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Why didnt NRS just make a Kompetitive and Kustom Kompetitive mode to begin with?

What did I tell you about quoting me? Look, we get it, you’re Ed Boon on a hidey account and you warned us a long time ago that you might end up fucking your game up, but our problem isn’t that we didn’t listen to your warning, it’s that we didn’t want you to fuck your game up.
Okay johnny, this is just contextually ignorant. go download fortnight like the other kids your age, youre more likely to be satisfied with a game like that.
 
Bro
Are you really doing this? Can you stop being such a shill for one goddamn day please; it’s exhausting watching you stretch the truth and be this fucking disingenuous on behalf of NRS every single time I come to this website.

MK11 is not the equivalent of custom game options in an FPS, it’s the equivalent of half the cast’s abilities not even existing in ranked and tournament play. Don’t fucking quote me again until Blizzard previews how Pharah can fly in Overwatch 2 but locks that ability to custom game modes only for balance’s sake.
Lmao homie ur funny, i dont think u understood what you were buying when u picked up mk11, i think if ur gonna get a game and talk about it online, go pick up a game you like. unless nitpicking is like, the fun part for you...
 
Those modes may aswell not exist, aside from casual online.
And could you imagine the uproar if an MK was released without classic towers or an offline VS mode.

I'm with you that ToT are a waste of time, and i've only done about 2 classic towers compared to previous MK's where i'd work my way through all the characters. But again, just because you don't play it doesn't mean that it isn't played by plenty of others or shouldn't be in the game.
 
Eonfuzz, the game is not balance, but only in your eyes.
If we compare the start of MK10 and MK11, MK11 is a million years ahead in terms of balance. Same goes for complexity and as a whole.
In this game your skill can really shine. Its not just about 1 quality that you need, its about the whole package. Defence, pressure, zoning, neutral/footsie, reads/thinking, reaction, set up traps and so much more.
As much as fun some of the custom moves are, its insanely to think someone will go to put them in tournament/ranked, and will lose insanely amout of time to trying to balance them.
Its already hard enough to balance 52 variation, and there is more to come.
The game is in great place and if they are doing things right, it will become even better.
So nothing really to complain that much.
But i guess most people are like that. Instead of having fun in actually playing the game, they decide to lose their time crying in the forums.
If you dont like the game or its already boring to you, just move to the next one.
 
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Vslayer

Juiced Moose On The Loose
Lead Moderator
It's almost like Max was weighing in on this thread specifically.

I was just gonna post this in here lmao!

HE KNOWS.

But yeah, I had such a fun time in the beta and stress test because I was able to experiment with special moves. And the reason I loved Kabal so much was because of the style of play I created with the specials I chose. Now once the game released, I still wanted to play him of course, but none of his competitive variations had the moves I wanted so I just stopped playing him.

Right now I don't feel like having customs would 'break' anything, especially now that we can see the special moves the opponent selected for their character.
 
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lol, just play custom, fuck tournaments, they don't want player creativity being a factor in tourneys :p
I feel like coming up with something under limited circumstances using mechanical knowledge requires WAY more creativity then trying to find synergistic special moves from the list... they do want creativity, they expect it, just way more of it than that.
 

Invincible Salads

Seeker of knowledge
I feel like coming up with something under limited circumstances using mechanical knowledge requires WAY more creativity then trying to find synergistic special moves from the list... they do want creativity, they expect it, just way more of it than that.
why not both?
 

trufenix

bye felicia
oh man, the next game is gonna be like armageddon 2. Cannot wait to re-read threads like this when everyone's bitching about it.
 

John Grizzly

The axe that clears the forest
as it stands, this game is currently playing very much like Street Fighter V with little to no player expression and gameplay identity.
This is exactly the problem with this game. No player expression whatsoever. It's so insanely boring to watch and play.

"Wow, this guy plays Erron Black (or any character, especially the top tiers) in a way I've never seen!" - said no one ever.
 
This is exactly the problem with this game. No player expression whatsoever. It's so insanely boring to watch and play.

"Wow, this guy plays Erron Black (or any character, especially the top tiers) in a way I've never seen!" - said no one ever.
I agree. I think in large part due to the variation set up.

It definitely seems like people are all playing the characters the exact same way (albeit, better or worse) instead of being able to play the character in their own distinct way.

Feels like we've gotten a deep neutral based game with very shallow characters...
 

kcd117

Noob
I mess around with Kustom a lot for fun, and honestly, if they did from the start the game would be trash.

If they ever allow it, they'll have to really tone down most of them Kustom moves to achieve balance.

I was all for Kustom at first. When the game released and I saw what NRS had done, I was glad they didn't go for Kustom to be the competitive standard.

Just something for yall people that think this game would be better if they were the standard. Hit the lab for 5 minutes with:

Geras' sand clone and timer scam.
Liu's cmd grab.
Erron's bear trap.
Sonya's drone summon.
Shang's shake and launching corpse.
Sub's Ice trap.
Baraka's leg kabob.
Scorpion's misery blade.
Lao's great Lao stance.

And that is not even mentioning all the broken combinations...
 

Saboteur-6

Filthy Casual
I mess around with Kustom a lot for fun, and honestly, if they did from the start the game would be trash.

If they ever allow it, they'll have to really tone down most of them Kustom moves to achieve balance.

I was all for Kustom at first. When the game released and I saw what NRS had done, I was glad they didn't go for Kustom to be the competitive standard.

Just something for yall people that think this game would be better if they were the standard. Hit the lab for 5 minutes with:

Geras' sand clone and timer scam.
Liu's cmd grab.
Erron's bear trap.
Sonya's drone summon.
Shang's shake and launching corpse.
Sub's Ice trap.
Baraka's leg kabob.
Scorpion's misery blade.
Lao's great Lao stance.

And that is not even mentioning all the broken combinations...
So you're saying that there's no way to balance those moves?
 

kcd117

Noob
So you're saying that there's no way to balance those moves?
Yes and no.

Some of them are impossible to balance by design. Geras' timer scam and Shang's shake, Liu's cmd grab, Sub's ice trap, and Erron's bear trap will never be balanced if their character design stays the same, and to change that NRS would have to put a lot of extra work, which I don't believe they would, and it would result in hella broken characters or over nerfed useless characters.

Some others are easier to balance but they'd still be busted when used combined with certain moves.

Some are just a matter of frame data.

In the end, I don't trust NRS' balance team at all to make Kustom variations enjoyable as a standard competitive mode.

They are fun when you are just playing for fun memeing against pros in eleague showdowns and stuff. If they were the pro-tour standard the game would be a complete mess.
 

Vhozite

Waiting on SF6
It's not like NRS is exactly hitting it out of the park with the current balance now lol. Only differences would be that i could have more fun with my character or have more than one viable variation while Geras keeps dicking me with KB's by throwing pocket sand at my feet.
 

Vhozite

Waiting on SF6
What are the vanilla fighting games that are balanced better
Not sure since the only other vanilla version of a game i have extensive experience with is SFV, which was indeed worse.

That being said, being better than the competition does not mean that NRS is doing good. Especially since afaik other games don't have lots of different moves totally inaccessible for their characters in a competitive environment. You could argue they have stuff that got cut like any game, but those products don't have their content teased in the final version while only having the worst combinations of that stuff in game.

But in a word, Better =/= Good
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Not sure since the only other vanilla version of a game i have extensive experience with is SFV, which was indeed worse.
This is what I figured. So to let you know, this is actually really good for the vanilla version of a fighting game. It's impossible to perfectly predict how everything will go at launch. This is about as good a start as you can hope for.