Makes some good points as usual.
For me the biggest thing that he hits on the head is that the game wants, and even makes you do enders every chance you can. From towers forcing X fatalities before moving on, to FB's having little risk beyond losing it once used, being unable to leave once it has started; the game really is saying this is what we want you to do.
That for me is the most annoying thing. I can get past a few sloppy animations, or some questionable design choices, but while i know the game is violent and fatalities are a big part of it, the games have never slammed it in your face as much as this one.
The entire soul of the franchise is superceded by the need for hyperviolence.
I think the soul of the franchise is still there, just that you need to look beyond all the extra blood that's being spilled from the overly excessively violent, forcing you to do fatalities.
If they did nothing else except not making you do enders to progress in the game it would have a different outlook, at least for me. I've been working through character towers with the AI while doing other things, i'll hit the A button and check up on it. But i have no interest in working my way through doing/watching 50 enders over and over. I'm not sure what fool thought that would be a good idea.