Yeah as I noted folks are saving their resources for better uses. The tutorial certainly bangs people over the head with spending meter with flawless block...but folks don't use it heh.I'm going to back the train up and circle back to this.
Leveraging FB's doesn't mean you have to spend meter. In some cases it's not even the best option. It can change both how negative a move is and what the pushback is. For example, Raiden has a gap in b31. You could spend meter to U2, but it's -16 on FB. In this case, just save the meter and get a full damage combo just because you release tapped your block button. That advancing string that ends in that scoop all the ST's like to use? That thing is plus on block, but it's negative on FB. You can U2 for a combo if you have the meter, or you can just guarantee he can't abuse plus frames if you don't. You don't need meter for FB's to change things, and it does. MU will likely shift a little when they are in play, but I don't think that's a bad thing.
I most certainly have been Flawless Blocked online.
I've most certainly done it to people online, and it's awesome. When talking about feelings in the game, FB's are pretty good feels.
I've mostly played Shao Kahn, Frost, and Kano...a lot of Kano lately. I mess around some with Shang since he's DLC and is Shang.Heh... I just thought that everyone who would like to share their opinion about the game should also write who is their main or what chars do they use mostly. I'm just a little bit curious about correlation between enjoyment of the game and main character you use.
Also you could mention if you play game only casually or at least semi-competitively.
This is an argument that I don’t really understand. Skarlet plays nothing like Scorpion. Jacqui plays nothing like Cetrion. Geras and Sonya play nothing alike. And absolutely nobody else plays like Baraka or Kabal. There’s a playstyle for everybody — rushdown, mixup, zoning, footsies, etc and many of the characters are nothing alike.Oh there's a lot of negative thin
This game's lack of variety and the overabundance of the same characters and the same strategies combined make for a very boring and idiomatic
I think hes trying to say everyone plays in this way: use footsies, get d2 krushing blow off throw attempt. Use shimmys etc. You have to realize looots of NRS players are super mad spending their time in lab purely learning execution for long ass juggles is of no use in this game to any character.This is an argument that I don’t really understand. Skarlet plays nothing like Scorpion. Jacqui plays nothing like Cetrion. Geras and Sonya play nothing alike. And absolutely nobody else plays like Baraka or Kabal. There’s a playstyle for everybody — rushdown, mixup, zoning, footsies, etc and many of the characters are nothing alike.
This is why I'm kinda glad that Takeda didn't make the cut cause they would have just probably fucked up his character like they did Erron. I'm surprised his fatality isn't dropping an anvil on your head that has "Acme" written on the side.I think hes trying to say everyone plays in this way: use footsies, get d2 krushing blow off throw attempt. Use shimmys etc. You have to realize looots of NRS players are super mad spending their time in lab purely learning execution for long ass juggles is of no use in this game to any character.
Side note: anyone hate the way erron black was made in this game? In mkx he had this western gunslinger/mad max rated R merc for hire vibe and now he might as well be in a loony toons cartoon.
I'm beginning to see that a lot, NRS had the try-hard syndrome and took away all the complexity with how little combo strings and pop-ups there are overall. The neutral and footsies are good, and I don't want this to be like IJ2, but give us different damage paths to chose from. The only reason I still enjoy playing Cassie is because she's one of the few characters that have a lot of options regarding combos.Theres nothing to discover or master with a character. They're all so basic. Almost all complexity is gone. Loss of cancel mechanics really hurt imo. D'Vorah just isnt as fun and Sub-Zero plays like a moron.
I like messing around in the lab. Spent 100s of hours learning so many variants in X. You mess around for 1 hour in 11 and you have 95% of mechanics down. Rest is just matchup knowledge.
I remember when everyone figured out Dvorah could convert off of a double njp in the corner and re-launch with D1 and end with tons of damage in venomous. Fingers blistered from doing b1 cancels om pad.
Or figuring out optimal corner setups with the ice clone or shatter combos with grandmaster. Post patch unbreakable conversions. Fun stuff.
All that shit is gone and they tried to make up for it by saying "hey guys we have footsies now---- just like any other decent fighting game!"
The game is not bad. It's just boring. I hope Nightwolf and Sindel bring a ton to the table.
I think there still a ton of stuff to lab, possibly more than any other fighting game. The difference is that instead of spending hours labbing your character, you need to spend time labbing the other characters. This is due to the flawless block mechanic. It seems that learning how to play against a character is far more important than learning how to play your own, once you’ve mastered the basics of your character.Theres nothing to discover or master with a character. They're all so basic. Almost all complexity is gone. Loss of cancel mechanics really hurt imo. D'Vorah just isnt as fun and Sub-Zero plays like a moron.
I like messing around in the lab. Spent 100s of hours learning so many variants in X. You mess around for 1 hour in 11 and you have 95% of mechanics down. Rest is just matchup knowledge.
I remember when everyone figured out Dvorah could convert off of a double njp in the corner and re-launch with D1 and end with tons of damage in venomous. Fingers blistered from doing b1 cancels om pad.
Or figuring out optimal corner setups with the ice clone or shatter combos with grandmaster. Post patch unbreakable conversions. Fun stuff.
All that shit is gone and they tried to make up for it by saying "hey guys we have footsies now---- just like any other decent fighting game!"
The game is not bad. It's just boring. I hope Nightwolf and Sindel bring a ton to the table.
Could not agree more. You're right MK 11 doesnt have the same charm or appeal that MK 9 had and its more than obvious that PC culture and attempts at adhering to the idiots of gaming journalism have soured what once made MK a great franchise. No more taking risks and turning heads. Now it seems they would rather fall in line, play it , and with people like Steve 'realism' Beran making these choices I have a feeling we will never go back to those days, unfortunately.Gameplay is solid, though lacking a bit of variety. Story mode was really good. Graphics are a technical achievement.
I do not like where the franchise is headed, stylistically, though. I hate this focus on "realism", when MK should be as absurd as possible. Practical armor is irrelevant simply due to the level damage these characters take. Costume design should be memorable, colorful and vibrant, like it was in MK9.
Honestly, the costume design just puts me to sleep. Ugly color swaps and lack of identity. I literally don't care about unlocking extra costumes because I would never use 95% of them. That's a massive problem to me. There's so much to unlock, and I should want to, but I have absolutely no desire to. Such a large part of this package is being rewarded with gear... yet it might as well not even exist, as far as I'm concerned.
I also hate this overuse of firearms. Up to MK3, we literally only had one character that used guns, Stryker, and that was because he was supposed to be an ordinary cop just discovering his potential. Why is Johnny Cage using a gun in story mode? The guy can throw plasma. Now Sonya's rings are something she can only do with her gloves? I thought she had the ability to project energy. Cassie using guns also makes her feel more generic... wish she did like a finger-gun that shot a combination of Sonya's rings and Johnny's plasma. Would totally fit her style and be way more fun.
Bring back the bright, impractical costumes, don't be afraid to show females' skin, stop making characters more grounded in reality, give them absurd powers, and bring back the trademark comedy (babalities, friendships, goofy secrets.) MK has lost part of its artistic soul and feels watered down in terms of style.
Bingo. You got exactly what I was trying to say.I think hes trying to say everyone plays in this way: use footsies, get d2 krushing blow off throw attempt. Use shimmys etc. You have to realize looots of NRS players are super mad spending their time in lab purely learning execution for long ass juggles is of no use in this game to any character.
Side note: anyone hate the way erron black was made in this game? In mkx he had this western gunslinger/mad max rated R merc for hire vibe and now he might as well be in a loony toons cartoon.
That right there... You know you just committed a sin on here right? I FIRMLY agree with everything you just stated but you know we're on TYM so expect some "stfu and get gud on another game, noob" or some other idiotic comments like that.I prefer MKX over MK11. You had so much bullshit to deal with in MKX but I just found it way more fun and the roster felt complete in MKX even before the DLC packs.
I actually miss the run button from MKX but that's because I'm just not a fan of how neutral based this game. Call me a scrub or w/e but I don't need every fighting game to be footsie/neutral heavy. Sometimes I just want to play some over the top shit and MK always fit that role for me. If I want my footsie fix then I'll just play Tekken.
I thought costume/character design was really lacking depth in MK9 though. Most of the characters seemed pretty boring and shallow. Characters in MK11 have a lot more depth to me. I really prefer MK11 character design to MK9 any day.Gameplay is solid, though lacking a bit of variety. Story mode was really good. Graphics are a technical achievement.
I do not like where the franchise is headed, stylistically, though. I hate this focus on "realism", when MK should be as absurd as possible. Practical armor is irrelevant simply due to the level damage these characters take. Costume design should be memorable, colorful and vibrant, like it was in MK9.