I fully believe you or anyone else when they say they don't like MK11.Yes I do.
Story mode was a disaster, and ended with a cop out of a timeline reset even though Boon lied on stage about how they were fully committed to continuing MKX's story.
Marketed on the gore and variations and single player even though those three things arguably the most annoying aspect of the game.
People who are happy with MK11 are unlikely to take ABI opinion to heart.
I believe all of this. Dont see why I would lie about having an opinion. No one seems to know me as someone who loves MK11 to begin with, lol.
Facts XDThe shilling in this thread for mk is beyond hilarious.
That journalist telling the story lacks any sort of emotion, the voice actor outright sounds bored, just reading up from a manuscript. The angle could've been more interesting, but the monotone voice acting drowns out everything else happening in that story mode.it's still much better than Tekken 7's attempt.
Also you can tell this guy screams casual AF, he speaks nothing of the relevant gripes or issues with the game that are actually important like I don't know...gameplay elements? lol But apparently "animations" and "violence" are this guys priorities as to whether or not a game is good or not. I still crack up at the part where one minute he says "I grew up on MK I LOVE MK" then goes to say "MK just offers nothing but grotesque sadistic violence and forces me to do fatalities" lol like bruh, do you even know WTF made MK so damn iconic and popular in the first place? I think he's a poser personally, he goes on with the "switch stance serves no purpose" but ignores the fact that umm it's kind of important for certain wake ups like rolling and delayed wake up and Fatal Blow, but sure the switch stance button aka Left Trigger serves no important purpose...lolLol I remember this guy, he's the one who ranted about how awful every single Erron Black animation in MKX was and then drew his "improvement" on the default stance and it was this hilariously awkward cartoony lean-back nonsense.
It's never the case that ALL his complaints about animations are invalid, but Christ alive it's clear a lot of his "critiques" have to do with his preference for really stylized sprite-based games with non-continuous attack strings. It's telling that he's often saying "yeah, I mean obviously NRS is going for movement more grounded in some degree of the reality of human range of motion BUT it's a video game so it should be cuh-razy and wild." Then LITERALLY goes on in the next segment to talk about how Jacqui's pre-animation move logic is "too video-gamey." Also lol, imagine being so mad about the stance switch button that you devote like half your time on the animation "critique" complaining about a button that is, at worst, just unnecessary design noise that you have control over for no real reason.
Best points in the video are still the poke or standing button animation qualms, which are the same as always and he seems to think are the biggest possible deal, and some of the animations he looks at with weapons. The fatal blow complaint was almost real, until you realize that he's just leading into his whinging about the violence he's so terribly sensitive to instead of the actual effects on the meta, which is MOST of the video. Love how he off-handedly throws out that the game doesn't have "competitive depth" without ever really saying how or why, waving everything into this pile of complaints about how this particular game's violence is suddenly "gratuitous" culminating with the hot take that Liu Kang was a "non-killing character" that the devs ruined, meanwhile guy was biting a guy in half as a dragon by MK2.
You don't like campy comic book-style characters, don't care for overly-complicated often-shifting canon, no stomach for over-the-top violence that's been a staple of the franchise from day 1? Then guess what bud, I hate to tell ya but you were not ever a "huge fan" of MK.
Dude you are either deliberately mischaracterizing his actual arguments or too stupid to understand what's being said.I think he's a poser personally, he goes on with the "switch stance serves no purpose" but ignores the fact that umm it's kind of important for certain wake ups like rolling and delayed wake up and Fatal Blow, but sure the switch stance button aka Left Trigger serves no important purpose...lol
I'm well aware of his "points" if you can call them that. I just call BS when I see it. I'm not too stupid to understand, to not understand what I'm saying would be stupid when I've pretty much explained myself a few times now. Yes but he also immediately ignores and dismisses it as if it's irrelevant because HE don't like the switch stance. Yeah, we get it switching has no purpose(unless of course you want that Kotal Kahn disco achievement) I don't care about switch stance or not one way or another to warrant half a video to it, it doesn't affect gameplay in this game like in previous games. He's just reaching as far as I'm concerned for things to bash and even admits in one point in the video that he petpeeves.Dude you are either deliberately mischaracterizing his actual arguments or too stupid to understand what's being said.
His said although switch stance serves as a required input for other moves, the functionality of switch stance itself is useless.
Which it is.
I'd quote and respond to the rest of your post but its full of other nonsensical retorts that you somehow think obliterate his argument.
He criticizes gameplay elements: fatal blow, progression systems, and animation. He says he loved MK but grew out of it, and finds the new overblown focus on long drawn out miserable fatalities to be tiresome.
Which they are.
He wants the animation to match up with the fidelity of the rest of the game. It really isnt all that hard to understand.
It is useless. Completely useless, like dancing with it is fun sometimes but he's right in saying it doesn't serve a real purpose.Dude you are either deliberately mischaracterizing his actual arguments or too stupid to understand what's being said.
His said although switch stance serves as a required input for other moves, the functionality of switch stance itself is useless.
Which it is.
I'd quote and respond to the rest of your post but its full of other nonsensical retorts that you somehow think obliterate his argument.
He criticizes gameplay elements: fatal blow, progression systems, and animation. He says he loved MK but grew out of it, and finds the new overblown focus on long drawn out miserable fatalities to be tiresome.
Which they are.
He wants the animation to match up with the fidelity of the rest of the game. It really isnt all that hard to understand.
There's a difference between the pixelated sprites of MK1 to the highly detailed 3D models they have today, especially in the detail of the animation of the enders compared to the 2D games."I love mk I grew up with it" then seconds later "I hate mk too violent"
Because it's not a review of the "game", it's mostly his view on things that he has knowledge about and feels could be better. He's an animator, and probably gets the shits when he sees stuff that's done poorly. No different to a baker who gets a shit piece of bread.he speaks nothing of the relevant gripes or issues with the game that are actually important like I don't know...gameplay elements?
The violence and gore have always been a hallmark of the series, the change in graphics quality is immaterial. The content has always been there, expecting it to be toned down because it's easier to render realistically now is just silly.There's a difference between the pixelated sprites of MK1 to the highly detailed 3D models they have today, especially in the detail of the animation of the enders compared to the 2D games.
On top of that it's the design aesthetic they've chosen which focuses/slo-mo's them, and the way you're forced to do them if you want to progress in the game.
Yes it's always been overtly violent, but there's quite a distance between MK1 and 11.
Over half of this video has nothing to do with animations, and the part that does have to do with animations is a lot of extended, redundant ranting about minor things.Because it's not a review of the "game", it's mostly his view on things that he has knowledge about and feels could be better. He's an animator, and probably gets the shits when he sees stuff that's done poorly. No different to a baker who gets a shit piece of bread.
Why is it that every 2nd person on TYM can complain about every tiny thing about the game, from costumes, frame data, hitboxes, online code, marketing, character design, story - many of which probably wouldn't know jack about any of it; yet this guy does this for a living and apparently has no idea?!?
I know that, but I'm not talking about the older MK's. The newer ones since MK vs DC through now they've been using photorealistic tech. They've always had you do fatalities, brutalities to unlock achievements though for the past couple of games. They just changed the Fatalities to slow mo at the end of the fatality but it's this game in general loads pretty long or decent at times, so I really don't see the big deal waiting a few extra seconds for a fatality. Brutalities end quickly. Games will naturally evolve that's how the industry works, if the graphics didn't look a lot better in 2019 compared to 1992 I'd be worried.There's a difference between the pixelated sprites of MK1 to the highly detailed 3D models they have today, especially in the detail of the animation of the enders compared to the 2D games.
On top of that it's the design aesthetic they've chosen which focuses/slo-mo's them, and the way you're forced to do them if you want to progress in the game.
Yes it's always been overtly violent, but there's quite a distance between MK1 and 11.
Because it's not a review of the "game", it's mostly his view on things that he has knowledge about and feels could be better. He's an animator, and probably gets the shits when he sees stuff that's done poorly. No different to a baker who gets a shit piece of bread.
Why is it that every 2nd person on TYM can complain about every tiny thing about the game, from costumes, frame data, hitboxes, online code, marketing, character design, story - many of which probably wouldn't know jack about any of it; yet this guy does this for a living and apparently has no idea?!?
Right the art and animations don't matter. What matters is the gameplay....which sucks ass.Majority of players both casual and hardcore and pro don't give two shits about that because it's simply not important.
If it sucks then how did it make evo and every other major? lol Certain aspects of gameplay need some improving, but sucks? No. Nobody complaining about the artistic style of mk but this kid lol. I see why you're mad bruh, no rain lolRight the art and animations don't matter. What matters is the gameplay....which sucks ass.
LUL
This must have been an April Tools joke lmaoKim Kaphwan's pants > NRS animations