Simply, because of krushing blows!
Now I know, y'all Johnny players gonna tell me his are ass, and they are, but what I'm proposing is that if NRS gives every character useful KBs and fix some of the ridiculous triggers off of some of them, would we really need fatal blows? I feel like if we would center our gameplan around getting KBs in combos, or out of them, then that would be the only comeback mechanic we would really need. Especially if you cash in on the throw KBs, which every character should have, but I also would propose that they should do less damage.
What do you all think about this?
I don't think FBs need to go away. I actually enjoy them. I use Shang Tsung and his Fatal Blow has short range and starts up at 25f so you have to be smart when to use it.
I feel like certain Fatal Blows need to be normalized for the most part.
Ones like Shang, Baraka, Noob, Cetrion are fine but lightning fast unreactable mid to full screen Fatal need to be adjusted. This game is a footsie game and Fatal Blows that are that good dictate the end if the match far too much destroying footsie and putting the opponent in a constant block state.
Jax's, Errons, Geras's Fatal Blows are to fast and have way to much Range.
I don't mind that they come back at all if they where -25 on block with no pushback so they have to be used intelligently instead of spammed with no regard.
All fatal blows should be at least 18f startup even 22f and all should be at least -20 on block without pushback to keep it safe.
If these changes where made then I feel it wouldn't matter that they come back or are full screen because there would be a high risk for using them at the wrong time while retaining a high reward for connecting them in combo/reaction/read.
With all of that said I think certain characters have lackluster FB's and they could be improved to have more uses. I understand many don't want top tiers to get help but I feel its a huge part if the game and lacking in FB's, KB's effectiveness should be addressed no matter the strength of the character.
Cassie, Shang have some pretty weak Fatal Blows. I think Shang's Should at least be 22f startup and have starting position range so it could be connected in combo more often. Right now I have a small window in combo from:
F24xxDB1-Amp, DashxxF2/21 into Fatal Blow but it doesn't have much timing to connect and has to be done very quickly.
I'll let the Cassie mains ask for hers to be fixed, I feel
Italian (I hate my Autocorrect) Its pretty bad compared to the majority of the cast.