Buttons and Strings that are plus on block when canceled into Astral Manifestation (Dark Stance bf2) :Ashra and scorpion work really well together. I been labbing with her and she is very promising considering her range and anti airs. She’s really solid. As for plus frame on certain moves in dark stance? Can someone confirm this?
D1 into another ghost dashSo what can we do with +1 after ghost port?
b22 becomes special cancelable on hit and causes a small ground bounce.What are the practical applications for the different hit effect of b22 and b32 with the dark charges? I honestly haven't been paying them any attention
You can do that with Scorpion pretty easily, as long as you confirm into df3. I'd need to be home to give you the exact notation, but basically when you input it as f3~df3 uKameo, and go from there.I've been considering dropping Jax as my kameo for someone else, but it's also become pretty core to my gameplan that I can combo off f3
Trying to show ashra some love. Sometimes I fall prey to rush down.
Match up
That Baraka kick launch, looks like an overhead but it’s a mid to low.
I'm lost on this, how can f3 be hit confirmable if it's just one hit? And how could I combo df3 after it?You can do that with Scorpion pretty easily, as long as you confirm into df3. I'd need to be home to give you the exact notation, but basically when you input it as f3~df3 uKameo, and go from there.
Also f3 being hit confirmable is so good, and it's especially easy with FB, because it's just one button.
It's special cancelable and the window is massive. Right now, it's basically a streetfighter normalI'm lost on this, how can f3 be hit confirmable if it's just one hit? And how could I combo df3 after it?
Make that b32 also gains special cancel on hit and a small bounce, and everything always gets the 20 bonus dmg for popping a dark charge.b22 becomes special cancelable on hit and causes a small ground bounce.
b32 gains 20 damage on the palm strike.
Using the route you posted from the kombo thread this can get to 385 for the same.With better routing, this actually goes up to 360 or so for the same resources.
Ok, now I'm finding free stance switches into being +10 or so and guaranteed larger plus frames with bf2 cancel in light stance. Also this sequence builds like 40% of a bar meter and does like 8% chip. This is getting pretty nasty.I was testing out Cyrax Assist, and I can't tell if we have anything worthwhile with the delay assist yet, but the ambush assist where he does a high spin and like 4% chip damage seems pretty good for Ashrah.
Particularly because of f42 being an overhead, you can lock them into blocking the whole thing. This has different utility in Light and Dark Stance.
F4[K]2~df1 in light stance forces them to block a projectile and spaces it out so you're +9.
F4[K]2~bf2 in dark stance side switches and plus enough to jail a b3, but gives them a gap to armor a f3. Somewhere in between +14 and +22. You can basically guarantee a high low or strike throw off of a blocked f42 for one assist.
There's also still high damage potential. Cyrax seems like a solid assist choice, but unless I find a throw combo, or some useful tech with the delayed bomb, I'm just not sure I'd use him.
What does the [nK] mean in this string?Using the route you posted from the kombo thread this can get to 385 for the same.
f3~df3EX, j122~bf2[nK]d, j122~df2d