Murilima
I criticize because I love!
This text went longer then I expecte, but I have wanted bring up this discution a while so... here am'i. I'm a great fan of the entire MK Saga, and didn't came here to bring rage of any kind. I just ment to bring a healthy discution about soming I see as a problem in my so beloved game.
My major complaint about MK 11 Is the tendency from Netherrealm Studios, always creating different sets of abilities giving to the player some kind of character/gameplay customization, which are not bad in concept but execution. Then I realize that's not a recent issue, by the powers of Kronika's sands of time, I travel back to the past of this so beloved franchise and founded the first symptoms of this major disease. The problem starts on the 3D era, surprise, surprise ¬¬, don't get me wrong MK Armageddon still my personal favorite, that obscenity of roster make me horny till today, but I have to be blind to ignore all the issues this moment of the MK saga had.
MK 4 was the firs time we have any kind of combat variation, bring the mechanic of weapons, with a simple command any playable character could withdraw your nonsense weapon and throw'it in your opponent, but was MK 4 no one really care about this game. Then the PS2 arrive bring a new generation of possibilities and keep screwing things.
MK Deadly Alliance, or just, MK V, or even, The MK Game Where Debuted The Most Hated Character In The Entire Saga — Hsu Hao. Personal opinion, you guys bully the Mongolian heartless fighter a little too much, now moving on. MK DA was the first MK game we actually have kombat variations, 3 of them to be precise. Yeah, you thought MK X was original? Hell No! This, at the moment, new system bring to each character two real fighting styles and, again, a weapon, and you could change between them in the middle of Kombat, just picking your favorite, or making crazy kombos using the 3 variations in the same chain of strikes. Stop to thinking this system is way more complex and functional than MK X system, because the player don't have to chose their favorite variation, or just the best like every one do. This game also have a roster problem, bringing a new story with new, not so likeable, characters, and putting out other klassics in a limited 21 characters roster. Where I saw something like this recently ¬¬? This game even ignore characters like Jade, Baraka, Ermac and Mileena. Yeah, Mileena. An MK without Mileena, could you guys imagine? Total non-sense right... right?
MK Deception, nothing really new here, this game just follow the formula from MK DA, but this particular game shows us how the variation system interfere in the roster size. Deception brought us Noob-Smoke, a character with is nothing but Noob Saibot and robot Smoke in one single character. And you guys thinking MK X was the first to have Smoke as a variation of a full character. At this point a really hope you realize that MK X major problems are not new, they actually are more than 10 years old, Deception is a game from 2004 and MK X 2015, personal opinion, time enough to see the problems of a saga, fix'it, improve'it, or even drop'it and try something new, or just do the basics, no one are asking more than this neatherrealm, NO ONE!
MK Armageddon, as I already sad, my personal favorite, this game have as major issue the absence of Fatalities, the klassic kind of fatality at least, due to the gargantuan roster size, 62 character! 60 AND 2 FUCKING CHARACTERS!!! OH, MY RAIJIN!!! WHY NETHERRELM YOU GUYS NEVER DID THIS AGAIN, WHYYYYY!!!??? 'Cough, cough'. Leting my inner fanboy at side a moment, this game is the most unique of the saga for several reasons, but I don't want to lost my point talking about things like Motor Kombat, an MK kart game inside MK A. I'm serious, google it. The point is, this game was the first in PS2 generation to have less fighting variations per character, of course, I mean, SIXTY TWO!!! 'Cough, cough'. Ok for real this time. This due to the gingantic roster was almost impossible, or just dumb, creating different variations for each of those characters, giving to each character 1 fighting style and 1 weapon, doing this the game was able to bring all classic characters, even those irrelevants like Striker, and characters witch most player didn't remember or even knew't like Kai, do you guys remember Kai from MK 4? Both of these characters with new visual concepts. Been so, proving to the players one single fact, less variations more characters, and these this sentence proves itself again in MK X, but we will get there eventually.
MK vs DC. Just a spin off, moving on...
MK 9. Just Perfect, or I should say Flawless! Nice roster, nice story, any kind of variation, just characters each one with your own concept, why Netherrealm stop doing this to start screw their own games on porpoise? We'll never know. MK 9 is simply the best, I already sad, MK Armageddon is my personal favorite MK game, but I'm not stupid, i know all the qualities of MK 9 and none can't deny, this game kick ass, or I should say, Finish Him!
MK X. Well, we finally get here, MK X have a lot o problems, with some I already talk about in this, now I'm seeing, too long text. MK X biggest problem is the way how variations took place of characters, Kitana has variation with Jade's staff, Kano now have Hsu Hao bionic heart. Yep, a Hsu Hao reference! Well, Well, Netherrealm, looks like the spell turn against the Elder God. And also, I can't ignore the worst of the worst, Triborg, or I should say Quadriborg? As a Cyrax fan, have him as a piece of full character, not only it but also, 4 characters in 1. This game story have a lot of NPC characters like Sareena, Li Mei, and Revenants, and also fighting some of them like, Baraka, Rain and Sindel. And Tanya an incomplete character coming later as DLC. A character already in the story as opponent, and make part of a sub-plot, been sold apart in further DLC. As a player I felt offended. So just imagine how MK X could have been, if Rain, Baraka, Sindel and Smoke, characters we fight against in the game main story, made part of the roster? Just imagine.
And finally...
MK 11. I don't really have much to say about this one, well I actually have, but this one is the current game so you guy probably know this major issues, and I'm not talking about the Server Disconnection Issue. MK 11 brought options of abilities to cutomize characters, BUT, with 3 official variations set to competitive game. Always 3 variations. Really Netherrealm, really?
I could make more companies about MK11 but at this point I really believe every one already get my point. What I really want is bring the discution about the way Netherrealm is taking MK franchise in more than two decades (MK4 is from '97). Now tell me, what you kombatants think about it, you like't this variations systems? Dislike then? Tell me why, and what you think would be the best way to MK take.
My major complaint about MK 11 Is the tendency from Netherrealm Studios, always creating different sets of abilities giving to the player some kind of character/gameplay customization, which are not bad in concept but execution. Then I realize that's not a recent issue, by the powers of Kronika's sands of time, I travel back to the past of this so beloved franchise and founded the first symptoms of this major disease. The problem starts on the 3D era, surprise, surprise ¬¬, don't get me wrong MK Armageddon still my personal favorite, that obscenity of roster make me horny till today, but I have to be blind to ignore all the issues this moment of the MK saga had.
MK 4 was the firs time we have any kind of combat variation, bring the mechanic of weapons, with a simple command any playable character could withdraw your nonsense weapon and throw'it in your opponent, but was MK 4 no one really care about this game. Then the PS2 arrive bring a new generation of possibilities and keep screwing things.
MK Deadly Alliance, or just, MK V, or even, The MK Game Where Debuted The Most Hated Character In The Entire Saga — Hsu Hao. Personal opinion, you guys bully the Mongolian heartless fighter a little too much, now moving on. MK DA was the first MK game we actually have kombat variations, 3 of them to be precise. Yeah, you thought MK X was original? Hell No! This, at the moment, new system bring to each character two real fighting styles and, again, a weapon, and you could change between them in the middle of Kombat, just picking your favorite, or making crazy kombos using the 3 variations in the same chain of strikes. Stop to thinking this system is way more complex and functional than MK X system, because the player don't have to chose their favorite variation, or just the best like every one do. This game also have a roster problem, bringing a new story with new, not so likeable, characters, and putting out other klassics in a limited 21 characters roster. Where I saw something like this recently ¬¬? This game even ignore characters like Jade, Baraka, Ermac and Mileena. Yeah, Mileena. An MK without Mileena, could you guys imagine? Total non-sense right... right?
MK Deception, nothing really new here, this game just follow the formula from MK DA, but this particular game shows us how the variation system interfere in the roster size. Deception brought us Noob-Smoke, a character with is nothing but Noob Saibot and robot Smoke in one single character. And you guys thinking MK X was the first to have Smoke as a variation of a full character. At this point a really hope you realize that MK X major problems are not new, they actually are more than 10 years old, Deception is a game from 2004 and MK X 2015, personal opinion, time enough to see the problems of a saga, fix'it, improve'it, or even drop'it and try something new, or just do the basics, no one are asking more than this neatherrealm, NO ONE!
MK Armageddon, as I already sad, my personal favorite, this game have as major issue the absence of Fatalities, the klassic kind of fatality at least, due to the gargantuan roster size, 62 character! 60 AND 2 FUCKING CHARACTERS!!! OH, MY RAIJIN!!! WHY NETHERRELM YOU GUYS NEVER DID THIS AGAIN, WHYYYYY!!!??? 'Cough, cough'. Leting my inner fanboy at side a moment, this game is the most unique of the saga for several reasons, but I don't want to lost my point talking about things like Motor Kombat, an MK kart game inside MK A. I'm serious, google it. The point is, this game was the first in PS2 generation to have less fighting variations per character, of course, I mean, SIXTY TWO!!! 'Cough, cough'. Ok for real this time. This due to the gingantic roster was almost impossible, or just dumb, creating different variations for each of those characters, giving to each character 1 fighting style and 1 weapon, doing this the game was able to bring all classic characters, even those irrelevants like Striker, and characters witch most player didn't remember or even knew't like Kai, do you guys remember Kai from MK 4? Both of these characters with new visual concepts. Been so, proving to the players one single fact, less variations more characters, and these this sentence proves itself again in MK X, but we will get there eventually.
MK vs DC. Just a spin off, moving on...
MK 9. Just Perfect, or I should say Flawless! Nice roster, nice story, any kind of variation, just characters each one with your own concept, why Netherrealm stop doing this to start screw their own games on porpoise? We'll never know. MK 9 is simply the best, I already sad, MK Armageddon is my personal favorite MK game, but I'm not stupid, i know all the qualities of MK 9 and none can't deny, this game kick ass, or I should say, Finish Him!
MK X. Well, we finally get here, MK X have a lot o problems, with some I already talk about in this, now I'm seeing, too long text. MK X biggest problem is the way how variations took place of characters, Kitana has variation with Jade's staff, Kano now have Hsu Hao bionic heart. Yep, a Hsu Hao reference! Well, Well, Netherrealm, looks like the spell turn against the Elder God. And also, I can't ignore the worst of the worst, Triborg, or I should say Quadriborg? As a Cyrax fan, have him as a piece of full character, not only it but also, 4 characters in 1. This game story have a lot of NPC characters like Sareena, Li Mei, and Revenants, and also fighting some of them like, Baraka, Rain and Sindel. And Tanya an incomplete character coming later as DLC. A character already in the story as opponent, and make part of a sub-plot, been sold apart in further DLC. As a player I felt offended. So just imagine how MK X could have been, if Rain, Baraka, Sindel and Smoke, characters we fight against in the game main story, made part of the roster? Just imagine.
And finally...
MK 11. I don't really have much to say about this one, well I actually have, but this one is the current game so you guy probably know this major issues, and I'm not talking about the Server Disconnection Issue. MK 11 brought options of abilities to cutomize characters, BUT, with 3 official variations set to competitive game. Always 3 variations. Really Netherrealm, really?
I could make more companies about MK11 but at this point I really believe every one already get my point. What I really want is bring the discution about the way Netherrealm is taking MK franchise in more than two decades (MK4 is from '97). Now tell me, what you kombatants think about it, you like't this variations systems? Dislike then? Tell me why, and what you think would be the best way to MK take.