M2Dave
Zoning Master
Max is definitely right about the lack of depth, execution, and creativity. When developers vehemently prioritize balance and take little to no risks in terms of innovative moves and gameplay styles, the result tends to be a fighting game in which every character plays similar. The decision to design the game in this manner may be criticized yet respected considering how broken previous games were.
I see you lecturing people about "footsies" and "fundamentals" a lot in this forum. Perhaps if you yourself watched Max's video, you would know that he dismisses this argument by citing Tekken 7 as the only current fighting game with traditional footsies. Before you even contemplate using Mortal Kombat 9 as an example, please do not.
You can make the case that the game is a lot more fundamentally intensive in comparison to previous games because you can no longer win by tossing projectiles the entire match (Injustice 1 and 2) or by applying safe 50/50 mix ups over and over again (Mortal Kombat X) or a combination of both (Mortal Kombat 9). So NRS decided that the game's meta would revolve around a basic strike and throw mix up and that the game's zoning would remain relevant but not oppressive. Again, the decision to design the game in this manner may be criticized yet respected considering how broken previous games were.Anyone talking about how this game is "fundamentals intensive" is actually insane.
I see you lecturing people about "footsies" and "fundamentals" a lot in this forum. Perhaps if you yourself watched Max's video, you would know that he dismisses this argument by citing Tekken 7 as the only current fighting game with traditional footsies. Before you even contemplate using Mortal Kombat 9 as an example, please do not.