Pan1cMode
AUS FGC represent!
Nitara looks really interesting with lots of combo potential. Here are my day 1 combos. Would be interested to see everyone else’s!
Notation
ATTACKS
1 – front punch (fp): square on PS, X on Xbox
2 – back punch (bp): triangle on PS, Y on Xbox
3 – front kick (fk): X on PS, A on Xbox
4 – back kick (bk): Circle on PS, B on Xbox
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
THRW - throw (L1 on PS, Left Bumper on Xbox)
SS - stance switch
K - Kameo
K(standing) - A Kameo which leaves you in a stun state, eg. Sareena b+K, subzero f+K
, - end of string/normal/special
- end of string/normal/special
+ - indicates button pressed at same time
Midscreen
1212, 4~db2~db4, ji12~df+SS, 242~bf2 (403.19)
1212, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (456.10)
1212, 4~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji24~bf2 (485.78)
124~db2~db4, ji12~df+SS, 242~bf2 (371.61)
124~db2~db4, ji242~bf2(ex), ji242~bf2 (430.23)
124~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji24~bf2 (463.12)
b4~db2~db4(ex), ji124~df+SS, 242~bf2 (386.08)
b4~db2~db4(ex), ji243~bf2(ex), ji12~df+SS, 242~bf2 (455.44)
221~db4, 4~db2~db4, ji242~bf2 (416.14)
221~db4, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (496.10)
b2~db4, ji124~df+SS, 242~bf2 (377.58)
b2~db4, ji242~bf2(ex), ji12~df+SS, 242~bf2 (446.94)
b2~db4, 4~db2~db4(ex), ji242~bf2(ex), ji242~bf2 (522.00)
db4, ji124~df+SS, 243~bf2 (344.82)
db4, 4~db2~db4(ex), ji12~df+SS, 242~bf2 (435.13)
db4, 4~db2~db4(ex), ji242~bf2(ex), ji242~bf2 (496.84)
bf2(ex), 4~db2~db4, ji12~df+SS, 242~bf2 (400.69)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2 (455.48)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (530.53)
Corner
1212, 4~db2~db4, ji124~d+SS, 242~bf2 (420.64)
1212, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (468.67)
1212, 4~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji242~bf2 (503.41)
124~db2~db4, ji124~df+SS, 242~bf2 (390.95)
124~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (444.16)
124~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji12~d+SS, 242~bf2 (495.22)
221~db4, 4~db2~db4, ji12~d+SS, 242~bf2 (440.41)
221~db4, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (509.33)
b2~db4, ji242~bf2(ex), ji12~df+SS, 242~bf2 (460.68)
b2~db4, 4~db2~db4(ex), ji242~bf2(ex), ji13~d+SS, 242~bf2 (535.92)
db4, 4~db2~db4(ex), ji124~df+SS, 242~bf2 (455.48)
db4, 4~db2~db4(ex), ji242~bf2(ex), ji124~d+SS, 242~bf2 (511.50)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji12~d+SS, 242~bf2 (478.26)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (542.95)
EDIT - updated as of August 2024
Notation
ATTACKS
1 – front punch (fp): square on PS, X on Xbox
2 – back punch (bp): triangle on PS, Y on Xbox
3 – front kick (fk): X on PS, A on Xbox
4 – back kick (bk): Circle on PS, B on Xbox
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
THRW - throw (L1 on PS, Left Bumper on Xbox)
SS - stance switch
K - Kameo
K(standing) - A Kameo which leaves you in a stun state, eg. Sareena b+K, subzero f+K
, - end of string/normal/special
- end of string/normal/special
+ - indicates button pressed at same time
Midscreen
1212, 4~db2~db4, ji12~df+SS, 242~bf2 (403.19)
1212, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (456.10)
1212, 4~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji24~bf2 (485.78)
124~db2~db4, ji12~df+SS, 242~bf2 (371.61)
124~db2~db4, ji242~bf2(ex), ji242~bf2 (430.23)
124~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji24~bf2 (463.12)
b4~db2~db4(ex), ji124~df+SS, 242~bf2 (386.08)
b4~db2~db4(ex), ji243~bf2(ex), ji12~df+SS, 242~bf2 (455.44)
221~db4, 4~db2~db4, ji242~bf2 (416.14)
221~db4, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (496.10)
b2~db4, ji124~df+SS, 242~bf2 (377.58)
b2~db4, ji242~bf2(ex), ji12~df+SS, 242~bf2 (446.94)
b2~db4, 4~db2~db4(ex), ji242~bf2(ex), ji242~bf2 (522.00)
db4, ji124~df+SS, 243~bf2 (344.82)
db4, 4~db2~db4(ex), ji12~df+SS, 242~bf2 (435.13)
db4, 4~db2~db4(ex), ji242~bf2(ex), ji242~bf2 (496.84)
bf2(ex), 4~db2~db4, ji12~df+SS, 242~bf2 (400.69)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2 (455.48)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2(ex), ji242~bf2 (530.53)
Corner
1212, 4~db2~db4, ji124~d+SS, 242~bf2 (420.64)
1212, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (468.67)
1212, 4~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji242~bf2 (503.41)
124~db2~db4, ji124~df+SS, 242~bf2 (390.95)
124~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (444.16)
124~db2~db4, 4~db2~db4(ex), ji24~bf2(ex), ji12~d+SS, 242~bf2 (495.22)
221~db4, 4~db2~db4, ji12~d+SS, 242~bf2 (440.41)
221~db4, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (509.33)
b2~db4, ji242~bf2(ex), ji12~df+SS, 242~bf2 (460.68)
b2~db4, 4~db2~db4(ex), ji242~bf2(ex), ji13~d+SS, 242~bf2 (535.92)
db4, 4~db2~db4(ex), ji124~df+SS, 242~bf2 (455.48)
db4, 4~db2~db4(ex), ji242~bf2(ex), ji124~d+SS, 242~bf2 (511.50)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji12~d+SS, 242~bf2 (478.26)
[counter hit or punish] d2~uf+block, j1, 4~db2~db4, ji242~bf2(ex), ji12~d+SS, 242~bf2 (542.95)
EDIT - updated as of August 2024
Last edited: