Interesting, I didn't know that Hayatei was playing Kitana.Some Sonic vs Hayatei matches.
You generally block the low pokes and the nine frame mid attacks and retaliate with b+1,4 into razors or throw. Although both you and your opponent are blocking, Kitana is winning because b+1,4 into razors do more chip damage than any other "string into special move" combination.Been struggling with Edenian Razor pressure and using Sais at dumb times.
Forget the fun. Everybody knows how powerful breakaways and wake up options are in this game. Aside from Kollector, Highborn Kitana has the most damaging grounded combos. She certainly has the best follow ups....and her damage in highborn isn't as fun as Fan Fares.
Dave, another thing razors beat are teleports or advancing air specials (like upgraded Jacqui). Scorpion for example you can do a slight hold on razors after knocking him down. This lets you block a spear he'll do to try to punish you and if he teleports, the razors hit behind us and bring him to the front allowing for a 12 fan toss followup into oki.You generally block the low pokes and the nine frame mid attacks and retaliate with b+1,4 into razors or throw. Although both you and your opponent are blocking, Kitana is winning because b+1,4 into razors do more chip damage than any other "string into special move" combination.
You can challenge slower mid strings with d+3, which can be thrown but usually only with a reversal throw, something that is difficult to do consistently. Speaking of throws, never panic. It is always safer to get thrown than to get hit by a mid string. Jumping after razors is no bad option either. You can punish whiffed throws with a jump kick and break away if you get hit by a string.
Also mix up the in-place razors with the forward-moving razors after strings. Unfortunately, I have found that the in-place razors still hit inconsistently and yield different results on different characters.
You can use razors as a meaty attack too, which is super useful because forward roll destroys Kitana's dumb-ass dial strings. Razors beat all options except the invincible one, of course.
As far as sais go, they are best utilized full screen away against non-teleport characters and as an okizeme tool because of the block advantage. Avoid using them mid screen against characters with fast advancing special moves.
Forget the fun. Everybody knows how powerful breakaways and wake up options are in this game. Aside from Kollector, Highborn Kitana has the most damaging grounded combos. She certainly has the best follow ups.
D2 for jump ins, D3 for cross ups, razors on a readWhat are your go-to anti airs for Highborn?
Kabal plays more like kitana in this game lolIf we're gonna buff her I just want to do long fan combos from mid screen
At this point I'm over them, they wouldn't even do the damage they used to so what's the point.If we're gonna buff her I just want to do long fan combos from mid screen
The way I go about it is using j2, j2, 12 xx square wave. She cant really be breakaway punished during this ender.A REALLY simple buff... don’t let people breakaway from her fucking lift.
Glad to see I'm not the only one suggesting thisA REALLY simple buff... don’t let people breakaway from her fucking lift.
This suggestion makes no sense and heres whyGlad to see I'm not the only one suggesting this
These are all universal buffs (besides the parry). Sure it would make fan fare better but then Highborn would be able to do everything it does now plus this. Not a good look.Can we please buff fan-fare, it's the only variation I enjoy playing but she just struggles SO hard in some places. Fan fare adds almost nothing to kitana as a variation
My gripes with her
One of her main and best pokes yet on hit (as long as it's not point blank) leaves you with nothing without overextending. Please give her better options after d4 on hit. Increase the + frames or something or dont make them stumble back so far on hit.
- D4 is +13 on hit and a good spacing tool
Parrying something adds ALOT more recovery to the point its safer to duck or block the projectile and move. So here's what I'd want
- The projectile parry, its variation specific so make it worth using.
Buff
Make parry special cancellable to a fan so she can parry and rip off a fan right after to potentially punish or at the very least create some pressure and a decision to take the extra recovery at the cost of potentially scoring a normal on hit for the damage buff
ACTUAL good buffs
Remove the useless maximum range KB requirement on square wave and just have it as a counter or punish and make this also cancellable from parry so she can parry xx square wave kb. Imagine that, actual offence options from her variation specific tools.
Being that they define her they are so overly unsafe. A fan from the starting position is -10, Kanos knife in this position is -3. She cant use them up close without getting punished. Please make them safer or at least make mb fans safe.
- Fans
21222, 21434, 3212 all need to be looked at.
- Unusable strings
And please just make f234 staggerable.
Making it cancellable has absolutely alienated fan-fare only to being flawless blocked or punished as her fans are unsafe. Any other special is a death sentence.
And lastly remove the pushback on b2 on block, so we can legitimately take advantage of the 0 and use d3 after, 9/10 times d3 doesnt reach
- B2
Bonus
Throwing B231 just to be floated out of and punished on their wakeup is a horrific and sickening experience. Change the timings so that it floats and still lands without compromising the string aka dont randomly give it gaps or nerf it into oblivion.
Fan-fare is supposed to be the middle ground right, the more versatile but no real potent mixups or the pressure or zoning like highborn has. All of these changes would accentuate this playstyle. And these buffs would give her the rewards she deserves for making the right read and opening someone up because at the moment she's working way too hard for almost nothing.
Edited some mistakes, I'm on mobile.
I have some experience versus Soul Master because I occasionally fight Wound Cowboy. In my opinion, Highborn goes even with or beats all of Shang Tsung's variations, including Soul Master.Have you guys fought soul master Shang Tsung? He feels like a very bad matchup between a parry that beats all our zoning options, and a slide as well. We can't punish max distance Ermac left either unless we're in fanfare
"Not a good look" is my response to 90%+ of all of these Kitana buffs because all they would do is buff Highborn the most.These are all universal buffs (besides the parry). Sure it would make fan fare better but then Highborn would be able to do everything it does now plus this. Not a good look.
Highborn only has air square wave, square wave in fan fare is a vital move for certain matchups.These are all universal buffs (besides the parry). Sure it would make fan fare better but then Highborn would be able to do everything it does now plus this. Not a good look.
I understand this but you cant shun suggestions and if everyone didn't bother suggesting there would be no feedback to be listened to.I have some experience versus Soul Master because I occasionally fight Wound Cowboy. In my opinion, Highborn goes even with or beats all of Shang Tsung's variations, including Soul Master.
The main difference between the two characters is damage output and comeback factor. All of Kitana's successful hits lead to 22% of damage and 50/50 mix ups that could result in 36% of damage or more. All of Shang Tsung's successful hits lead to 25% of damage. Kitana also has a very good fatal blow while Shang Tsung's fatal blow has limited range and combo potential.
Because Shang Tsung is a zoning character by design, teleports disrupt the gameplay style that he wants to play, and of course Highborn Kitana is fortunate enough to have one.
As far as the shake goes, you can bait it by tossing back and forward sais and try to punish early parries with dive kick, but you should not be tossing fans farther than from half a screen away.
"Not a good look" is my response to 90%+ of all of these Kitana buffs because all they would do is buff Highborn the most.
Besides, do some of these Kitana players not realize that every character in this game has worthless strings? NRS are highly unlikely to buff all of them.
The Kitana community is entitled to blow me up when I say "Just shut up and play Highborn".
It would bring ALOT of utilityIn my opinion, the only good thing about Fan - Fare is ground war, which as Shredminor said, is essential in some matchups because it can punish a lot of unsafe moves and specials easily. However...looking past ground war, what does fan far REALLY offer?
Counter zoning? Slow as hell and not worth it.
Air gimmicks? Sure sometimes it can work and get you a juicy punish but it's still way to inconsistent and doesn't help her much.
In my opinion...fan fare would be ten times better:
- Her Parry would be like kotals
- Forward - backwards flatter is BASE
- General frame data changes
Highborn has always been the best variation and always will be. The only reason Highborn was not the best variation on day was because of lack of functionality and consistency on razors.I get highborn is strong but if highborn becomes too strong that's a highborn problem specifically which needs to get looked at. Remember fan-fare was the go to, now its highborn. Things change and highborn could very easily get nerfed and tweaked.
That is a very passive aggressive attitude you have there mister.Highborn has always been the best variation and always will be. The only reason Highborn was not the best variation on day was because of lack of functionality and consistency on razors.
I have no idea why you and several other Kitana players advocate for Highborn to be "nerfed and tweaked" just so your wishful buffs for Fan-Fare could finally be realized. Fan-Fare will never be as good as Highborn by design.
To me, Kitana is tournament viable. She is as good as she will ever be in this game because NRS are not going to watch StarCharger's YouTube suggestions and buff every single normal attack.
Besides, even if Highborn were to be nerfed and Fan-Fare were to be buffed, many of you would still be complaining about how how she is not good enough.
As I have said, play Highborn and just shut up already.