I don't like the armor on most, and I don't like the dmg some of them do.
Fatal blows are not equally as good, they shouldn't work all the same.
Some are fine. Kano's FB could stay exactly as it is rn for example. It serves the purpose of a combo filler and a punish to poorly spaced projectiles. It doesn't keep you from playing the game like Erron's, it doesn't require you to play extra careful and leaves him in a position to delete you like Jax' does when he hits you.
FBs like Erron's should do 20% at best, and have no armor at all. It is already a 10 frame fullscreen projectile, punishes pretty much every breath your opponent takes, it is already good enough for this reason alone, no need to hit for 1/3 of your life and have armor.
A fatal blow like Jax' should also do a maximum of 20% dmg, and have projectile armor only. It is literally the best move in the game to make a comeback due to the oki it gives you after you hit it, it heats up his arms, travels 3/4 of the screen hella fast... why does it have to delete you and be invulnerable to normals as well??
Idk, I think fatal blows are a good addition to the game in terms of a comeback mechanic that is actually usable unlike 90% of the x-rays. But NRS really missed the mark when they universalized their properties. Imo they should be more unique, some should have armor, some should not, some should have projectile invincibility, some should not, some should do 33% dmg, some should do 25%, some 20%, etc...
Edit: another idea that I know is easily implementable bc it was in injustice, make them do less dmg when their armor is hit. In injustice 2 an MBB3 had armor and did more dmg, if you hit the opponent once when they were performing it the armor would be consumed and it would do the dmg of a regular B3. I'd say reduce their dmg by 30% if the armor is touched, but I'd rather them to take a look at every FB in the game and adjust their properties accordingly.
Fatal blows are not equally as good, they shouldn't work all the same.
Some are fine. Kano's FB could stay exactly as it is rn for example. It serves the purpose of a combo filler and a punish to poorly spaced projectiles. It doesn't keep you from playing the game like Erron's, it doesn't require you to play extra careful and leaves him in a position to delete you like Jax' does when he hits you.
FBs like Erron's should do 20% at best, and have no armor at all. It is already a 10 frame fullscreen projectile, punishes pretty much every breath your opponent takes, it is already good enough for this reason alone, no need to hit for 1/3 of your life and have armor.
A fatal blow like Jax' should also do a maximum of 20% dmg, and have projectile armor only. It is literally the best move in the game to make a comeback due to the oki it gives you after you hit it, it heats up his arms, travels 3/4 of the screen hella fast... why does it have to delete you and be invulnerable to normals as well??
Idk, I think fatal blows are a good addition to the game in terms of a comeback mechanic that is actually usable unlike 90% of the x-rays. But NRS really missed the mark when they universalized their properties. Imo they should be more unique, some should have armor, some should not, some should have projectile invincibility, some should not, some should do 33% dmg, some should do 25%, some 20%, etc...
Edit: another idea that I know is easily implementable bc it was in injustice, make them do less dmg when their armor is hit. In injustice 2 an MBB3 had armor and did more dmg, if you hit the opponent once when they were performing it the armor would be consumed and it would do the dmg of a regular B3. I'd say reduce their dmg by 30% if the armor is touched, but I'd rather them to take a look at every FB in the game and adjust their properties accordingly.
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