Creating this thread to collect info, observations, links to people who are streaming, etc. for the next 3 days during the stress test. Post your observations here once everything begins!
I don’t think that’s going to work because once the kameo comes out with an attack, you become still until the kameo finishes his or her attack. I believe that’s how it works. But I’ll see if I can test thatWill somebody please test something for me. Using Sub/Jax, can you put someone into a blockstring, call Jax for the groundpound, and right before it hits cancel the string with Ice Clone, or maybe even EX Ice Clone to flip out of the way of the Ground Pound. I NEED to know if this works.
Nah. There's two types of Kameos. Ambushes and Summons. Ambushes you control your character, Summons are where you can't move. Jax's Summon is his energy wave attackI don’t think that’s going to work because once the kameo comes out with an attack, you become still until the kameo finishes his or her attack. I believe that’s how it works. But I’ll see if I can test that
I D4’ed LK out of his so I guess there aren’t lmaocan you test out how the armor on fatal blows work? it seems you can beat people out of it but i would like to know if this is more a meaty situation or if you can react on it by trying to beat em out after the flash.
Armor activates later in FBsI D4’ed LK out of his so I guess there aren’t lmao
I D4’ed LK out of his so I guess there aren’t lmao
you mean someone does a combo breaker and you still get a hit with the kano kameo?Didn't know Kanos knife throw can catch breakers with the right timing
Correct, I was juggling with Sub, called Kanos knife right before he breakered, 2nd knife hit and KO'd himyou mean someone does a combo breaker and you still get a hit with the kano kameo?
Yeah I did the most basic combo with Kitana using her Fan-Nado & got like 27%Also, damage in this game appears to be VERY high as a baseline. Even basic strings into a single special are doing 18-20%, let alone juggle combos which appear to be doing 25-30%, and extra let alone juggle combos with kameos doing 30%+ easily.
Yeah damage is fucking insane, glad I’m not the only one. I’m hitting 30% meterless with Liu for like the most basic bnb imaginable. Sets are gonna go quick in this gameKitana being able to do fan lift while in the air seems quite bonkers. NRS really said "Oh, yall mad about no fan combos in MK11? We'll show you fan combos."
Also, damage in this game appears to be VERY high as a baseline. Even basic strings into a single special are doing 16-20%, let alone juggle combos which appear to be doing 25-30%, and extra let alone juggle combos with kameos doing 30%+ easily.
EDIT: if NRS doesn't touch combo scaling / damage (and I hope they don't), I think we're going to be consistently seeing 35-40% damage combos running amok. Get ready to DIE if you fuck up, everyone.
Fine by me. This is the level of damage output I wanted from MK11 so this has me super excited. I love older fighting games like UMK3 where single mess ups can entirely change the pace of a round by sheer damage output if the person punishing knows what to do. It also helps that the combos don't appear to be 10 years long like MKX which is a huge plus.Yeah damage is fucking insane, glad I’m not the only one. I’m hitting 30% meterless with Liu for like the most basic bnb imaginable. Sets are gonna go quick in this game
Damage could also be inflated so matches go faster, allowing more and more people to match up quicker, allowing the servers to be stress tested more effectively.Yeah damage is fucking insane, glad I’m not the only one. I’m hitting 30% meterless with Liu for like the most basic bnb imaginable. Sets are gonna go quick in this game
Posted it on my twitter: