this sounds dumb but I’m a firefighter and I did what we do in real life, which was a “left (or right) hand search” meaning I went left every time until I got back to a point I was at, then continued to go the directions I didn’t go until I had 100% completion of the search.I found I could get to the end boss and skip a lot of the events on the mesa.... is there a way to see the total completion of a mesa so I know if there is more to do there or not?
Every house is a maze when you can’t see anythingBeing a fire-fighter is probably a small group of people... Not sure if they are common skills. I do the same thing as "left" is a common technique for solving mazes.
Same rule we use for D&DUsing real life skills applications to play video games
Yeah you can complete the forest with out doing a massive section of the right side of the map.Yea I’m like running in circles finding hidden shit I missed thru each realm .. just a % of how much u got left to do would be nice. Somehow I missed a whole damn section of Sun Do
I do this too.Using real life skills applications to play video games
I'm honestly wondering how anyone could enjoy it so much. I am only playing it to unlock stuff. I can't think of a worse extra mode ever in any MK game. Literally everything I can think of was so much more inspired and fun:I love invasion.. best mode in MK for a long long time. I just wish there was a easy way to see if I have 100%'d each mesa or not.
Can someone refresh my memory: what's the difference between green and blue line again?
I'm honestly wondering how anyone could enjoy it so much.
This is exactly the reason. Different people like different things. There are people who would ask you how you could find the ultra competative side of the game fun. They'd be wondering how something so stressful could be enjoyable to everyone.I know fun is relative...
I'm all about casual game modes for sure. I was simply wondering what aspects of the mode were enjoyable. I feel like I'm not alone.This is exactly the reason. Different people like different things. There are people who would ask you how you could find the ultra competative side of the game fun. They'd be wondering how something so stressful could be enjoyable to everyone.
Different things appeal to different people and different types of gamers.
Oh there's lots of people not enjoying it, that's for sure.I'm all about casual game modes for sure. I was simply wondering what aspects of the mode were enjoyable. I feel like I'm not alone.
You’re trolling, this shit is garbage.I love invasion.. best mode in MK for a long long time. I just wish there was a easy way to see if I have 100%'d each mesa or not.
I found I could get to the end boss and skip a lot of the events on the mesa.... is there a way to see the total completion of a mesa so I know if there is more to do there or not?
Holy shit, THIS.I'm honestly wondering how anyone could enjoy it so much. I am only playing it to unlock stuff. I can't think of a worse extra mode ever in any MK game. Literally everything I can think of was so much more inspired and fun:
I know fun is relative, but playing Super Armor: The Game Mode (where sometimes they switch it up and turn the screen black) is absolutely mind-numbingly boring and tedious to me. Oh my god! Secret Fight! Oh....it's just a base roster character with some stupid name.
- Motor Kombat
- Chess Kombat
- Puzzle Kombat
- Konquest
- MK9 Challenge Tower
- Every single Krypt ever
It seemed fun at first while I was in Cage's Mansion because of all the funny dialogue, but that quickly ends.
I didn't think any mode could make me think the Towers of Time weren't all that bad after all, but Invasions manages to pull it off. The fact that I can't even use Talismans because I play on stick is the cherry on top of the shit sundae for me.
that is 100% not true. Green arrows will point to locked chests (free to open and ones requiring keys), gates and unsolved secrets.I can forgive the monopoly setup. I can forgive the mind-boggling decision to not let you know when you're done with a map (and no, blue lines aren't always correct since you can go to a node with a locked chest needing an ornate key and if you don't have any and walk out, game thinks of this as beaten node and LINE GOES BLUE DESPITE THE CHEST STILL BEING LOCKED - GOOD LUCK FINDING THAT CHEST HALF A GAME LATER), but holy fuck, HAVING ARMOR IN EVERY SINGLE MATCH WAS THE STUPIDEST THING THEY COULD'VE DONE.
awesome, thanks man!!!
I literally went to the Sun Do Festival with the netherstone to get all items. There are two chests with each one needing an ornate key. I only had one, so I couldn't unlock the second one.that is 100% not true.
Which makes this whole mode a glorified training session. So yeah ... fuck that.As for the armour thing.. that is the game. It is actually trying to teach you how to punish and play. Instead of mashing, try blocking and attacking in the blue zone for full combo punish.
I don't believe you... unless it was a bug, as it is simply not how it works. You must have missed something.I literally went to the Sun Do Festival with the netherstone to get all items. There are two chests with each one needing an ornate key. I only had one, so I couldn't unlock the second one.
The second one's line is now blue, despite it being still locked. I cannot find it with lanes anymore when I return with a second ornate key.