Yep, if you meaty on knockdown you'll defo get it.they said fatal blow armor activates at frame 8 now but the fastest buttons are still like 7. i can't really blow up fatal blow in neutral so i guess it can just be meatied better?
i figured. i think i would have liked to be able to just blow it up when people throw it out in neutral tooYep, if you meaty on knockdown you'll defo get it.
yeah unfortunately if they do it far away (some of them have a bigger hitbox and range) then it's impossible to punish, meaty, etc.,i figured. i think i would have liked to be able to just blow it up when people throw it out in neutral too
Liu: your creation was a mistake... That feels personalQuitalities seem to be like hara kiri in a way
that was standard damage in mk9, let them cookKitana being able to do fan lift while in the air seems quite bonkers. NRS really said "Oh, yall mad about no fan combos in MK11? We'll show you fan combos."
Also, damage in this game appears to be VERY high as a baseline. Even basic strings into a single special are doing 16-20%, let alone juggle combos which appear to be doing 25-30%, and extra let alone juggle combos with kameos doing 30%+ easily.
EDIT: if NRS doesn't touch combo scaling / damage (and I hope they don't), I think we're going to be consistently seeing 35-40% damage combos running amok. Get ready to DIE if you fuck up, everyone.
Please never again, MK11 ran overtime last time at EVO because they used FT3 for the entire top 8 and fucked up the Saturday scheduling, so much so that DBFZ ended past midnightheated discussion that this game should be 3/5 because of of high damage combos.
But it absolutely needs to be 2/3 lol
Same here. I’d be like, oh yea, I have a kameoI’m still not feeling Kameos? I kinda forget they are there until I happen to do a throw tbh
That's the game loading...I do feel the intro at the fighting menu takes too long. The one where they go head to head talking prior to fighting
Ohhh fuck yes, straight into my veins. Hoping to see someone people showing off with sub soon.
They were never safe on block. And yes they’re super unsafe herebtw, are fatal blows still safe on block?
I’m still not feeling Kameos? I kinda forget they are there until I happen to do a throw tbh
yeah they weren't, I kinda forgot because with that pushback it had, it made them mostly unpunishable.They were never safe on block. And yes they’re super unsafe here