Throws beating pokes and d2 during start up has been a thing since MKX and it's 100% a good thing. I don't want the game to turn into a poke mashfest.
See I personally would rather have a pokefest than a throwfest like it is now. I think if you increase/adjust poke block recovery and hit advantage in addition to nerfing throws then we can have a game that's a lot more about spacing and timing pokes and footsies, with a lot more punishment for playing carelessly since just mashing d1 wouldn't be viable. Would really prefer that to just looping strike/throws setups.
If you read a throw and you want to punish with D2 YOU HAVE TO DUCK THE THROW, WAIT FOR IT TO WHIFF, THEN PRESS D2. You can't just willy-nilly press d2 out of plus frames and expect to win you nubs. Some d2 punishes whiff on throws because of fucked up hurtboxes and hitboxes and that should be fixed though (doubt it will though, fuck Liu Kang and his throw smh).
That's what everyone is complaining about with these throws though, why does the hitbox reach so ridiculously far and deep relative not only to grabs in other games/NRS' prior games, but also relative to the actual animations of the character performing it. It's dumb, and hitbox related issues are another huge part of why throws need to be adjusted in this game. Honestly they should just give more pokes priority to low profile throw hitboxes if they're going to leave them as is. Not to mention, like that clip showed, with Lao and others with janky throw recovery it's ridiculously hard to specifically time the d2 to punish their throw attempt.
Throws are fine IMO but I'd be ok if they're made 12%. It won't make a difference though and you people will still bitch about them. I'm not buying this major problem with the game coming from a 2% increase on a throw lmao. The only thing I think should change is make KB throws activate after 2 consecutive wrong techs not one. KB throws are a bit cheap IMO.
Literally no one in this entire thread is complaining that throws do 2% more base damage as the root of their issue with the system. The additional base damage is just icing on the 50/50, huge hitbox, inconsistent punishability, loopable oki, Krushing Blow 30%, Erron Black DOT 25-50% cake of what's wrong with the current throw system. No one complained about throws in I2 or in MKX, because in I2 we had a one button break which makes sense for visually identical throw animations, and in MKX there were bigger problems and throws weren't as powerful. But hey, if everyone else is a rabid supporter of the game being hugely based around loopable stagger strike/throw situations then that's the way it is.