John Grizzly
The axe that clears the forest
Luckily MK11 doesn't have combos, so just focus on fundamentals.
If only that were the case. Some characters just ignore the fundamentals.Luckily MK11 doesn't have combos, so just focus on fundamentals.
Yet sonic fox/scar/foxy/dragon etc have the best fundimentals and consistently win in this game at the highest level... nice try though.The word fundamentals is kinda lost in a game that has moves that ignore neutral like teleports
Although no cyrax won a major until the 3rd evo with DJT, so it took a player with amazing fundimentals to win at the highest level even with that broken mess of a characterBut then- mk9 cyrax is laughing at your poll results.
I was just kidding. You must be fun at parties.Although no cyrax won a major until the 3rd evo with DJT, so it took a player with amazing fundimentals to win at the highest level even with that broken mess of a character
I was just pointing out that even in a case where a character literally has 100% damage combos fundimentals STILL are required to win in high level play. I wasn't trying to dis your post in my reply. Don't be so touchy man.I was just kidding. You must be fun at parties.
Combos take an hour to get down tops.Recently today, I had a discussion with another poster and now I'm really interested to know the global opinion here regarding the topic :
FUNDAMENTALS OR COMBOS
Between these 2 :
what makes the difference between good players and pros?
What requires more skill ?
What's harder to master ?
Well, you did say that combos require more skill than fundamentals. Also, you said that fundamentals were easy enough to be worked in practice and required less time than combos. I think it's the absolute opposite as I replied that combos are a 1 player game whereas fundamentals are a 2 player game, which makes it way more complicated.My answer is fundamentals but I'd argue combos are part of fundies. I think you misunderstood me in the other thread. Side switches, reading you opponent and punishing with the most optimal response, setting up oki, corner carry into restands ect are apart of fundamentals as well as proper spacing, identifying player tendencies, adjusting to your opponents, making good reads, footsie, Wiff punishing, shimmy, setplay, optimizing staggers, Anti Airing JIK/JIP, Frame perfect-frame traps, wave dashing and cancels is all needed to play at a high level.
How you start, carry and end your combos are very important in every MK but you can't play at a high level without fundamentals.
What you mentioned as what separates players is still fundamentals. Fundamentals are still more important than combos alone, because combos, or better said execution, is a part of fundamentals, but fundamentals obviously encompass more than that so therefore combos cannot be more important.IMO, Neither. The options you gave can separate ok players from good players. The good ones will usually have better fundamentals as well as have taken the time to learn the combos. The ok ones would have just spent their time practicing combos.
What separates good players from pros is adaptability and patience. Pros will be more patient then attack only when it is their turn to do so and they will be faster to adapt to your ever changing strategy. For example, if you have the tendency to neutral jump in specific scenarios (i.e. after a specific string), pros will adjust to that and punish you the next time around. While a good player will catch on or modify his behavior much later.
I didn't say that. I think you just took it that way or I worded it poorly. I said almost everything in MK11 us low execution I never said one was more important than the other I think both is very important besides you can't have one without the other. It takes fundamentals to do them combos vs a high level player.Well, you did say that combos require more skill than fundamentals. Also, you said that fundamentals were easy enough to be worked in practice and required less time than combos. I think it's the absolute opposite as I replied that combos are a 1 player game whereas fundamentals are a 2 player game, which makes it way more complicated.
Yeah, like how I tend to play it's more involved, takes more time. Different than landing a jump in and taking half a life bar heh.Fundamentals.
Technically you can win only standing 1-ing your opponent every time you out space/neutral them, bait them, punish them, etc. It would just require a lot more reads. But if you had the better fundamentals you could do it.
Combos just help move you closer to your win quicker, by rewarding your good fundamental play.
I won vs someone at a local with only pokes and projectile. But when I faced players closer to my skill level I needed to do optimal combos. Combos become more important the better your opponent is, things like oki and restands can tip the scales in your favor or doing 50% combos blows up just two mistakes. I consider combos, spacing, zoning, adapting, AA, setplay, staggers, frametraps etc all fundamentals which are all needed as well as MU knowledge, fast reactions and reading your opponents to be successful in MK11.You can know 0 combos I this game and still win with the right plays. Combos obviously play a big role in maximizing damage and setup your next moves but it all comes down to the fundamentals.
You can win purely on pokes and throws for example.