MagicMan357
"130 ms is more legit than Labbing" - TYM
Since we are usually discussing changes for an upcoming patch, ive been thinking about the complaints and have come to realize that people are actually correct. Even though there is a legit way to counter lets say d1 "spam", the very nature of it is nonsense. Heres my thoughts:
-On block: The game currently allows 3 down pokes in succession on block. Make the push back allow only 2 so it becomes a real consequence to poke after each other if somebody out spaces you, no more spam.
- D1: this takes the least resources and should give us the least reward. I think that this move is actually what should push people back like d4's usually do and then there will be no spam and it will just even out the neutral game. On block make them -5 (Period).
-D3: this should grant 100% jailing of high attack on the same on block (meaning the defender can get a high attack off if spaced correctly). Simple and plain it takes the medium risk to though out (once again i know different characters have different frames just bare with me).
-D4: Again its simple, this takes the most risk which should grant the most reward. Grant us 100% jailing of highs and mids (on block too, if you get my drift) with no pushback on hit.
-D2: This has always been super negative and i dont get why this game makes super negative stuff with crazy pushback? Give theses moves a vacuum for easy punishing.
What do you guys think about this?
-On block: The game currently allows 3 down pokes in succession on block. Make the push back allow only 2 so it becomes a real consequence to poke after each other if somebody out spaces you, no more spam.
- D1: this takes the least resources and should give us the least reward. I think that this move is actually what should push people back like d4's usually do and then there will be no spam and it will just even out the neutral game. On block make them -5 (Period).
-D3: this should grant 100% jailing of high attack on the same on block (meaning the defender can get a high attack off if spaced correctly). Simple and plain it takes the medium risk to though out (once again i know different characters have different frames just bare with me).
-D4: Again its simple, this takes the most risk which should grant the most reward. Grant us 100% jailing of highs and mids (on block too, if you get my drift) with no pushback on hit.
-D2: This has always been super negative and i dont get why this game makes super negative stuff with crazy pushback? Give theses moves a vacuum for easy punishing.
What do you guys think about this?