiles. All you need is to memorise what her 1 and F2 look like and you know to block low or high on her 2nd hit. As for "great air control" I really struggle to see what you mean...Her jump punches have such short range that they whiff literally in front of the opponent. Her air roll also has really bad range, only works in combos, and is super punishable on whiff (which is most of the time). Other than that, her air telekick also has really bad tracking for an anti-air:Shes actually a very complete character with the right kameo like KL, Kano, Goro, or Stryker ALL make her ball/teleport safe. If she had a full screen projectile with no meter she would absolutely be busted. She still has an excellent overhead, long range poking lows, great air control and super high damage with oki.
Being good at lower levels isn't an indication of a character being good, quite the opposite. If you play people online that have at least 100W, you'll see how easy and predictable she is. I'm not tournament level skills by any means, I'm on about 80W/30L streak, and it's really an uphill battle with her for me. Thinking of switching to Ashrah until they fix some of her tools.Her glaring weakness is players with good reactions. Shes good at lower levels specifically with people who cant flawless block her 12