Marinjuana
Up rock incoming, ETA 5 minutes
If you believe the game is meant to be neutral focused, why would you describe a mechanic that creates more opportunities for neutral as an afterthought?Seems like an afterthought considering the game is meant to be slow paced and neutral focused. You have single use launching Krushing Blows, but the opponent almost always has the meter to break out of it.
There's also big damage discrepancies across different characters and variations in this game and breakaway helps even that out. Maybe no breakaway would be great for a Shao Khan but what about a Jade?
Also consider Scorpion combo paths, having access to unbreakable damage with spear but getting better damage with teleport. Some KBs launch but more probably do chunk damage. And in those that launch we can have stuff like Shang's B1D2 KB where the BnB uses D2 so you get solid unbreakable damage even with break. Stuff like that is designed around breakaway.
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