Pan1cMode
AUS FGC represent!
Nitara looks really interesting with lots of combo potential. Here are my day 1 combos. Would be interested to see everyone else’s!
Notation
ATTACKS
1 – front punch (fp): square on PS, X on Xbox
2 – back punch (bp): triangle on PS, Y on Xbox
3 – front kick (fk): X on PS, A on Xbox
4 – back kick (bk): Circle on PS, B on Xbox
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
THRW - throw (L1 on PS, Left Bumper on Xbox)
SS - stance switch
K - Kameo
K(standing) - A Kameo which leaves you in a stun state, eg. Sareena b+K, subzero f+K
, - end of string/normal/special
- end of string/normal/special
+ - indicates button pressed at same time
Standing starters:
1212 (cancel 3rd hit)
22
b4 (cancel after first hit)
f1
Airborne starters (leave Nitara airborne):
b2
f4
3
Midscreen:
1212, ji124~SS+df, 242~bf2 (345.49)
(easier execution) 1212, 4~db2~bf2(ex), ji24~SS+df, 242~bf2(ex), ji242~bf2 (402.94)
1212, dash forward, 4~db2~db4(ex), ji12~df+SS~242~bf2 (422.92)
(Approaching corner) 1212, dash forward, 4~db2~db4(ex), ji124~df+SS~242~bf2 (440.37)
221~db4, 12~db2~bf2 (267.41)
(easier execution) 221~db4, 12~db2~bf2(ex), ji24~df+SS, 242~bf2 (410.46)
221~db4, 22~db2~bf2(ex), ji24~df+SS~242~bf2 (432.70)
starter(airborne)~db4(ex), ji124~SS+df, 242~bf2 (406.08)
starter(airborne)~db4(ex), 4~db2~bf2(ex), ji24~SS+df, 242~bf2 (469.73)
starter(standing)~bf2(ex), ji124~SS+df, 242~bf2
starter(standing)~K(standing),1212, ji124~SS+df, 242~bf2
(Easier execution)starter(standing)~K(standing), 221~db4, 12~db2~bf2(ex), ji24~df+SS, 242~bf2
starter(standing)~K(standing), 1212, dash forward, 4~db2~db4(ex), ji12~df+SS~242~bf2
starter(standing)~K(standing), f4~db4(ex), ji24~SS+f, 242~bf2(ex), ji242~bf2
Anti-air:
db2~db4(ex), ji124~SS+f, 242~bf2 (416.08)
1, f1~db2~bf2(ex), ji24~SS+df, 242~bf2(394.21)
d1, f1~db2~bf2(ex), ji24~SS+df, 242~bf2(394.21)
4~db2~bf2(ex), ji124~SS+df, 242~bf2(435.03)
Corner:
1212, j124~SS+d, 242~bf2 (345.49)
1212, 4~db2~db4(ex), ji124~SS+d, 242~bf2 (440.37)
(easier exection) 221~db4, 12~db2~bf2(ex),ji124~SS+d, 224~bf2(425.86)
221~db4, 22~db2~bf2(ex), ji134~SS+d, 224~bf2(448.10)
I’ll edit this later as I go.
Notation
ATTACKS
1 – front punch (fp): square on PS, X on Xbox
2 – back punch (bp): triangle on PS, Y on Xbox
3 – front kick (fk): X on PS, A on Xbox
4 – back kick (bk): Circle on PS, B on Xbox
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
THRW - throw (L1 on PS, Left Bumper on Xbox)
SS - stance switch
K - Kameo
K(standing) - A Kameo which leaves you in a stun state, eg. Sareena b+K, subzero f+K
, - end of string/normal/special
- end of string/normal/special
+ - indicates button pressed at same time
Standing starters:
1212 (cancel 3rd hit)
22
b4 (cancel after first hit)
f1
Airborne starters (leave Nitara airborne):
b2
f4
3
Midscreen:
1212, ji124~SS+df, 242~bf2 (345.49)
(easier execution) 1212, 4~db2~bf2(ex), ji24~SS+df, 242~bf2(ex), ji242~bf2 (402.94)
1212, dash forward, 4~db2~db4(ex), ji12~df+SS~242~bf2 (422.92)
(Approaching corner) 1212, dash forward, 4~db2~db4(ex), ji124~df+SS~242~bf2 (440.37)
221~db4, 12~db2~bf2 (267.41)
(easier execution) 221~db4, 12~db2~bf2(ex), ji24~df+SS, 242~bf2 (410.46)
221~db4, 22~db2~bf2(ex), ji24~df+SS~242~bf2 (432.70)
starter(airborne)~db4(ex), ji124~SS+df, 242~bf2 (406.08)
starter(airborne)~db4(ex), 4~db2~bf2(ex), ji24~SS+df, 242~bf2 (469.73)
starter(standing)~bf2(ex), ji124~SS+df, 242~bf2
starter(standing)~K(standing),1212, ji124~SS+df, 242~bf2
(Easier execution)starter(standing)~K(standing), 221~db4, 12~db2~bf2(ex), ji24~df+SS, 242~bf2
starter(standing)~K(standing), 1212, dash forward, 4~db2~db4(ex), ji12~df+SS~242~bf2
starter(standing)~K(standing), f4~db4(ex), ji24~SS+f, 242~bf2(ex), ji242~bf2
Anti-air:
db2~db4(ex), ji124~SS+f, 242~bf2 (416.08)
1, f1~db2~bf2(ex), ji24~SS+df, 242~bf2(394.21)
d1, f1~db2~bf2(ex), ji24~SS+df, 242~bf2(394.21)
4~db2~bf2(ex), ji124~SS+df, 242~bf2(435.03)
Corner:
1212, j124~SS+d, 242~bf2 (345.49)
1212, 4~db2~db4(ex), ji124~SS+d, 242~bf2 (440.37)
(easier exection) 221~db4, 12~db2~bf2(ex),ji124~SS+d, 224~bf2(425.86)
221~db4, 22~db2~bf2(ex), ji134~SS+d, 224~bf2(448.10)
I’ll edit this later as I go.
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