NickDaGreek1983
Oh, my days !
After F33333333, why do most people go for 212 then f43/cancel?
I am used to go for f2, 12, f43/cancel and I think it does more damage.
I am used to go for f2, 12, f43/cancel and I think it does more damage.
212 does more damage, 34 does most but won't hit femalesAfter F33333333, why do most people go for 212 then f43/cancel?
I am used to go for f2, 12, f43/cancel and I think it does more damage.
F2 scales the damage a lot, and sometimes whiffs if you don't hit the opponent at the correct timingAfter F33333333, why do most people go for 212 then f43/cancel?
I am used to go for f2, 12, f43/cancel and I think it does more damage.
He still whiffs on his s1, s2, and f43 on select characters. That’s the worst thing about the patch.• Liu Kang - Double Dragon Kick (Towards + Front Kick) has reduced pushback on the second hit
• Liu Kang - Dragon's Breath (Towards + Front Kick, Front Kick, Front Kick) has 10 less frames of blockstun on the first hit with reduced pushback
• Liu Kang - Low Fireball recovers 3 frames slower and has more frames of hitstun
• Liu Kang - The projectile created from a successful Energy Parry while Dragon Fire is active will now cause a true stun
• Liu Kang - All Dragon's Gift attacks each do 20 more damage
• Liu Kang - Dragon's Gift High Attack now causes increased pushback
• Liu Kang - Dragon's Gift Overhead Attack had its hit region adjusted
So a little nerf in making F333 less staggerable and more easily punished as well as a hit to low fireball as a zoning tool. And then some buffs to Wu Shi Legend.
So I had no idea that his Energy Parry shot a fireball when you had the buff up, but now you can get combos from the fireball! If the fireball hits, you can do a full screen teleport or dash up flying kick for considerable damage. And if you were a god and reflected a close range projectile then you could get a full combo.
His teleports do more damage and the high one has significant pushback and leaves him at -8, which is seemingly safe, assuming they block it of course.
As for the overhead teleport, I think they might have actually nerfed it as you can just jump straight up to avoid it. Doesn't seem very good as before but the variation as a whole is looking a lot better.
I’d like to know this too, as well as whether anyone can now poke out of f43 low fbSo, I can't test rn, but can f333 stance3 now be interrupted? Low fireball need sucks, but I'm happy this is all they touched.
I compare it to sonya’s enhanced Onion rings point blank after a b12. You can s1 punish but you gotta be on point to do it. Played a few games. Not bad. Still would like NRS to tweak the fucking stances in general though! Let us cancel like kabal and make each attack -8 on block,Actually in labbing it, it’s not that bad. More susceptible to a d1 poke than a s1 full combo from f333dd3
F3333 itself can be interrupted now as well before the last hit.I compare it to sonya’s enhanced Onion rings point blank after a b12. You can s1 punish but you gotta be on point to do it. Played a few games. Not bad. Still would like NRS to tweak the fucking stances in general though! Let us cancel like kabal and make each attack -8 on block,
FYI bc of the stagger nerf to F3, F333DD11 is now -24 from cancel. Case and point. No reason the stance shouldn’t offer More variety. I feel like they will address abilities more when they release a third variation for each character or open up customs. So much potential with a few tweaks.
For example - Nunchuck stance cancels for free would be siiiick
EXACTLY. This is what I immediately thought when I saw this nerf. It's not like f3333 is essential to his game plan, it's just something that we used to give ourselves more of a variety of moves. It's like NRS wanted to make him more of a one button character. Like, his biggest problems didn't even have anything to do with f333dd13. It just seems like a nerf only for the purpose of making him more one-dimensional.Was one of our ONLY methods of variety for pressure instead of boring ass F4 loops.
The "after brutality" poses I think are random. The flying kick one is unlocked either randomly, or by completing Liu Kang's special towers. You have to do (not necessarily connect) 10 flying kicks or more in order to activate this brutality.Hey... Anyone know where and how to unlock the flying kick brutality?
Also how to consistently do the alternate win pose on a brutality?
1 = the best for quick reactions, and the best in general.what's his best AA? flying kick, jab or?
Both Liu stances need some touch up. Shaolin Stance cancels shouldn’t be so negative and the nunchaku stance should be faster on startup so you can pressure with it. Otherwise nunchaku Stance blows.Liu kang should get the nunchaku stance with just the low one. It does 5% chip
LHQ still. WSL for Jade, Skarlet, and MAYBE Cetrion.So after patch which Liu's variation's better?