13 does tho133 doesnt link into bubble
Okay but thats not what he said.13 does tho
Wtf? You can combo water bubble off 133.Other than the no meter thing, water ball also does all of those. I think it depends on how you want to play.
Personally, I'll never use hydro boost cause I'm not a hyper rushdown player.
standing on the ground? Only in the cornerWtf? You can combo water bubble off 133.
13. Hit confirm into water.Wtf? You can combo water bubble off 133.
If you get the shimmy, you miss out on the damage, and no one is getting hit by 13 if you're fishing for it. Most of all you lose the option of a mid projectile that safety covers your gaps and gives a mind game off pokes.13. Hit confirm into water.
Y'all missing the point with this shit lmfaoooo
Seriously? By how much?Saw on reddit that hydroboost damage got nerfed?
why can't NRS just release the notes along with the patch
https://www.reddit.com/r/MortalKombat/comments/kap224Seriously? By how much?
I hope they mean 8 points, because 8% means that mid screen combos will do 21% damage and that's like even lower than geyser kick lolhttps://www.reddit.com/r/MortalKombat/comments/kap224
They say 8% but haven't confirmed myself yet.
This would be my setup if I wasn't torturing myself with Purple Pain.So here is my Rain setup. Geyser palm, tidal wave, and edenian force. What do you guys think about that? I know Hydro boost is the wave right now, but I don’t like it cause of the hit box issues with certain characters and because it acts weird in the corner.
I don't like to say I told you so, but I told y'all so. For MK11 I think I've had a bad take on a character only once, which was me claiming Spawn was shit when I hadn't realised yet how badly you can bully people with 3,4xx. In Rain's case I could've told you beforehand he wasn't gonna be amazing cause ever since I got into NRS games, all the characters that I loved design-wise have turned out to be kinda shit.Seems the general consensus is Rain is low mid tier and honestly, I agree.
But mostly because his damage, normals, and whiffing issues holds him back.
That, and the power of customs that the top tiers have.
Honestly I have no idea why a character with stubby normals who’s whole game plan is to keep you close, has both his grabs kick you full screen. I think b2 needs range to be slightly increased, and the whiffing issues need to be fixed and the flawless block gap on B212 needs to be removed or 133 the last hit needs to hit mid. But I think if they increase the range on B2 and remove the flawless block on b212, as well as fix the hydro boost issues with certain characters and in the corner those 3 changes would make him fine.One of rains grabs should loop IMO.
It makes no sense fujins air bubbles are one slot and basically just better in every way than purple pain.
if hes guna have low damage and slight jank normals id like him to have better oki options.
Hit box inconsistencies should be fixed, but the gap in B212 doesn’t need to go, nor does 133 need to hit mid. He can use Katar AMP to cover those flaws very well, if you don’t want to spend offensive bar you can always put on an ability like Hydroplane for defensive bar cancel.Honestly I have no idea why a character with stubby normals who’s whole game plan is to keep you close, has both his grabs kick you full screen. I think b2 needs range to be slightly increased, and the whiffing issues need to be fixed and the flawless block gap on B212 needs to be removed or 133 the last hit needs to hit mid. But I think if they increase the range on B2 and remove the flawless block on b212, as well as fix the hydro boost issues with certain characters and in the corner those 3 changes would make him fine.